Move screen size constants from video_core to core

video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
This commit is contained in:
Yuri Kunde Schlesner
2017-05-27 18:06:59 -07:00
parent 6665557ff7
commit eb10f25025
9 changed files with 63 additions and 51 deletions

View File

@ -15,21 +15,6 @@ class RendererBase;
namespace VideoCore {
// 3DS Video Constants
// -------------------
// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
// framebuffers in video memory are stored in column-major order and rendered sideways, causing
// the widths and heights of the framebuffers read by the LCD to be switched compared to the
// heights and widths of the screens listed here.
static const int kScreenTopWidth = 400; ///< 3DS top screen width
static const int kScreenTopHeight = 240; ///< 3DS top screen height
static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width
static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
// Video core renderer
// ---------------------
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
extern EmuWindow* g_emu_window; ///< Emu window