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shader_recompiler: skip sampler for buffer textures (#11435)
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@ -204,9 +204,7 @@ Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& ind
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if (def.count > 1) {
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throw NotImplementedException("Indirect texture sample");
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}
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const Id sampler_id{def.id};
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const Id id{ctx.OpLoad(ctx.sampled_texture_buffer_type, sampler_id)};
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return ctx.OpImage(ctx.image_buffer_type, id);
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return ctx.OpLoad(ctx.image_buffer_type, def.id);
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} else {
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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if (def.count > 1) {
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