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gl_shader_cache: Link loading screen with disk shader cache load
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@ -887,6 +887,9 @@ void GMainWindow::BootGame(const QString& filename) {
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connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
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&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
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&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
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// Update the GUI
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if (ui.action_Single_Window_Mode->isChecked()) {
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game_list->hide();
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