gl_shader_cache: Link loading screen with disk shader cache load

This commit is contained in:
ReinUsesLisp
2019-01-21 16:38:23 -03:00
parent df0f31f44e
commit eb73247433
10 changed files with 62 additions and 12 deletions

View File

@ -22,6 +22,10 @@ class GGLWidgetInternal;
class GMainWindow;
class GRenderWindow;
namespace VideoCore {
enum class LoadCallbackStage;
}
class EmuThread : public QThread {
Q_OBJECT
@ -75,7 +79,7 @@ public:
private:
bool exec_step = false;
bool running = false;
std::atomic<bool> stop_run{false};
std::atomic_bool stop_run{false};
std::mutex running_mutex;
std::condition_variable running_cv;
@ -101,6 +105,8 @@ signals:
void DebugModeLeft();
void ErrorThrown(Core::System::ResultStatus, std::string);
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
};
class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {