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engines/maxwell_3d: Add TFB registers and store them in shader registry
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@ -48,7 +48,7 @@ struct BindlessSamplerKey {
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Tegra::Engines::SamplerDescriptor sampler;
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};
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constexpr u32 NativeVersion = 19;
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constexpr u32 NativeVersion = 20;
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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ShaderCacheVersionHash hash{};
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