Filesystem/Archives: Implemented the SaveData archive

The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
This commit is contained in:
Subv
2014-12-16 00:33:41 -05:00
parent e6f440ea7f
commit ea9ce0fba7
25 changed files with 458 additions and 490 deletions

View File

@ -109,6 +109,12 @@ ResultCode RenameDirectoryBetweenArchives(ArchiveHandle src_archive_handle, cons
*/
ResultVal<Handle> OpenDirectoryFromArchive(ArchiveHandle archive_handle, const FileSys::Path& path);
/**
* Creates a blank SaveData archive.
* @return ResultCode 0 on success or the corresponding code on error
*/
ResultCode FormatSaveData();
/// Initialize archives
void ArchiveInit();