gl_shader_cache: Link loading screen with disk shader cache load

This commit is contained in:
ReinUsesLisp
2019-01-21 16:38:23 -03:00
parent df0f31f44e
commit eb73247433
10 changed files with 62 additions and 12 deletions

View File

@ -29,6 +29,15 @@ void EmuThread::run() {
stop_run = false;
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
emit LoadProgress(stage, value, total);
});
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
// holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step