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buffer_base: Partially revert changes from #9559
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
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@ -538,7 +538,7 @@ TEST_CASE("BufferBase: Cached write downloads") {
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int num = 0;
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buffer.ForEachDownloadRangeAndClear(c, WORD, [&](u64 offset, u64 size) { ++num; });
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buffer.ForEachUploadRange(c, WORD, [&](u64 offset, u64 size) { ++num; });
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REQUIRE(num == 1);
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REQUIRE(num == 0);
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REQUIRE(!buffer.IsRegionCpuModified(c + PAGE, PAGE));
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REQUIRE(!buffer.IsRegionGpuModified(c + PAGE, PAGE));
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buffer.FlushCachedWrites();
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