Massive removal of unused modules

This commit is contained in:
James Rowe
2018-01-11 19:21:20 -07:00
parent 890bbc0cd3
commit ebf9a784a9
179 changed files with 23 additions and 21306 deletions

116
src/yuzu/CMakeLists.txt Normal file
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set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
set(SRCS
configuration/config.cpp
configuration/configure_audio.cpp
configuration/configure_debug.cpp
configuration/configure_dialog.cpp
configuration/configure_general.cpp
configuration/configure_graphics.cpp
configuration/configure_input.cpp
configuration/configure_system.cpp
configuration/configure_web.cpp
debugger/graphics/graphics.cpp
debugger/graphics/graphics_breakpoint_observer.cpp
debugger/graphics/graphics_breakpoints.cpp
debugger/graphics/graphics_cmdlists.cpp
debugger/graphics/graphics_surface.cpp
debugger/graphics/graphics_tracing.cpp
debugger/graphics/graphics_vertex_shader.cpp
debugger/profiler.cpp
debugger/registers.cpp
debugger/wait_tree.cpp
util/spinbox.cpp
util/util.cpp
bootmanager.cpp
game_list.cpp
hotkeys.cpp
main.cpp
ui_settings.cpp
citra-qt.rc
Info.plist
)
set(HEADERS
configuration/config.h
configuration/configure_audio.h
configuration/configure_debug.h
configuration/configure_dialog.h
configuration/configure_general.h
configuration/configure_graphics.h
configuration/configure_input.h
configuration/configure_system.h
configuration/configure_web.h
debugger/graphics/graphics.h
debugger/graphics/graphics_breakpoint_observer.h
debugger/graphics/graphics_breakpoints.h
debugger/graphics/graphics_breakpoints_p.h
debugger/graphics/graphics_cmdlists.h
debugger/graphics/graphics_surface.h
debugger/graphics/graphics_tracing.h
debugger/graphics/graphics_vertex_shader.h
debugger/profiler.h
debugger/registers.h
debugger/wait_tree.h
util/spinbox.h
util/util.h
bootmanager.h
game_list.h
game_list_p.h
hotkeys.h
main.h
ui_settings.h
)
set(UIS
configuration/configure.ui
configuration/configure_audio.ui
configuration/configure_debug.ui
configuration/configure_general.ui
configuration/configure_graphics.ui
configuration/configure_input.ui
configuration/configure_system.ui
configuration/configure_web.ui
debugger/registers.ui
hotkeys.ui
main.ui
)
# file(GLOB_RECURSE ICONS ${CMAKE_SOURCE_DIR}/dist/icons/*)
file(GLOB_RECURSE THEMES ${CMAKE_SOURCE_DIR}/dist/qt_themes/*)
create_directory_groups(${SRCS} ${HEADERS} ${UIS})
if (Qt5_FOUND)
qt5_wrap_ui(UI_HDRS ${UIS})
else()
qt4_wrap_ui(UI_HDRS ${UIS})
endif()
if (APPLE)
set(MACOSX_ICON "../../dist/citra.icns")
set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
add_executable(yuzu MACOSX_BUNDLE ${SRCS} ${HEADERS} ${UI_HDRS} ${MACOSX_ICON})
set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
else()
add_executable(yuzu ${SRCS} ${HEADERS} ${UI_HDRS})
endif()
target_link_libraries(yuzu PRIVATE common core input_common video_core)
target_link_libraries(yuzu PRIVATE Boost::boost glad Qt5::OpenGL Qt5::Widgets)
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
if(UNIX AND NOT APPLE)
install(TARGETS yuzu RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
endif()
if (MSVC)
include(CopyCitraQt5Deps)
include(CopyCitraSDLDeps)
include(CopyYuzuUnicornDeps)
copy_citra_Qt5_deps(yuzu)
copy_citra_SDL_deps(yuzu)
copy_yuzu_unicorn_deps(yuzu)
endif()

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src/yuzu/Info.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string></string>
<key>CFBundleIconFile</key>
<string>citra.icns</string>
<key>CFBundleIdentifier</key>
<string>com.citra-emu.citra</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string></string>
<key>CFBundleName</key>
<string>Citra</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string></string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string></string>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSRequiresCarbon</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHighResolutionCapable</key>
<string>True</string>
</dict>
</plist>

310
src/yuzu/bootmanager.cpp Normal file
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#include <QApplication>
#include <QHBoxLayout>
#include <QKeyEvent>
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
// Required for screen DPI information
#include <QScreen>
#include <QWindow>
#endif
#include "citra_qt/bootmanager.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "network/network.h"
EmuThread::EmuThread(GRenderWindow* render_window)
: exec_step(false), running(false), stop_run(false), render_window(render_window) {}
void EmuThread::run() {
render_window->MakeCurrent();
MicroProfileOnThreadCreate("EmuThread");
stop_run = false;
// holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step
bool was_active = false;
while (!stop_run) {
if (running) {
if (!was_active)
emit DebugModeLeft();
Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
if (result != Core::System::ResultStatus::Success) {
emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
}
was_active = running || exec_step;
if (!was_active && !stop_run)
emit DebugModeEntered();
} else if (exec_step) {
if (!was_active)
emit DebugModeLeft();
exec_step = false;
Core::System::GetInstance().SingleStep();
emit DebugModeEntered();
yieldCurrentThread();
was_active = false;
} else {
std::unique_lock<std::mutex> lock(running_mutex);
running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
}
}
// Shutdown the core emulation
Core::System::GetInstance().Shutdown();
#if MICROPROFILE_ENABLED
MicroProfileOnThreadExit();
#endif
render_window->moveContext();
}
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
// context.
// The corresponding functionality is handled in EmuThread instead
class GGLWidgetInternal : public QGLWidget {
public:
GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
: QGLWidget(fmt, parent), parent(parent) {}
void paintEvent(QPaintEvent* ev) override {
if (do_painting) {
QPainter painter(this);
}
}
void resizeEvent(QResizeEvent* ev) override {
parent->OnClientAreaResized(ev->size().width(), ev->size().height());
parent->OnFramebufferSizeChanged();
}
void DisablePainting() {
do_painting = false;
}
void EnablePainting() {
do_painting = true;
}
private:
GRenderWindow* parent;
bool do_painting;
};
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
std::string window_title = Common::StringFromFormat("Citra %s| %s-%s", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title));
InputCommon::Init();
Network::Init();
}
GRenderWindow::~GRenderWindow() {
InputCommon::Shutdown();
Network::Shutdown();
}
void GRenderWindow::moveContext() {
DoneCurrent();
// We need to move GL context to the swapping thread in Qt5
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
// If the thread started running, move the GL Context to the new thread. Otherwise, move it
// back.
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
? emu_thread
: qApp->thread();
child->context()->moveToThread(thread);
#endif
}
void GRenderWindow::SwapBuffers() {
#if !defined(QT_NO_DEBUG)
// Qt debug runtime prints a bogus warning on the console if you haven't called makeCurrent
// since the last time you called swapBuffers. This presumably means something if you're using
// QGLWidget the "regular" way, but in our multi-threaded use case is harmless since we never
// call doneCurrent in this thread.
child->makeCurrent();
#endif
child->swapBuffers();
}
void GRenderWindow::MakeCurrent() {
child->makeCurrent();
}
void GRenderWindow::DoneCurrent() {
child->doneCurrent();
}
void GRenderWindow::PollEvents() {}
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
//
// Older versions get the window size (density independent pixels),
// and hence, do not support DPI scaling ("retina" displays).
// The result will be a viewport that is smaller than the extent of the window.
void GRenderWindow::OnFramebufferSizeChanged() {
// Screen changes potentially incur a change in screen DPI, hence we should update the
// framebuffer size
qreal pixelRatio = windowPixelRatio();
unsigned width = child->QPaintDevice::width() * pixelRatio;
unsigned height = child->QPaintDevice::height() * pixelRatio;
UpdateCurrentFramebufferLayout(width, height);
}
void GRenderWindow::BackupGeometry() {
geometry = ((QGLWidget*)this)->saveGeometry();
}
void GRenderWindow::RestoreGeometry() {
// We don't want to back up the geometry here (obviously)
QWidget::restoreGeometry(geometry);
}
void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
// Make sure users of this class don't need to deal with backing up the geometry themselves
QWidget::restoreGeometry(geometry);
BackupGeometry();
}
QByteArray GRenderWindow::saveGeometry() {
// If we are a top-level widget, store the current geometry
// otherwise, store the last backup
if (parent() == nullptr)
return ((QGLWidget*)this)->saveGeometry();
else
return geometry;
}
qreal GRenderWindow::windowPixelRatio() {
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
// windowHandle() might not be accessible until the window is displayed to screen.
return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
#else
return 1.0f;
#endif
}
void GRenderWindow::closeEvent(QCloseEvent* event) {
emit Closed();
QWidget::closeEvent(event);
}
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
InputCommon::GetKeyboard()->PressKey(event->key());
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
InputCommon::GetKeyboard()->ReleaseKey(event->key());
}
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
auto pos = event->pos();
if (event->button() == Qt::LeftButton) {
qreal pixelRatio = windowPixelRatio();
this->TouchPressed(static_cast<unsigned>(pos.x() * pixelRatio),
static_cast<unsigned>(pos.y() * pixelRatio));
} else if (event->button() == Qt::RightButton) {
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
}
}
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
auto pos = event->pos();
qreal pixelRatio = windowPixelRatio();
this->TouchMoved(std::max(static_cast<unsigned>(pos.x() * pixelRatio), 0u),
std::max(static_cast<unsigned>(pos.y() * pixelRatio), 0u));
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
}
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton)
this->TouchReleased();
else if (event->button() == Qt::RightButton)
InputCommon::GetMotionEmu()->EndTilt();
}
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
QWidget::focusOutEvent(event);
InputCommon::GetKeyboard()->ReleaseAllKeys();
}
void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
NotifyClientAreaSizeChanged(std::make_pair(width, height));
}
void GRenderWindow::InitRenderTarget() {
if (child) {
delete child;
}
if (layout()) {
delete layout();
}
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;
fmt.setVersion(3, 3);
fmt.setProfile(QGLFormat::CoreProfile);
fmt.setSwapInterval(Settings::values.use_vsync);
// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
fmt.setOption(QGL::NoDeprecatedFunctions);
child = new GGLWidgetInternal(fmt, this);
QBoxLayout* layout = new QHBoxLayout(this);
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
layout->addWidget(child);
layout->setMargin(0);
setLayout(layout);
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
OnFramebufferSizeChanged();
NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
BackupGeometry();
}
void GRenderWindow::OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) {
setMinimumSize(minimal_size.first, minimal_size.second);
}
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
child->DisablePainting();
}
void GRenderWindow::OnEmulationStopping() {
emu_thread = nullptr;
child->EnablePainting();
}
void GRenderWindow::showEvent(QShowEvent* event) {
QWidget::showEvent(event);
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
// windowHandle() is not initialized until the Window is shown, so we connect it here.
connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this,
SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection);
#endif
}

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <QGLWidget>
#include <QThread>
#include "common/thread.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
class QKeyEvent;
class QScreen;
class GGLWidgetInternal;
class GMainWindow;
class GRenderWindow;
class EmuThread : public QThread {
Q_OBJECT
public:
explicit EmuThread(GRenderWindow* render_window);
/**
* Start emulation (on new thread)
* @warning Only call when not running!
*/
void run() override;
/**
* Steps the emulation thread by a single CPU instruction (if the CPU is not already running)
* @note This function is thread-safe
*/
void ExecStep() {
exec_step = true;
running_cv.notify_all();
}
/**
* Sets whether the emulation thread is running or not
* @param running Boolean value, set the emulation thread to running if true
* @note This function is thread-safe
*/
void SetRunning(bool running) {
std::unique_lock<std::mutex> lock(running_mutex);
this->running = running;
lock.unlock();
running_cv.notify_all();
}
/**
* Check if the emulation thread is running or not
* @return True if the emulation thread is running, otherwise false
* @note This function is thread-safe
*/
bool IsRunning() {
return running;
}
/**
* Requests for the emulation thread to stop running
*/
void RequestStop() {
stop_run = true;
SetRunning(false);
};
private:
bool exec_step;
bool running;
std::atomic<bool> stop_run;
std::mutex running_mutex;
std::condition_variable running_cv;
GRenderWindow* render_window;
signals:
/**
* Emitted when the CPU has halted execution
*
* @warning When connecting to this signal from other threads, make sure to specify either
* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
*/
void DebugModeEntered();
/**
* Emitted right before the CPU continues execution
*
* @warning When connecting to this signal from other threads, make sure to specify either
* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
*/
void DebugModeLeft();
void ErrorThrown(Core::System::ResultStatus, std::string);
};
class GRenderWindow : public QWidget, public EmuWindow {
Q_OBJECT
public:
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
~GRenderWindow();
// EmuWindow implementation
void SwapBuffers() override;
void MakeCurrent() override;
void DoneCurrent() override;
void PollEvents() override;
void BackupGeometry();
void RestoreGeometry();
void restoreGeometry(const QByteArray& geometry); // overridden
QByteArray saveGeometry(); // overridden
qreal windowPixelRatio();
void closeEvent(QCloseEvent* event) override;
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void focusOutEvent(QFocusEvent* event) override;
void OnClientAreaResized(unsigned width, unsigned height);
void InitRenderTarget();
public slots:
void moveContext(); // overridden
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
void OnFramebufferSizeChanged();
signals:
/// Emitted when the window is closed
void Closed();
private:
void OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) override;
GGLWidgetInternal* child;
QByteArray geometry;
EmuThread* emu_thread;
protected:
void showEvent(QShowEvent* event) override;
};

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src/yuzu/citra-qt.rc Normal file
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#include "winresrc.h"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
// QT requires that the default application icon is named IDI_ICON1
IDI_ICON1 ICON "../../dist/citra.ico"
/////////////////////////////////////////////////////////////////////////////
//
// RT_MANIFEST
//
1 RT_MANIFEST "../../dist/citra.manifest"

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QSettings>
#include "citra_qt/configuration/config.h"
#include "citra_qt/ui_settings.h"
#include "common/file_util.h"
#include "input_common/main.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
FileUtil::CreateFullPath(qt_config_loc);
qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
Reload();
}
const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N, Qt::Key_1, Qt::Key_2, Qt::Key_B,
};
const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
{
Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_D,
},
{
Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L, Qt::Key_D,
},
}};
void Config::ReadValues() {
qt_config->beginGroup("Controls");
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.buttons[i] =
qt_config
->value(Settings::NativeButton::mapping[i], QString::fromStdString(default_param))
.toString()
.toStdString();
if (Settings::values.buttons[i].empty())
Settings::values.buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
Settings::values.analogs[i] =
qt_config
->value(Settings::NativeAnalog::mapping[i], QString::fromStdString(default_param))
.toString()
.toStdString();
if (Settings::values.analogs[i].empty())
Settings::values.analogs[i] = default_param;
}
Settings::values.motion_device =
qt_config->value("motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01")
.toString()
.toStdString();
Settings::values.touch_device =
qt_config->value("touch_device", "engine:emu_window").toString().toStdString();
qt_config->endGroup();
qt_config->beginGroup("Core");
Settings::values.cpu_core =
static_cast<Settings::CpuCore>(qt_config->value("cpu_core", 0).toInt());
qt_config->endGroup();
qt_config->beginGroup("Renderer");
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
Settings::values.bg_blue = qt_config->value("bg_blue", 0.0).toFloat();
qt_config->endGroup();
qt_config->beginGroup("Layout");
Settings::values.layout_option =
static_cast<Settings::LayoutOption>(qt_config->value("layout_option").toInt());
Settings::values.swap_screen = qt_config->value("swap_screen", false).toBool();
Settings::values.custom_layout = qt_config->value("custom_layout", false).toBool();
Settings::values.custom_top_left = qt_config->value("custom_top_left", 0).toInt();
Settings::values.custom_top_top = qt_config->value("custom_top_top", 0).toInt();
Settings::values.custom_top_right = qt_config->value("custom_top_right", 400).toInt();
Settings::values.custom_top_bottom = qt_config->value("custom_top_bottom", 240).toInt();
Settings::values.custom_bottom_left = qt_config->value("custom_bottom_left", 40).toInt();
Settings::values.custom_bottom_top = qt_config->value("custom_bottom_top", 240).toInt();
Settings::values.custom_bottom_right = qt_config->value("custom_bottom_right", 360).toInt();
Settings::values.custom_bottom_bottom = qt_config->value("custom_bottom_bottom", 480).toInt();
qt_config->endGroup();
qt_config->beginGroup("Audio");
Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
Settings::values.enable_audio_stretching =
qt_config->value("enable_audio_stretching", true).toBool();
Settings::values.audio_device_id =
qt_config->value("output_device", "auto").toString().toStdString();
qt_config->endGroup();
qt_config->beginGroup("Data Storage");
Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
qt_config->endGroup();
qt_config->beginGroup("System");
Settings::values.is_new_3ds = qt_config->value("is_new_3ds", false).toBool();
Settings::values.region_value =
qt_config->value("region_value", Settings::REGION_VALUE_AUTO_SELECT).toInt();
qt_config->endGroup();
qt_config->beginGroup("Miscellaneous");
Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString();
qt_config->endGroup();
qt_config->beginGroup("Debugging");
Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool();
Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt();
qt_config->endGroup();
qt_config->beginGroup("WebService");
Settings::values.enable_telemetry = qt_config->value("enable_telemetry", true).toBool();
Settings::values.telemetry_endpoint_url =
qt_config->value("telemetry_endpoint_url", "https://services.citra-emu.org/api/telemetry")
.toString()
.toStdString();
Settings::values.verify_endpoint_url =
qt_config->value("verify_endpoint_url", "https://services.citra-emu.org/api/profile")
.toString()
.toStdString();
Settings::values.citra_username = qt_config->value("citra_username").toString().toStdString();
Settings::values.citra_token = qt_config->value("citra_token").toString().toStdString();
qt_config->endGroup();
qt_config->beginGroup("UI");
UISettings::values.theme = qt_config->value("theme", UISettings::themes[0].second).toString();
qt_config->beginGroup("UILayout");
UISettings::values.geometry = qt_config->value("geometry").toByteArray();
UISettings::values.state = qt_config->value("state").toByteArray();
UISettings::values.renderwindow_geometry =
qt_config->value("geometryRenderWindow").toByteArray();
UISettings::values.gamelist_header_state =
qt_config->value("gameListHeaderState").toByteArray();
UISettings::values.microprofile_geometry =
qt_config->value("microProfileDialogGeometry").toByteArray();
UISettings::values.microprofile_visible =
qt_config->value("microProfileDialogVisible", false).toBool();
qt_config->endGroup();
qt_config->beginGroup("Paths");
UISettings::values.roms_path = qt_config->value("romsPath").toString();
UISettings::values.symbols_path = qt_config->value("symbolsPath").toString();
UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString();
UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool();
UISettings::values.recent_files = qt_config->value("recentFiles").toStringList();
qt_config->endGroup();
qt_config->beginGroup("Shortcuts");
QStringList groups = qt_config->childGroups();
for (auto group : groups) {
qt_config->beginGroup(group);
QStringList hotkeys = qt_config->childGroups();
for (auto hotkey : hotkeys) {
qt_config->beginGroup(hotkey);
UISettings::values.shortcuts.emplace_back(UISettings::Shortcut(
group + "/" + hotkey,
UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(),
qt_config->value("Context").toInt())));
qt_config->endGroup();
}
qt_config->endGroup();
}
qt_config->endGroup();
UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
UISettings::values.show_filter_bar = qt_config->value("showFilterBar", true).toBool();
UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
UISettings::values.callout_flags = qt_config->value("calloutFlags", 0).toUInt();
qt_config->endGroup();
}
void Config::SaveValues() {
qt_config->beginGroup("Controls");
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
qt_config->setValue(QString::fromStdString(Settings::NativeButton::mapping[i]),
QString::fromStdString(Settings::values.buttons[i]));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
qt_config->setValue(QString::fromStdString(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(Settings::values.analogs[i]));
}
qt_config->setValue("motion_device", QString::fromStdString(Settings::values.motion_device));
qt_config->setValue("touch_device", QString::fromStdString(Settings::values.touch_device));
qt_config->endGroup();
qt_config->beginGroup("Core");
qt_config->setValue("cpu_core", static_cast<int>(Settings::values.cpu_core));
qt_config->endGroup();
qt_config->beginGroup("Renderer");
qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("use_vsync", Settings::values.use_vsync);
qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
qt_config->setValue("bg_green", (double)Settings::values.bg_green);
qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
qt_config->endGroup();
qt_config->beginGroup("Layout");
qt_config->setValue("layout_option", static_cast<int>(Settings::values.layout_option));
qt_config->setValue("swap_screen", Settings::values.swap_screen);
qt_config->setValue("custom_layout", Settings::values.custom_layout);
qt_config->setValue("custom_top_left", Settings::values.custom_top_left);
qt_config->setValue("custom_top_top", Settings::values.custom_top_top);
qt_config->setValue("custom_top_right", Settings::values.custom_top_right);
qt_config->setValue("custom_top_bottom", Settings::values.custom_top_bottom);
qt_config->setValue("custom_bottom_left", Settings::values.custom_bottom_left);
qt_config->setValue("custom_bottom_top", Settings::values.custom_bottom_top);
qt_config->setValue("custom_bottom_right", Settings::values.custom_bottom_right);
qt_config->setValue("custom_bottom_bottom", Settings::values.custom_bottom_bottom);
qt_config->endGroup();
qt_config->beginGroup("Audio");
qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching);
qt_config->setValue("output_device", QString::fromStdString(Settings::values.audio_device_id));
qt_config->endGroup();
qt_config->beginGroup("Data Storage");
qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
qt_config->endGroup();
qt_config->beginGroup("System");
qt_config->setValue("is_new_3ds", Settings::values.is_new_3ds);
qt_config->setValue("region_value", Settings::values.region_value);
qt_config->endGroup();
qt_config->beginGroup("Miscellaneous");
qt_config->setValue("log_filter", QString::fromStdString(Settings::values.log_filter));
qt_config->endGroup();
qt_config->beginGroup("Debugging");
qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub);
qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port);
qt_config->endGroup();
qt_config->beginGroup("WebService");
qt_config->setValue("enable_telemetry", Settings::values.enable_telemetry);
qt_config->setValue("telemetry_endpoint_url",
QString::fromStdString(Settings::values.telemetry_endpoint_url));
qt_config->setValue("verify_endpoint_url",
QString::fromStdString(Settings::values.verify_endpoint_url));
qt_config->setValue("citra_username", QString::fromStdString(Settings::values.citra_username));
qt_config->setValue("citra_token", QString::fromStdString(Settings::values.citra_token));
qt_config->endGroup();
qt_config->beginGroup("UI");
qt_config->setValue("theme", UISettings::values.theme);
qt_config->beginGroup("UILayout");
qt_config->setValue("geometry", UISettings::values.geometry);
qt_config->setValue("state", UISettings::values.state);
qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry);
qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state);
qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry);
qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible);
qt_config->endGroup();
qt_config->beginGroup("Paths");
qt_config->setValue("romsPath", UISettings::values.roms_path);
qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
qt_config->setValue("recentFiles", UISettings::values.recent_files);
qt_config->endGroup();
qt_config->beginGroup("Shortcuts");
for (auto shortcut : UISettings::values.shortcuts) {
qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first);
qt_config->setValue(shortcut.first + "/Context", shortcut.second.second);
}
qt_config->endGroup();
qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
qt_config->setValue("showFilterBar", UISettings::values.show_filter_bar);
qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
qt_config->setValue("firstStart", UISettings::values.first_start);
qt_config->setValue("calloutFlags", UISettings::values.callout_flags);
qt_config->endGroup();
}
void Config::Reload() {
ReadValues();
Settings::Apply();
}
void Config::Save() {
SaveValues();
}
Config::~Config() {
Save();
delete qt_config;
}

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include <QVariant>
#include "core/settings.h"
class QSettings;
class Config {
QSettings* qt_config;
std::string qt_config_loc;
void ReadValues();
void SaveValues();
public:
Config();
~Config();
void Reload();
void Save();
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureDialog</class>
<widget class="QDialog" name="ConfigureDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>740</width>
<height>500</height>
</rect>
</property>
<property name="windowTitle">
<string>Citra Configuration</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="ConfigureGeneral" name="generalTab">
<attribute name="title">
<string>General</string>
</attribute>
</widget>
<widget class="ConfigureSystem" name="systemTab">
<attribute name="title">
<string>System</string>
</attribute>
</widget>
<widget class="ConfigureInput" name="inputTab">
<attribute name="title">
<string>Input</string>
</attribute>
</widget>
<widget class="ConfigureGraphics" name="graphicsTab">
<attribute name="title">
<string>Graphics</string>
</attribute>
</widget>
<widget class="ConfigureAudio" name="audioTab">
<attribute name="title">
<string>Audio</string>
</attribute>
</widget>
<widget class="ConfigureDebug" name="debugTab">
<attribute name="title">
<string>Debug</string>
</attribute>
</widget>
<widget class="ConfigureWeb" name="webTab">
<attribute name="title">
<string>Web</string>
</attribute>
</widget>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>ConfigureGeneral</class>
<extends>QWidget</extends>
<header>configuration/configure_general.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureSystem</class>
<extends>QWidget</extends>
<header>configuration/configure_system.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureAudio</class>
<extends>QWidget</extends>
<header>configuration/configure_audio.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureDebug</class>
<extends>QWidget</extends>
<header>configuration/configure_debug.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureInput</class>
<extends>QWidget</extends>
<header>configuration/configure_input.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureGraphics</class>
<extends>QWidget</extends>
<header>configuration/configure_graphics.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureWeb</class>
<extends>QWidget</extends>
<header>configuration/configure_web.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigureDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>220</x>
<y>380</y>
</hint>
<hint type="destinationlabel">
<x>220</x>
<y>200</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigureDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>220</x>
<y>380</y>
</hint>
<hint type="destinationlabel">
<x>220</x>
<y>200</y>
</hint>
</hints>
</connection>
</connections>
</ui>

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "audio_core/audio_core.h"
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "citra_qt/configuration/configure_audio.h"
#include "core/settings.h"
#include "ui_configure_audio.h"
ConfigureAudio::ConfigureAudio(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()) {
ui->setupUi(this);
ui->output_sink_combo_box->clear();
ui->output_sink_combo_box->addItem("auto");
for (const auto& sink_detail : AudioCore::g_sink_details) {
ui->output_sink_combo_box->addItem(sink_detail.id);
}
this->setConfiguration();
connect(ui->output_sink_combo_box, SIGNAL(currentIndexChanged(int)), this,
SLOT(updateAudioDevices(int)));
}
ConfigureAudio::~ConfigureAudio() {}
void ConfigureAudio::setConfiguration() {
int new_sink_index = 0;
for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
if (ui->output_sink_combo_box->itemText(index).toStdString() == Settings::values.sink_id) {
new_sink_index = index;
break;
}
}
ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching);
// The device list cannot be pre-populated (nor listed) until the output sink is known.
updateAudioDevices(new_sink_index);
int new_device_index = -1;
for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
if (ui->audio_device_combo_box->itemText(index).toStdString() ==
Settings::values.audio_device_id) {
new_device_index = index;
break;
}
}
ui->audio_device_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::applyConfiguration() {
Settings::values.sink_id =
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
.toStdString();
Settings::values.enable_audio_stretching = ui->toggle_audio_stretching->isChecked();
Settings::values.audio_device_id =
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
.toStdString();
Settings::Apply();
}
void ConfigureAudio::updateAudioDevices(int sink_index) {
ui->audio_device_combo_box->clear();
ui->audio_device_combo_box->addItem("auto");
std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
std::vector<std::string> device_list =
AudioCore::GetSinkDetails(sink_id).factory()->GetDeviceList();
for (const auto& device : device_list) {
ui->audio_device_combo_box->addItem(device.c_str());
}
}

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureAudio;
}
class ConfigureAudio : public QWidget {
Q_OBJECT
public:
explicit ConfigureAudio(QWidget* parent = nullptr);
~ConfigureAudio();
void applyConfiguration();
public slots:
void updateAudioDevices(int sink_index);
private:
void setConfiguration();
std::unique_ptr<Ui::ConfigureAudio> ui;
};

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<?xml version="1.0" encoding="utf-8"?>
<ui version="4.0">
<class>ConfigureAudio</class>
<widget class="QWidget" name="ConfigureAudio">
<layout class="QVBoxLayout">
<item>
<widget class="QGroupBox">
<property name="title">
<string>Audio</string>
</property>
<layout class="QVBoxLayout">
<item>
<layout class="QHBoxLayout">
<item>
<widget class="QLabel">
<property name="text">
<string>Output Engine:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="output_sink_combo_box">
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="toggle_audio_stretching">
<property name="text">
<string>Enable audio stretching</string>
</property>
<property name="toolTip">
<string>This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio stutter. This however increases audio latency.</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout">
<item>
<widget class="QLabel">
<property name="text">
<string>Audio Device:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="audio_device_combo_box">
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer>
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources />
<connections />
</ui>

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/configuration/configure_debug.h"
#include "core/settings.h"
#include "ui_configure_debug.h"
ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureDebug) {
ui->setupUi(this);
this->setConfiguration();
}
ConfigureDebug::~ConfigureDebug() {}
void ConfigureDebug::setConfiguration() {
ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);
ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub);
ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port);
}
void ConfigureDebug::applyConfiguration() {
Settings::values.use_gdbstub = ui->toggle_gdbstub->isChecked();
Settings::values.gdbstub_port = ui->gdbport_spinbox->value();
Settings::Apply();
}

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureDebug;
}
class ConfigureDebug : public QWidget {
Q_OBJECT
public:
explicit ConfigureDebug(QWidget* parent = nullptr);
~ConfigureDebug();
void applyConfiguration();
private:
void setConfiguration();
private:
std::unique_ptr<Ui::ConfigureDebug> ui;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureDebug</class>
<widget class="QWidget" name="ConfigureDebug">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>GDB</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QLabel">
<property name="text">
<string>The GDB Stub only works correctly when the CPU JIT is off.</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QCheckBox" name="toggle_gdbstub">
<property name="text">
<string>Enable GDB Stub</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Port:</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="gdbport_spinbox">
<property name="maximum">
<number>65536</number>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>toggle_gdbstub</sender>
<signal>toggled(bool)</signal>
<receiver>gdbport_spinbox</receiver>
<slot>setEnabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>84</x>
<y>157</y>
</hint>
<hint type="destinationlabel">
<x>342</x>
<y>158</y>
</hint>
</hints>
</connection>
</connections>
</ui>

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_dialog.h"
#include "core/settings.h"
#include "ui_configure.h"
ConfigureDialog::ConfigureDialog(QWidget* parent) : QDialog(parent), ui(new Ui::ConfigureDialog) {
ui->setupUi(this);
this->setConfiguration();
}
ConfigureDialog::~ConfigureDialog() {}
void ConfigureDialog::setConfiguration() {}
void ConfigureDialog::applyConfiguration() {
ui->generalTab->applyConfiguration();
ui->systemTab->applyConfiguration();
ui->inputTab->applyConfiguration();
ui->graphicsTab->applyConfiguration();
ui->audioTab->applyConfiguration();
ui->debugTab->applyConfiguration();
ui->webTab->applyConfiguration();
Settings::Apply();
}

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
namespace Ui {
class ConfigureDialog;
}
class ConfigureDialog : public QDialog {
Q_OBJECT
public:
explicit ConfigureDialog(QWidget* parent);
~ConfigureDialog();
void applyConfiguration();
private:
void setConfiguration();
private:
std::unique_ptr<Ui::ConfigureDialog> ui;
};

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/configuration/configure_general.h"
#include "citra_qt/ui_settings.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_general.h"
ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGeneral) {
ui->setupUi(this);
for (auto theme : UISettings::themes) {
ui->theme_combobox->addItem(theme.first, theme.second);
}
this->setConfiguration();
ui->cpu_core_combobox->setEnabled(!Core::System::GetInstance().IsPoweredOn());
}
ConfigureGeneral::~ConfigureGeneral() {}
void ConfigureGeneral::setConfiguration() {
ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
// The first item is "auto-select" with actual value -1, so plus one here will do the trick
ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1);
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->cpu_core_combobox->setCurrentIndex(static_cast<int>(Settings::values.cpu_core));
}
void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
Settings::values.region_value = ui->region_combobox->currentIndex() - 1;
Settings::values.cpu_core =
static_cast<Settings::CpuCore>(ui->cpu_core_combobox->currentIndex());
Settings::Apply();
}

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureGeneral;
}
class ConfigureGeneral : public QWidget {
Q_OBJECT
public:
explicit ConfigureGeneral(QWidget* parent = nullptr);
~ConfigureGeneral();
void applyConfiguration();
private:
void setConfiguration();
private:
std::unique_ptr<Ui::ConfigureGeneral> ui;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGeneral</class>
<widget class="QWidget" name="ConfigureGeneral">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>300</width>
<height>377</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>General</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_deepscan">
<property name="text">
<string>Search sub-directories for games</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_check_exit">
<property name="text">
<string>Confirm exit while emulation is running</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>CPU Core</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_7">
<item>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<widget class="QComboBox" name="cpu_core_combobox">
<item>
<property name="text">
<string>Unicorn</string>
</property>
</item>
<item>
<property name="text">
<string>Dynarmic</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>Emulation</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Region:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="region_combobox">
<item>
<property name="text">
<string>Auto-select</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">JPN</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">USA</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">EUR</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">AUS</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">CHN</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">KOR</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">TWN</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="theme_group_box">
<property name="title">
<string>Theme</string>
</property>
<layout class="QHBoxLayout" name="theme_qhbox_layout">
<item>
<layout class="QVBoxLayout" name="theme_qvbox_layout">
<item>
<layout class="QHBoxLayout" name="theme_qhbox_layout_2">
<item>
<widget class="QLabel" name="theme_label">
<property name="text">
<string>Theme:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="theme_combobox">
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>Hotkeys</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="GHotkeysDialog" name="widget" native="true"/>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>GHotkeysDialog</class>
<extends>QWidget</extends>
<header>hotkeys.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/configuration/configure_graphics.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics.h"
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
ui->setupUi(this);
this->setConfiguration();
ui->toggle_vsync->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->layoutBox->setEnabled(!Settings::values.custom_layout);
}
ConfigureGraphics::~ConfigureGraphics() {}
enum class Resolution : int {
Auto,
Scale1x,
Scale2x,
Scale3x,
Scale4x,
Scale5x,
Scale6x,
Scale7x,
Scale8x,
Scale9x,
Scale10x,
};
float ToResolutionFactor(Resolution option) {
switch (option) {
case Resolution::Auto:
return 0.f;
case Resolution::Scale1x:
return 1.f;
case Resolution::Scale2x:
return 2.f;
case Resolution::Scale3x:
return 3.f;
case Resolution::Scale4x:
return 4.f;
case Resolution::Scale5x:
return 5.f;
case Resolution::Scale6x:
return 6.f;
case Resolution::Scale7x:
return 7.f;
case Resolution::Scale8x:
return 8.f;
case Resolution::Scale9x:
return 9.f;
case Resolution::Scale10x:
return 10.f;
}
return 0.f;
}
Resolution FromResolutionFactor(float factor) {
if (factor == 0.f) {
return Resolution::Auto;
} else if (factor == 1.f) {
return Resolution::Scale1x;
} else if (factor == 2.f) {
return Resolution::Scale2x;
} else if (factor == 3.f) {
return Resolution::Scale3x;
} else if (factor == 4.f) {
return Resolution::Scale4x;
} else if (factor == 5.f) {
return Resolution::Scale5x;
} else if (factor == 6.f) {
return Resolution::Scale6x;
} else if (factor == 7.f) {
return Resolution::Scale7x;
} else if (factor == 8.f) {
return Resolution::Scale8x;
} else if (factor == 9.f) {
return Resolution::Scale9x;
} else if (factor == 10.f) {
return Resolution::Scale10x;
}
return Resolution::Auto;
}
void ConfigureGraphics::setConfiguration() {
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer);
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_vsync->setChecked(Settings::values.use_vsync);
ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
ui->swap_screen->setChecked(Settings::values.swap_screen);
}
void ConfigureGraphics::applyConfiguration() {
Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.resolution_factor =
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.use_vsync = ui->toggle_vsync->isChecked();
Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
Settings::values.layout_option =
static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
Settings::values.swap_screen = ui->swap_screen->isChecked();
Settings::Apply();
}

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureGraphics;
}
class ConfigureGraphics : public QWidget {
Q_OBJECT
public:
explicit ConfigureGraphics(QWidget* parent = nullptr);
~ConfigureGraphics();
void applyConfiguration();
private:
void setConfiguration();
private:
std::unique_ptr<Ui::ConfigureGraphics> ui;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGraphics</class>
<widget class="QWidget" name="ConfigureGraphics">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Graphics</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_hw_renderer">
<property name="text">
<string>Enable hardware renderer</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_shader_jit">
<property name="text">
<string>Enable shader JIT</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_vsync">
<property name="text">
<string>Enable V-Sync</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_framelimit">
<property name="text">
<string>Limit framerate</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Internal Resolution:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="resolution_factor_combobox">
<item>
<property name="text">
<string>Auto (Window Size)</string>
</property>
</item>
<item>
<property name="text">
<string>Native (400x240)</string>
</property>
</item>
<item>
<property name="text">
<string>2x Native (800x480)</string>
</property>
</item>
<item>
<property name="text">
<string>3x Native (1200x720)</string>
</property>
</item>
<item>
<property name="text">
<string>4x Native (1600x960)</string>
</property>
</item>
<item>
<property name="text">
<string>5x Native (2000x1200)</string>
</property>
</item>
<item>
<property name="text">
<string>6x Native (2400x1440)</string>
</property>
</item>
<item>
<property name="text">
<string>7x Native (2800x1680)</string>
</property>
</item>
<item>
<property name="text">
<string>8x Native (3200x1920)</string>
</property>
</item>
<item>
<property name="text">
<string>9x Native (3600x2160)</string>
</property>
</item>
<item>
<property name="text">
<string>10x Native (4000x2400)</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QGroupBox" name="layoutBox">
<property name="title">
<string>Layout</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QLabel" name="label1">
<property name="text">
<string>Screen Layout:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="layout_combobox">
<item>
<property name="text">
<string>Default</string>
</property>
</item>
<item>
<property name="text">
<string>Single Screen</string>
</property>
</item>
<item>
<property name="text">
<string>Large Screen</string>
</property>
</item>
<item>
<property name="text">
<string>Side by Side</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="swap_screen">
<property name="text">
<string>Swap Screens</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>toggle_hw_renderer</sender>
<signal>toggled(bool)</signal>
<receiver>resolution_factor_combobox</receiver>
<slot>setEnabled(bool)</slot>
</connection>
</connections>
</ui>

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QTimer>
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_input.h"
#include "common/param_package.h"
#include "input_common/main.h"
const std::array<std::string, ConfigureInput::ANALOG_SUB_BUTTONS_NUM>
ConfigureInput::analog_sub_buttons{{
"up", "down", "left", "right", "modifier",
}};
static QString getKeyName(int key_code) {
switch (key_code) {
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
return QObject::tr("Ctrl");
case Qt::Key_Alt:
return QObject::tr("Alt");
case Qt::Key_Meta:
return "";
default:
return QKeySequence(key_code).toString();
}
}
static void SetButtonKey(int key, Common::ParamPackage& button_param) {
button_param = Common::ParamPackage{InputCommon::GenerateKeyboardParam(key)};
}
static void SetAnalogKey(int key, Common::ParamPackage& analog_param,
const std::string& button_name) {
if (analog_param.Get("engine", "") != "analog_from_button") {
analog_param = {
{"engine", "analog_from_button"}, {"modifier_scale", "0.5"},
};
}
analog_param.Set(button_name, InputCommon::GenerateKeyboardParam(key));
}
ConfigureInput::ConfigureInput(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
timer(std::make_unique<QTimer>()) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
button_map = {
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, ui->buttonDpadUp,
ui->buttonDpadDown, ui->buttonDpadLeft, ui->buttonDpadRight, ui->buttonL, ui->buttonR,
ui->buttonStart, ui->buttonSelect, ui->buttonZL, ui->buttonZR, ui->buttonHome,
};
analog_map = {{
{
ui->buttonCircleUp, ui->buttonCircleDown, ui->buttonCircleLeft, ui->buttonCircleRight,
ui->buttonCircleMod,
},
{
ui->buttonCStickUp, ui->buttonCStickDown, ui->buttonCStickLeft, ui->buttonCStickRight,
nullptr,
},
}};
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
if (button_map[button_id])
connect(button_map[button_id], &QPushButton::released, [=]() {
handleClick(button_map[button_id],
[=](int key) { SetButtonKey(key, buttons_param[button_id]); });
});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
if (analog_map[analog_id][sub_button_id] != nullptr) {
connect(analog_map[analog_id][sub_button_id], &QPushButton::released, [=]() {
handleClick(analog_map[analog_id][sub_button_id], [=](int key) {
SetAnalogKey(key, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
});
});
}
}
}
connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
timer->setSingleShot(true);
connect(timer.get(), &QTimer::timeout, [this]() {
releaseKeyboard();
releaseMouse();
key_setter = boost::none;
updateButtonLabels();
});
this->loadConfiguration();
// TODO(wwylele): enable this when we actually emulate it
ui->buttonHome->setEnabled(false);
}
void ConfigureInput::applyConfiguration() {
std::transform(buttons_param.begin(), buttons_param.end(), Settings::values.buttons.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
std::transform(analogs_param.begin(), analogs_param.end(), Settings::values.analogs.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
Settings::Apply();
}
void ConfigureInput::loadConfiguration() {
std::transform(Settings::values.buttons.begin(), Settings::values.buttons.end(),
buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(Settings::values.analogs.begin(), Settings::values.analogs.end(),
analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
updateButtonLabels();
}
void ConfigureInput::restoreDefaults() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
SetButtonKey(Config::default_buttons[button_id], buttons_param[button_id]);
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
SetAnalogKey(Config::default_analogs[analog_id][sub_button_id],
analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
}
}
updateButtonLabels();
applyConfiguration();
}
void ConfigureInput::updateButtonLabels() {
QString non_keyboard(tr("[non-keyboard]"));
auto KeyToText = [&non_keyboard](const Common::ParamPackage& param) {
if (param.Get("engine", "") != "keyboard") {
return non_keyboard;
} else {
return getKeyName(param.Get("code", 0));
}
};
for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
button_map[button]->setText(KeyToText(buttons_param[button]));
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
if (analogs_param[analog_id].Get("engine", "") != "analog_from_button") {
for (QPushButton* button : analog_map[analog_id]) {
if (button)
button->setText(non_keyboard);
}
} else {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
Common::ParamPackage param(
analogs_param[analog_id].Get(analog_sub_buttons[sub_button_id], ""));
if (analog_map[analog_id][sub_button_id])
analog_map[analog_id][sub_button_id]->setText(KeyToText(param));
}
}
}
}
void ConfigureInput::handleClick(QPushButton* button, std::function<void(int)> new_key_setter) {
button->setText(tr("[press key]"));
button->setFocus();
key_setter = new_key_setter;
grabKeyboard();
grabMouse();
timer->start(5000); // Cancel after 5 seconds
}
void ConfigureInput::keyPressEvent(QKeyEvent* event) {
releaseKeyboard();
releaseMouse();
if (!key_setter || !event)
return;
if (event->key() != Qt::Key_Escape)
(*key_setter)(event->key());
updateButtonLabels();
key_setter = boost::none;
timer->stop();
}

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <string>
#include <QKeyEvent>
#include <QWidget>
#include <boost/optional.hpp>
#include "common/param_package.h"
#include "core/settings.h"
#include "ui_configure_input.h"
class QPushButton;
class QString;
class QTimer;
namespace Ui {
class ConfigureInput;
}
class ConfigureInput : public QWidget {
Q_OBJECT
public:
explicit ConfigureInput(QWidget* parent = nullptr);
/// Save all button configurations to settings file
void applyConfiguration();
private:
std::unique_ptr<Ui::ConfigureInput> ui;
std::unique_ptr<QTimer> timer;
/// This will be the the setting function when an input is awaiting configuration.
boost::optional<std::function<void(int)>> key_setter;
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
/// Each button input is represented by a QPushButton.
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
/// Each analog input is represented by five QPushButtons which represents up, down, left, right
/// and modifier
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
analog_map;
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
/// Load configuration settings.
void loadConfiguration();
/// Restore all buttons to their default values.
void restoreDefaults();
/// Update UI to reflect current configuration.
void updateButtonLabels();
/// Called when the button was pressed.
void handleClick(QPushButton* button, std::function<void(int)> new_key_setter);
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureInput</class>
<widget class="QWidget" name="ConfigureInput">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>370</width>
<height>534</height>
</rect>
</property>
<property name="windowTitle">
<string>ConfigureInput</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QGridLayout" name="gridLayout_7">
<item row="0" column="0">
<widget class="QGroupBox" name="faceButtons">
<property name="title">
<string>Face Buttons</string>
</property>
<property name="flat">
<bool>false</bool>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>A:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonA">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>B:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonB">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>X:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonX">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="1">
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QLabel" name="label_4">
<property name="text">
<string>Y:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonY">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="0" column="1">
<widget class="QGroupBox" name="faceButtons_2">
<property name="title">
<string>Directional Pad</string>
</property>
<property name="flat">
<bool>false</bool>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="1" column="0">
<layout class="QVBoxLayout" name="verticalLayout_12">
<item>
<widget class="QLabel" name="label_34">
<property name="text">
<string>Up:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonDpadUp">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="1">
<layout class="QVBoxLayout" name="verticalLayout_9">
<item>
<widget class="QLabel" name="label_35">
<property name="text">
<string>Down:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonDpadDown">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_10">
<item>
<widget class="QLabel" name="label_32">
<property name="text">
<string>Left:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonDpadLeft">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_11">
<item>
<widget class="QLabel" name="label_33">
<property name="text">
<string>Right:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonDpadRight">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="1" column="0">
<widget class="QGroupBox" name="faceButtons_3">
<property name="title">
<string>Shoulder Buttons</string>
</property>
<property name="flat">
<bool>false</bool>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_13">
<item>
<widget class="QLabel" name="label_17">
<property name="text">
<string>L:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonL">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_14">
<item>
<widget class="QLabel" name="label_19">
<property name="text">
<string>R:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonR">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="verticalLayout_15">
<item>
<widget class="QLabel" name="label_20">
<property name="text">
<string>ZL:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonZL">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="1">
<layout class="QVBoxLayout" name="verticalLayout_16">
<item>
<widget class="QLabel" name="label_18">
<property name="text">
<string>ZR:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonZR">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="1" column="1">
<widget class="QGroupBox" name="faceButtons_4">
<property name="title">
<string>Circle Pad</string>
</property>
<property name="flat">
<bool>false</bool>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout_4">
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_17">
<item>
<widget class="QLabel" name="label_21">
<property name="text">
<string>Left:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonCircleLeft">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_18">
<item>
<widget class="QLabel" name="label_23">
<property name="text">
<string>Right:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonCircleRight">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="verticalLayout_19">
<item>
<widget class="QLabel" name="label_24">
<property name="text">
<string>Up:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonCircleUp">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="1">
<layout class="QVBoxLayout" name="verticalLayout_20">
<item>
<widget class="QLabel" name="label_22">
<property name="text">
<string>Down:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonCircleDown">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="2" column="0">
<widget class="QGroupBox" name="faceButtons_5">
<property name="title">
<string>C-Stick</string>
</property>
<property name="flat">
<bool>false</bool>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout_5">
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_21">
<item>
<widget class="QLabel" name="label_25">
<property name="text">
<string>Left:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonCStickLeft">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_22">
<item>
<widget class="QLabel" name="label_27">
<property name="text">
<string>Right:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonCStickRight">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="verticalLayout_23">
<item>
<widget class="QLabel" name="label_28">
<property name="text">
<string>Up:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonCStickUp">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="1">
<layout class="QVBoxLayout" name="verticalLayout_24">
<item>
<widget class="QLabel" name="label_26">
<property name="text">
<string>Down:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonCStickDown">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="2" column="1">
<widget class="QGroupBox" name="faceButtons_6">
<property name="title">
<string>Misc.</string>
</property>
<property name="flat">
<bool>false</bool>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout_6">
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_25">
<item>
<widget class="QLabel" name="label_29">
<property name="text">
<string>Start:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonStart">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_26">
<item>
<widget class="QLabel" name="label_30">
<property name="text">
<string>Select:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonSelect">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="verticalLayout_27">
<item>
<widget class="QLabel" name="label_31">
<property name="text">
<string>Home:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonHome">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="1">
<layout class="QVBoxLayout" name="verticalLayout_28">
<item>
<widget class="QLabel" name="label_36">
<property name="text">
<string>Circle Mod:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonCircleMod">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonRestoreDefaults">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="sizeIncrement">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="baseSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="layoutDirection">
<enum>Qt::LeftToRight</enum>
</property>
<property name="text">
<string>Restore Defaults</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QMessageBox>
#include "citra_qt/configuration/configure_system.h"
#include "citra_qt/ui_settings.h"
#include "core/core.h"
#include "ui_configure_system.h"
static const std::array<int, 12> days_in_month = {{
31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31,
}};
ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureSystem) {
ui->setupUi(this);
connect(ui->combo_birthmonth,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ConfigureSystem::updateBirthdayComboBox);
connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
&ConfigureSystem::refreshConsoleID);
this->setConfiguration();
}
ConfigureSystem::~ConfigureSystem() {}
void ConfigureSystem::setConfiguration() {
enabled = !Core::System::GetInstance().IsPoweredOn();
}
void ConfigureSystem::ReadSystemSettings() {
}
void ConfigureSystem::applyConfiguration() {
if (!enabled)
return;
}
void ConfigureSystem::updateBirthdayComboBox(int birthmonth_index) {
if (birthmonth_index < 0 || birthmonth_index >= 12)
return;
// store current day selection
int birthday_index = ui->combo_birthday->currentIndex();
// get number of days in the new selected month
int days = days_in_month[birthmonth_index];
// if the selected day is out of range,
// reset it to 1st
if (birthday_index < 0 || birthday_index >= days)
birthday_index = 0;
// update the day combo box
ui->combo_birthday->clear();
for (int i = 1; i <= days; ++i) {
ui->combo_birthday->addItem(QString::number(i));
}
// restore the day selection
ui->combo_birthday->setCurrentIndex(birthday_index);
}
void ConfigureSystem::refreshConsoleID() {
QMessageBox::StandardButton reply;
QString warning_text = tr("This will replace your current virtual 3DS with a new one. "
"Your current virtual 3DS will not be recoverable. "
"This might have unexpected effects in games. This might fail, "
"if you use an outdated config savegame. Continue?");
reply = QMessageBox::critical(this, tr("Warning"), warning_text,
QMessageBox::No | QMessageBox::Yes);
if (reply == QMessageBox::No)
return;
u64 console_id{};
ui->label_console_id->setText("Console ID: 0x" + QString::number(console_id, 16).toUpper());
}

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureSystem;
}
class ConfigureSystem : public QWidget {
Q_OBJECT
public:
explicit ConfigureSystem(QWidget* parent = nullptr);
~ConfigureSystem();
void applyConfiguration();
void setConfiguration();
public slots:
void updateBirthdayComboBox(int birthmonth_index);
void refreshConsoleID();
private:
void ReadSystemSettings();
std::unique_ptr<Ui::ConfigureSystem> ui;
bool enabled;
std::u16string username;
int birthmonth, birthday;
int language_index;
int sound_index;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureSystem</class>
<widget class="QWidget" name="ConfigureSystem">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>360</width>
<height>377</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="group_system_settings">
<property name="title">
<string>System Settings</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QLabel" name="label_username">
<property name="text">
<string>Username</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLineEdit" name="edit_username">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maxLength">
<number>10</number>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_birthday">
<property name="text">
<string>Birthday</string>
</property>
</widget>
</item>
<item row="1" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_birthday2">
<item>
<widget class="QComboBox" name="combo_birthmonth">
<item>
<property name="text">
<string>January</string>
</property>
</item>
<item>
<property name="text">
<string>February</string>
</property>
</item>
<item>
<property name="text">
<string>March</string>
</property>
</item>
<item>
<property name="text">
<string>April</string>
</property>
</item>
<item>
<property name="text">
<string>May</string>
</property>
</item>
<item>
<property name="text">
<string>June</string>
</property>
</item>
<item>
<property name="text">
<string>July</string>
</property>
</item>
<item>
<property name="text">
<string>August</string>
</property>
</item>
<item>
<property name="text">
<string>September</string>
</property>
</item>
<item>
<property name="text">
<string>October</string>
</property>
</item>
<item>
<property name="text">
<string>November</string>
</property>
</item>
<item>
<property name="text">
<string>December</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QComboBox" name="combo_birthday"/>
</item>
</layout>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_language">
<property name="text">
<string>Language</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="combo_language">
<property name="toolTip">
<string>Note: this can be overridden when region setting is auto-select</string>
</property>
<item>
<property name="text">
<string>Japanese (日本語)</string>
</property>
</item>
<item>
<property name="text">
<string>English</string>
</property>
</item>
<item>
<property name="text">
<string>French (français)</string>
</property>
</item>
<item>
<property name="text">
<string>German (Deutsch)</string>
</property>
</item>
<item>
<property name="text">
<string>Italian (italiano)</string>
</property>
</item>
<item>
<property name="text">
<string>Spanish (español)</string>
</property>
</item>
<item>
<property name="text">
<string>Simplified Chinese (简体中文)</string>
</property>
</item>
<item>
<property name="text">
<string>Korean (한국어)</string>
</property>
</item>
<item>
<property name="text">
<string>Dutch (Nederlands)</string>
</property>
</item>
<item>
<property name="text">
<string>Portuguese (português)</string>
</property>
</item>
<item>
<property name="text">
<string>Russian (Русский)</string>
</property>
</item>
<item>
<property name="text">
<string>Traditional Chinese (正體中文)</string>
</property>
</item>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_sound">
<property name="text">
<string>Sound output mode</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QComboBox" name="combo_sound">
<item>
<property name="text">
<string>Mono</string>
</property>
</item>
<item>
<property name="text">
<string>Stereo</string>
</property>
</item>
<item>
<property name="text">
<string>Surround</string>
</property>
</item>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_console_id">
<property name="text">
<string>Console ID:</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QPushButton" name="button_regenerate_console_id">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="layoutDirection">
<enum>Qt::RightToLeft</enum>
</property>
<property name="text">
<string>Regenerate</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QLabel" name="label_disable_info">
<property name="text">
<string>System settings are available only when game is not running.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QMessageBox>
#include "citra_qt/configuration/configure_web.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "ui_configure_web.h"
ConfigureWeb::ConfigureWeb(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureWeb>()) {
ui->setupUi(this);
connect(ui->button_regenerate_telemetry_id, &QPushButton::clicked, this,
&ConfigureWeb::RefreshTelemetryID);
connect(ui->button_verify_login, &QPushButton::clicked, this, &ConfigureWeb::VerifyLogin);
connect(this, &ConfigureWeb::LoginVerified, this, &ConfigureWeb::OnLoginVerified);
this->setConfiguration();
}
ConfigureWeb::~ConfigureWeb() {}
void ConfigureWeb::setConfiguration() {
ui->web_credentials_disclaimer->setWordWrap(true);
ui->telemetry_learn_more->setOpenExternalLinks(true);
ui->telemetry_learn_more->setText(tr("<a "
"href='https://citra-emu.org/entry/"
"telemetry-and-why-thats-a-good-thing/'>Learn more</a>"));
ui->web_signup_link->setOpenExternalLinks(true);
ui->web_signup_link->setText(tr("<a href='https://services.citra-emu.org/'>Sign up</a>"));
ui->web_token_info_link->setOpenExternalLinks(true);
ui->web_token_info_link->setText(
tr("<a href='https://citra-emu.org/wiki/citra-web-service/'>What is my token?</a>"));
ui->toggle_telemetry->setChecked(Settings::values.enable_telemetry);
ui->edit_username->setText(QString::fromStdString(Settings::values.citra_username));
ui->edit_token->setText(QString::fromStdString(Settings::values.citra_token));
// Connect after setting the values, to avoid calling OnLoginChanged now
connect(ui->edit_token, &QLineEdit::textChanged, this, &ConfigureWeb::OnLoginChanged);
connect(ui->edit_username, &QLineEdit::textChanged, this, &ConfigureWeb::OnLoginChanged);
ui->label_telemetry_id->setText(
tr("Telemetry ID: 0x%1").arg(QString::number(Core::GetTelemetryId(), 16).toUpper()));
user_verified = true;
}
void ConfigureWeb::applyConfiguration() {
Settings::values.enable_telemetry = ui->toggle_telemetry->isChecked();
if (user_verified) {
Settings::values.citra_username = ui->edit_username->text().toStdString();
Settings::values.citra_token = ui->edit_token->text().toStdString();
} else {
QMessageBox::warning(this, tr("Username and token not verfied"),
tr("Username and token were not verified. The changes to your "
"username and/or token have not been saved."));
}
Settings::Apply();
}
void ConfigureWeb::RefreshTelemetryID() {
const u64 new_telemetry_id{Core::RegenerateTelemetryId()};
ui->label_telemetry_id->setText(
tr("Telemetry ID: 0x%1").arg(QString::number(new_telemetry_id, 16).toUpper()));
}
void ConfigureWeb::OnLoginChanged() {
if (ui->edit_username->text().isEmpty() && ui->edit_token->text().isEmpty()) {
user_verified = true;
ui->label_username_verified->setPixmap(QPixmap(":/icons/checked.png"));
ui->label_token_verified->setPixmap(QPixmap(":/icons/checked.png"));
} else {
user_verified = false;
ui->label_username_verified->setPixmap(QPixmap(":/icons/failed.png"));
ui->label_token_verified->setPixmap(QPixmap(":/icons/failed.png"));
}
}
void ConfigureWeb::VerifyLogin() {
verified =
Core::VerifyLogin(ui->edit_username->text().toStdString(),
ui->edit_token->text().toStdString(), [&]() { emit LoginVerified(); });
ui->button_verify_login->setDisabled(true);
ui->button_verify_login->setText(tr("Verifying"));
}
void ConfigureWeb::OnLoginVerified() {
ui->button_verify_login->setEnabled(true);
ui->button_verify_login->setText(tr("Verify"));
if (verified.get()) {
user_verified = true;
ui->label_username_verified->setPixmap(QPixmap(":/icons/checked.png"));
ui->label_token_verified->setPixmap(QPixmap(":/icons/checked.png"));
} else {
ui->label_username_verified->setPixmap(QPixmap(":/icons/failed.png"));
ui->label_token_verified->setPixmap(QPixmap(":/icons/failed.png"));
QMessageBox::critical(
this, tr("Verification failed"),
tr("Verification failed. Check that you have entered your username and token "
"correctly, and that your internet connection is working."));
}
}

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <future>
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureWeb;
}
class ConfigureWeb : public QWidget {
Q_OBJECT
public:
explicit ConfigureWeb(QWidget* parent = nullptr);
~ConfigureWeb();
void applyConfiguration();
public slots:
void RefreshTelemetryID();
void OnLoginChanged();
void VerifyLogin();
void OnLoginVerified();
signals:
void LoginVerified();
private:
void setConfiguration();
bool user_verified = true;
std::future<bool> verified;
std::unique_ptr<Ui::ConfigureWeb> ui;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureWeb</class>
<widget class="QWidget" name="ConfigureWeb">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>926</width>
<height>561</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QGroupBox" name="groupBoxWebConfig">
<property name="title">
<string>Citra Web Service</string>
</property>
<layout class="QVBoxLayout" name="verticalLayoutCitraWebService">
<item>
<widget class="QLabel" name="web_credentials_disclaimer">
<property name="text">
<string>By providing your username and token, you agree to allow Citra to collect additional usage data, which may include user identifying information.</string>
</property>
</widget>
</item>
<item>
<layout class="QGridLayout" name="gridLayoutCitraUsername">
<item row="2" column="3">
<widget class="QPushButton" name="button_verify_login">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="layoutDirection">
<enum>Qt::RightToLeft</enum>
</property>
<property name="text">
<string>Verify</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="web_signup_link">
<property name="text">
<string>Sign up</string>
</property>
</widget>
</item>
<item row="0" column="1" colspan="3">
<widget class="QLineEdit" name="edit_username">
<property name="maxLength">
<number>36</number>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_token">
<property name="text">
<string>Token: </string>
</property>
</widget>
</item>
<item row="1" column="4">
<widget class="QLabel" name="label_token_verified">
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label_username">
<property name="text">
<string>Username: </string>
</property>
</widget>
</item>
<item row="0" column="4">
<widget class="QLabel" name="label_username_verified">
</widget>
</item>
<item row="1" column="1" colspan="3">
<widget class="QLineEdit" name="edit_token">
<property name="maxLength">
<number>36</number>
</property>
<property name="echoMode">
<enum>QLineEdit::Password</enum>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLabel" name="web_token_info_link">
<property name="text">
<string>What is my token?</string>
</property>
</widget>
</item>
<item row="2" column="2">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Telemetry</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_telemetry">
<property name="text">
<string>Share anonymous usage data with the Citra team</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="telemetry_learn_more">
<property name="text">
<string>Learn more</string>
</property>
</widget>
</item>
<item>
<layout class="QGridLayout" name="gridLayoutTelemetryId">
<item row="0" column="0">
<widget class="QLabel" name="label_telemetry_id">
<property name="text">
<string>Telemetry ID:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QPushButton" name="button_regenerate_telemetry_id">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="layoutDirection">
<enum>Qt::RightToLeft</enum>
</property>
<property name="text">
<string>Regenerate</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QListView>
#include "citra_qt/debugger/graphics/graphics.h"
#include "citra_qt/util/util.h"
GraphicsDebugger g_debugger;
GPUCommandStreamItemModel::GPUCommandStreamItemModel(QObject* parent)
: QAbstractListModel(parent), command_count(0) {
connect(this, SIGNAL(GXCommandFinished(int)), this, SLOT(OnGXCommandFinishedInternal(int)));
}
int GPUCommandStreamItemModel::rowCount(const QModelIndex& parent) const {
return command_count;
}
QVariant GPUCommandStreamItemModel::data(const QModelIndex& index, int role) const {
if (!index.isValid())
return QVariant();
int command_index = index.row();
const Service::GSP::Command& command = GetDebugger()->ReadGXCommandHistory(command_index);
if (role == Qt::DisplayRole) {
std::map<Service::GSP::CommandId, const char*> command_names = {
{Service::GSP::CommandId::REQUEST_DMA, "REQUEST_DMA"},
{Service::GSP::CommandId::SUBMIT_GPU_CMDLIST, "SUBMIT_GPU_CMDLIST"},
{Service::GSP::CommandId::SET_MEMORY_FILL, "SET_MEMORY_FILL"},
{Service::GSP::CommandId::SET_DISPLAY_TRANSFER, "SET_DISPLAY_TRANSFER"},
{Service::GSP::CommandId::SET_TEXTURE_COPY, "SET_TEXTURE_COPY"},
{Service::GSP::CommandId::CACHE_FLUSH, "CACHE_FLUSH"},
};
const u32* command_data = reinterpret_cast<const u32*>(&command);
QString str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9")
.arg(command_names[command.id])
.arg(command_data[0], 8, 16, QLatin1Char('0'))
.arg(command_data[1], 8, 16, QLatin1Char('0'))
.arg(command_data[2], 8, 16, QLatin1Char('0'))
.arg(command_data[3], 8, 16, QLatin1Char('0'))
.arg(command_data[4], 8, 16, QLatin1Char('0'))
.arg(command_data[5], 8, 16, QLatin1Char('0'))
.arg(command_data[6], 8, 16, QLatin1Char('0'))
.arg(command_data[7], 8, 16, QLatin1Char('0'));
return QVariant(str);
} else {
return QVariant();
}
}
void GPUCommandStreamItemModel::GXCommandProcessed(int total_command_count) {
emit GXCommandFinished(total_command_count);
}
void GPUCommandStreamItemModel::OnGXCommandFinishedInternal(int total_command_count) {
if (total_command_count == 0)
return;
int prev_command_count = command_count;
command_count = total_command_count;
emit dataChanged(index(prev_command_count, 0), index(total_command_count - 1, 0));
}
GPUCommandStreamWidget::GPUCommandStreamWidget(QWidget* parent)
: QDockWidget(tr("Graphics Debugger"), parent) {
setObjectName("GraphicsDebugger");
GPUCommandStreamItemModel* command_model = new GPUCommandStreamItemModel(this);
g_debugger.RegisterObserver(command_model);
QListView* command_list = new QListView;
command_list->setModel(command_model);
command_list->setFont(GetMonospaceFont());
setWidget(command_list);
}

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QAbstractListModel>
#include <QDockWidget>
#include "video_core/gpu_debugger.h"
class GPUCommandStreamItemModel : public QAbstractListModel,
public GraphicsDebugger::DebuggerObserver {
Q_OBJECT
public:
explicit GPUCommandStreamItemModel(QObject* parent);
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
public:
void GXCommandProcessed(int total_command_count) override;
public slots:
void OnGXCommandFinishedInternal(int total_command_count);
signals:
void GXCommandFinished(int total_command_count);
private:
int command_count;
};
class GPUCommandStreamWidget : public QDockWidget {
Q_OBJECT
public:
GPUCommandStreamWidget(QWidget* parent = nullptr);
private:
};

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QMetaType>
#include "citra_qt/debugger/graphics/graphics_breakpoint_observer.h"
BreakPointObserverDock::BreakPointObserverDock(std::shared_ptr<Pica::DebugContext> debug_context,
const QString& title, QWidget* parent)
: QDockWidget(title, parent), BreakPointObserver(debug_context) {
qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event");
connect(this, SIGNAL(Resumed()), this, SLOT(OnResumed()));
// NOTE: This signal is emitted from a non-GUI thread, but connect() takes
// care of delaying its handling to the GUI thread.
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), this,
SLOT(OnBreakPointHit(Pica::DebugContext::Event, void*)), Qt::BlockingQueuedConnection);
}
void BreakPointObserverDock::OnPicaBreakPointHit(Pica::DebugContext::Event event, void* data) {
emit BreakPointHit(event, data);
}
void BreakPointObserverDock::OnPicaResume() {
emit Resumed();
}

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QDockWidget>
#include "video_core/debug_utils/debug_utils.h"
/**
* Utility class which forwards calls to OnPicaBreakPointHit and OnPicaResume to public slots.
* This is because the Pica breakpoint callbacks are called from a non-GUI thread, while
* the widget usually wants to perform reactions in the GUI thread.
*/
class BreakPointObserverDock : public QDockWidget,
protected Pica::DebugContext::BreakPointObserver {
Q_OBJECT
public:
BreakPointObserverDock(std::shared_ptr<Pica::DebugContext> debug_context, const QString& title,
QWidget* parent = nullptr);
void OnPicaBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnPicaResume() override;
private slots:
virtual void OnBreakPointHit(Pica::DebugContext::Event event, void* data) = 0;
virtual void OnResumed() = 0;
signals:
void Resumed();
void BreakPointHit(Pica::DebugContext::Event event, void* data);
};

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QLabel>
#include <QMetaType>
#include <QPushButton>
#include <QTreeView>
#include <QVBoxLayout>
#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
#include "citra_qt/debugger/graphics/graphics_breakpoints_p.h"
#include "common/assert.h"
BreakPointModel::BreakPointModel(std::shared_ptr<Pica::DebugContext> debug_context, QObject* parent)
: QAbstractListModel(parent), context_weak(debug_context),
at_breakpoint(debug_context->at_breakpoint),
active_breakpoint(debug_context->active_breakpoint) {}
int BreakPointModel::columnCount(const QModelIndex& parent) const {
return 1;
}
int BreakPointModel::rowCount(const QModelIndex& parent) const {
return static_cast<int>(Pica::DebugContext::Event::NumEvents);
}
QVariant BreakPointModel::data(const QModelIndex& index, int role) const {
const auto event = static_cast<Pica::DebugContext::Event>(index.row());
switch (role) {
case Qt::DisplayRole: {
if (index.column() == 0) {
static const std::map<Pica::DebugContext::Event, QString> map = {
{Pica::DebugContext::Event::PicaCommandLoaded, tr("Pica command loaded")},
{Pica::DebugContext::Event::PicaCommandProcessed, tr("Pica command processed")},
{Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch")},
{Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch")},
{Pica::DebugContext::Event::VertexShaderInvocation, tr("Vertex shader invocation")},
{Pica::DebugContext::Event::IncomingDisplayTransfer,
tr("Incoming display transfer")},
{Pica::DebugContext::Event::GSPCommandProcessed, tr("GSP command processed")},
{Pica::DebugContext::Event::BufferSwapped, tr("Buffers swapped")},
};
DEBUG_ASSERT(map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
return (map.find(event) != map.end()) ? map.at(event) : QString();
}
break;
}
case Qt::CheckStateRole: {
if (index.column() == 0)
return data(index, Role_IsEnabled).toBool() ? Qt::Checked : Qt::Unchecked;
break;
}
case Qt::BackgroundRole: {
if (at_breakpoint && index.row() == static_cast<int>(active_breakpoint)) {
return QBrush(QColor(0xE0, 0xE0, 0x10));
}
break;
}
case Role_IsEnabled: {
auto context = context_weak.lock();
return context && context->breakpoints[(int)event].enabled;
}
default:
break;
}
return QVariant();
}
Qt::ItemFlags BreakPointModel::flags(const QModelIndex& index) const {
if (!index.isValid())
return 0;
Qt::ItemFlags flags = Qt::ItemIsEnabled;
if (index.column() == 0)
flags |= Qt::ItemIsUserCheckable;
return flags;
}
bool BreakPointModel::setData(const QModelIndex& index, const QVariant& value, int role) {
const auto event = static_cast<Pica::DebugContext::Event>(index.row());
switch (role) {
case Qt::CheckStateRole: {
if (index.column() != 0)
return false;
auto context = context_weak.lock();
if (!context)
return false;
context->breakpoints[(int)event].enabled = value == Qt::Checked;
QModelIndex changed_index = createIndex(index.row(), 0);
emit dataChanged(changed_index, changed_index);
return true;
}
}
return false;
}
void BreakPointModel::OnBreakPointHit(Pica::DebugContext::Event event) {
auto context = context_weak.lock();
if (!context)
return;
active_breakpoint = context->active_breakpoint;
at_breakpoint = context->at_breakpoint;
emit dataChanged(createIndex(static_cast<int>(event), 0),
createIndex(static_cast<int>(event), 0));
}
void BreakPointModel::OnResumed() {
auto context = context_weak.lock();
if (!context)
return;
at_breakpoint = context->at_breakpoint;
emit dataChanged(createIndex(static_cast<int>(active_breakpoint), 0),
createIndex(static_cast<int>(active_breakpoint), 0));
active_breakpoint = context->active_breakpoint;
}
GraphicsBreakPointsWidget::GraphicsBreakPointsWidget(
std::shared_ptr<Pica::DebugContext> debug_context, QWidget* parent)
: QDockWidget(tr("Pica Breakpoints"), parent),
Pica::DebugContext::BreakPointObserver(debug_context) {
setObjectName("PicaBreakPointsWidget");
status_text = new QLabel(tr("Emulation running"));
resume_button = new QPushButton(tr("Resume"));
resume_button->setEnabled(false);
breakpoint_model = new BreakPointModel(debug_context, this);
breakpoint_list = new QTreeView;
breakpoint_list->setRootIsDecorated(false);
breakpoint_list->setHeaderHidden(true);
breakpoint_list->setModel(breakpoint_model);
qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event");
connect(breakpoint_list, SIGNAL(doubleClicked(const QModelIndex&)), this,
SLOT(OnItemDoubleClicked(const QModelIndex&)));
connect(resume_button, SIGNAL(clicked()), this, SLOT(OnResumeRequested()));
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), this,
SLOT(OnBreakPointHit(Pica::DebugContext::Event, void*)), Qt::BlockingQueuedConnection);
connect(this, SIGNAL(Resumed()), this, SLOT(OnResumed()));
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), breakpoint_model,
SLOT(OnBreakPointHit(Pica::DebugContext::Event)), Qt::BlockingQueuedConnection);
connect(this, SIGNAL(Resumed()), breakpoint_model, SLOT(OnResumed()));
connect(this, SIGNAL(BreakPointsChanged(const QModelIndex&, const QModelIndex&)),
breakpoint_model, SIGNAL(dataChanged(const QModelIndex&, const QModelIndex&)));
QWidget* main_widget = new QWidget;
auto main_layout = new QVBoxLayout;
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(status_text);
sub_layout->addWidget(resume_button);
main_layout->addLayout(sub_layout);
}
main_layout->addWidget(breakpoint_list);
main_widget->setLayout(main_layout);
setWidget(main_widget);
}
void GraphicsBreakPointsWidget::OnPicaBreakPointHit(Event event, void* data) {
// Process in GUI thread
emit BreakPointHit(event, data);
}
void GraphicsBreakPointsWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
status_text->setText(tr("Emulation halted at breakpoint"));
resume_button->setEnabled(true);
}
void GraphicsBreakPointsWidget::OnPicaResume() {
// Process in GUI thread
emit Resumed();
}
void GraphicsBreakPointsWidget::OnResumed() {
status_text->setText(tr("Emulation running"));
resume_button->setEnabled(false);
}
void GraphicsBreakPointsWidget::OnResumeRequested() {
if (auto context = context_weak.lock())
context->Resume();
}
void GraphicsBreakPointsWidget::OnItemDoubleClicked(const QModelIndex& index) {
if (!index.isValid())
return;
QModelIndex check_index = breakpoint_list->model()->index(index.row(), 0);
QVariant enabled = breakpoint_list->model()->data(check_index, Qt::CheckStateRole);
QVariant new_state = Qt::Unchecked;
if (enabled == Qt::Unchecked)
new_state = Qt::Checked;
breakpoint_list->model()->setData(check_index, new_state, Qt::CheckStateRole);
}

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDockWidget>
#include "video_core/debug_utils/debug_utils.h"
class QLabel;
class QPushButton;
class QTreeView;
class BreakPointModel;
class GraphicsBreakPointsWidget : public QDockWidget, Pica::DebugContext::BreakPointObserver {
Q_OBJECT
using Event = Pica::DebugContext::Event;
public:
explicit GraphicsBreakPointsWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent = nullptr);
void OnPicaBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnPicaResume() override;
public slots:
void OnBreakPointHit(Pica::DebugContext::Event event, void* data);
void OnItemDoubleClicked(const QModelIndex&);
void OnResumeRequested();
void OnResumed();
signals:
void Resumed();
void BreakPointHit(Pica::DebugContext::Event event, void* data);
void BreakPointsChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
private:
QLabel* status_text;
QPushButton* resume_button;
BreakPointModel* breakpoint_model;
QTreeView* breakpoint_list;
};

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QAbstractListModel>
#include "video_core/debug_utils/debug_utils.h"
class BreakPointModel : public QAbstractListModel {
Q_OBJECT
public:
enum {
Role_IsEnabled = Qt::UserRole,
};
BreakPointModel(std::shared_ptr<Pica::DebugContext> context, QObject* parent);
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
Qt::ItemFlags flags(const QModelIndex& index) const override;
bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole) override;
public slots:
void OnBreakPointHit(Pica::DebugContext::Event event);
void OnResumed();
private:
std::weak_ptr<Pica::DebugContext> context_weak;
bool at_breakpoint;
Pica::DebugContext::Event active_breakpoint;
};

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QApplication>
#include <QClipboard>
#include <QComboBox>
#include <QHeaderView>
#include <QLabel>
#include <QListView>
#include <QMainWindow>
#include <QPushButton>
#include <QSpinBox>
#include <QTreeView>
#include <QVBoxLayout>
#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
#include "citra_qt/util/spinbox.h"
#include "citra_qt/util/util.h"
#include "common/vector_math.h"
#include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica_state.h"
#include "video_core/regs.h"
#include "video_core/texture/texture_decode.h"
namespace {
QImage LoadTexture(const u8* src, const Pica::Texture::TextureInfo& info) {
QImage decoded_image(info.width, info.height, QImage::Format_ARGB32);
for (u32 y = 0; y < info.height; ++y) {
for (u32 x = 0; x < info.width; ++x) {
Math::Vec4<u8> color = Pica::Texture::LookupTexture(src, x, y, info, true);
decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a()));
}
}
return decoded_image;
}
class TextureInfoWidget : public QWidget {
public:
TextureInfoWidget(const u8* src, const Pica::Texture::TextureInfo& info,
QWidget* parent = nullptr)
: QWidget(parent) {
QLabel* image_widget = new QLabel;
QPixmap image_pixmap = QPixmap::fromImage(LoadTexture(src, info));
image_pixmap = image_pixmap.scaled(200, 100, Qt::KeepAspectRatio, Qt::SmoothTransformation);
image_widget->setPixmap(image_pixmap);
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(image_widget);
setLayout(layout);
}
};
} // Anonymous namespace
GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractListModel(parent) {}
int GPUCommandListModel::rowCount(const QModelIndex& parent) const {
return static_cast<int>(pica_trace.writes.size());
}
int GPUCommandListModel::columnCount(const QModelIndex& parent) const {
return 4;
}
QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const {
if (!index.isValid())
return QVariant();
const auto& write = pica_trace.writes[index.row()];
if (role == Qt::DisplayRole) {
switch (index.column()) {
case 0:
return QString::fromLatin1(Pica::Regs::GetRegisterName(write.cmd_id));
case 1:
return QString("%1").arg(write.cmd_id, 3, 16, QLatin1Char('0'));
case 2:
return QString("%1").arg(write.mask, 4, 2, QLatin1Char('0'));
case 3:
return QString("%1").arg(write.value, 8, 16, QLatin1Char('0'));
}
} else if (role == CommandIdRole) {
return QVariant::fromValue<int>(write.cmd_id);
}
return QVariant();
}
QVariant GPUCommandListModel::headerData(int section, Qt::Orientation orientation, int role) const {
switch (role) {
case Qt::DisplayRole: {
switch (section) {
case 0:
return tr("Command Name");
case 1:
return tr("Register");
case 2:
return tr("Mask");
case 3:
return tr("New Value");
}
break;
}
}
return QVariant();
}
void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace& trace) {
beginResetModel();
pica_trace = trace;
endResetModel();
}
#define COMMAND_IN_RANGE(cmd_id, reg_name) \
(cmd_id >= PICA_REG_INDEX(reg_name) && \
cmd_id < PICA_REG_INDEX(reg_name) + sizeof(decltype(Pica::g_state.regs.reg_name)) / 4)
void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) {
const unsigned int command_id =
list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt();
if (COMMAND_IN_RANGE(command_id, texturing.texture0) ||
COMMAND_IN_RANGE(command_id, texturing.texture1) ||
COMMAND_IN_RANGE(command_id, texturing.texture2)) {
unsigned texture_index;
if (COMMAND_IN_RANGE(command_id, texturing.texture0)) {
texture_index = 0;
} else if (COMMAND_IN_RANGE(command_id, texturing.texture1)) {
texture_index = 1;
} else if (COMMAND_IN_RANGE(command_id, texturing.texture2)) {
texture_index = 2;
} else {
UNREACHABLE_MSG("Unknown texture command");
}
// TODO: Open a surface debugger
}
}
void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
QWidget* new_info_widget = nullptr;
const unsigned int command_id =
list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt();
if (COMMAND_IN_RANGE(command_id, texturing.texture0) ||
COMMAND_IN_RANGE(command_id, texturing.texture1) ||
COMMAND_IN_RANGE(command_id, texturing.texture2)) {
unsigned texture_index;
if (COMMAND_IN_RANGE(command_id, texturing.texture0)) {
texture_index = 0;
} else if (COMMAND_IN_RANGE(command_id, texturing.texture1)) {
texture_index = 1;
} else {
texture_index = 2;
}
const auto texture = Pica::g_state.regs.texturing.GetTextures()[texture_index];
const auto config = texture.config;
const auto format = texture.format;
const auto info = Pica::Texture::TextureInfo::FromPicaRegister(config, format);
const u8* src = Memory::GetPhysicalPointer(config.GetPhysicalAddress());
new_info_widget = new TextureInfoWidget(src, info);
}
if (command_info_widget) {
delete command_info_widget;
command_info_widget = nullptr;
}
if (new_info_widget) {
widget()->layout()->addWidget(new_info_widget);
command_info_widget = new_info_widget;
}
}
#undef COMMAND_IN_RANGE
GPUCommandListWidget::GPUCommandListWidget(QWidget* parent)
: QDockWidget(tr("Pica Command List"), parent) {
setObjectName("Pica Command List");
GPUCommandListModel* model = new GPUCommandListModel(this);
QWidget* main_widget = new QWidget;
list_widget = new QTreeView;
list_widget->setModel(model);
list_widget->setFont(GetMonospaceFont());
list_widget->setRootIsDecorated(false);
list_widget->setUniformRowHeights(true);
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
list_widget->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
#else
list_widget->header()->setResizeMode(QHeaderView::ResizeToContents);
#endif
connect(list_widget->selectionModel(),
SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)), this,
SLOT(SetCommandInfo(const QModelIndex&)));
connect(list_widget, SIGNAL(doubleClicked(const QModelIndex&)), this,
SLOT(OnCommandDoubleClicked(const QModelIndex&)));
toggle_tracing = new QPushButton(tr("Start Tracing"));
QPushButton* copy_all = new QPushButton(tr("Copy All"));
connect(toggle_tracing, SIGNAL(clicked()), this, SLOT(OnToggleTracing()));
connect(this, SIGNAL(TracingFinished(const Pica::DebugUtils::PicaTrace&)), model,
SLOT(OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&)));
connect(copy_all, SIGNAL(clicked()), this, SLOT(CopyAllToClipboard()));
command_info_widget = nullptr;
QVBoxLayout* main_layout = new QVBoxLayout;
main_layout->addWidget(list_widget);
{
QHBoxLayout* sub_layout = new QHBoxLayout;
sub_layout->addWidget(toggle_tracing);
sub_layout->addWidget(copy_all);
main_layout->addLayout(sub_layout);
}
main_widget->setLayout(main_layout);
setWidget(main_widget);
}
void GPUCommandListWidget::OnToggleTracing() {
if (!Pica::DebugUtils::IsPicaTracing()) {
Pica::DebugUtils::StartPicaTracing();
toggle_tracing->setText(tr("Finish Tracing"));
} else {
pica_trace = Pica::DebugUtils::FinishPicaTracing();
emit TracingFinished(*pica_trace);
toggle_tracing->setText(tr("Start Tracing"));
}
}
void GPUCommandListWidget::CopyAllToClipboard() {
QClipboard* clipboard = QApplication::clipboard();
QString text;
QAbstractItemModel* model = static_cast<QAbstractItemModel*>(list_widget->model());
for (int row = 0; row < model->rowCount({}); ++row) {
for (int col = 0; col < model->columnCount({}); ++col) {
QModelIndex index = model->index(row, col);
text += model->data(index).value<QString>();
text += '\t';
}
text += '\n';
}
clipboard->setText(text);
}

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QAbstractListModel>
#include <QDockWidget>
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu_debugger.h"
class QPushButton;
class QTreeView;
class GPUCommandListModel : public QAbstractListModel {
Q_OBJECT
public:
enum {
CommandIdRole = Qt::UserRole,
};
explicit GPUCommandListModel(QObject* parent);
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const override;
public slots:
void OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace& trace);
private:
Pica::DebugUtils::PicaTrace pica_trace;
};
class GPUCommandListWidget : public QDockWidget {
Q_OBJECT
public:
explicit GPUCommandListWidget(QWidget* parent = nullptr);
public slots:
void OnToggleTracing();
void OnCommandDoubleClicked(const QModelIndex&);
void SetCommandInfo(const QModelIndex&);
void CopyAllToClipboard();
signals:
void TracingFinished(const Pica::DebugUtils::PicaTrace&);
private:
std::unique_ptr<Pica::DebugUtils::PicaTrace> pica_trace;
QTreeView* list_widget;
QWidget* command_info_widget;
QPushButton* toggle_tracing;
};

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QBoxLayout>
#include <QComboBox>
#include <QDebug>
#include <QFileDialog>
#include <QLabel>
#include <QMouseEvent>
#include <QPushButton>
#include <QScrollArea>
#include <QSpinBox>
#include "citra_qt/debugger/graphics/graphics_surface.h"
#include "citra_qt/util/spinbox.h"
#include "common/color.h"
#include "core/hw/gpu.h"
#include "core/memory.h"
#include "video_core/pica_state.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_texturing.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h"
SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_)
: QLabel(parent), surface_widget(surface_widget_) {}
SurfacePicture::~SurfacePicture() {}
void SurfacePicture::mousePressEvent(QMouseEvent* event) {
// Only do something while the left mouse button is held down
if (!(event->buttons() & Qt::LeftButton))
return;
if (pixmap() == nullptr)
return;
if (surface_widget)
surface_widget->Pick(event->x() * pixmap()->width() / width(),
event->y() * pixmap()->height() / height());
}
void SurfacePicture::mouseMoveEvent(QMouseEvent* event) {
// We also want to handle the event if the user moves the mouse while holding down the LMB
mousePressEvent(event);
}
GraphicsSurfaceWidget::GraphicsSurfaceWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent)
: BreakPointObserverDock(debug_context, tr("Pica Surface Viewer"), parent),
surface_source(Source::ColorBuffer) {
setObjectName("PicaSurface");
surface_source_list = new QComboBox;
surface_source_list->addItem(tr("Color Buffer"));
surface_source_list->addItem(tr("Depth Buffer"));
surface_source_list->addItem(tr("Stencil Buffer"));
surface_source_list->addItem(tr("Texture 0"));
surface_source_list->addItem(tr("Texture 1"));
surface_source_list->addItem(tr("Texture 2"));
surface_source_list->addItem(tr("Custom"));
surface_source_list->setCurrentIndex(static_cast<int>(surface_source));
surface_address_control = new CSpinBox;
surface_address_control->SetBase(16);
surface_address_control->SetRange(0, 0xFFFFFFFF);
surface_address_control->SetPrefix("0x");
unsigned max_dimension = 16384; // TODO: Find actual maximum
surface_width_control = new QSpinBox;
surface_width_control->setRange(0, max_dimension);
surface_height_control = new QSpinBox;
surface_height_control->setRange(0, max_dimension);
surface_picker_x_control = new QSpinBox;
surface_picker_x_control->setRange(0, max_dimension - 1);
surface_picker_y_control = new QSpinBox;
surface_picker_y_control->setRange(0, max_dimension - 1);
surface_format_control = new QComboBox;
// Color formats sorted by Pica texture format index
surface_format_control->addItem(tr("RGBA8"));
surface_format_control->addItem(tr("RGB8"));
surface_format_control->addItem(tr("RGB5A1"));
surface_format_control->addItem(tr("RGB565"));
surface_format_control->addItem(tr("RGBA4"));
surface_format_control->addItem(tr("IA8"));
surface_format_control->addItem(tr("RG8"));
surface_format_control->addItem(tr("I8"));
surface_format_control->addItem(tr("A8"));
surface_format_control->addItem(tr("IA4"));
surface_format_control->addItem(tr("I4"));
surface_format_control->addItem(tr("A4"));
surface_format_control->addItem(tr("ETC1"));
surface_format_control->addItem(tr("ETC1A4"));
surface_format_control->addItem(tr("D16"));
surface_format_control->addItem(tr("D24"));
surface_format_control->addItem(tr("D24X8"));
surface_format_control->addItem(tr("X24S8"));
surface_format_control->addItem(tr("Unknown"));
surface_info_label = new QLabel();
surface_info_label->setWordWrap(true);
surface_picture_label = new SurfacePicture(0, this);
surface_picture_label->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
surface_picture_label->setAlignment(Qt::AlignLeft | Qt::AlignTop);
surface_picture_label->setScaledContents(false);
auto scroll_area = new QScrollArea();
scroll_area->setBackgroundRole(QPalette::Dark);
scroll_area->setWidgetResizable(false);
scroll_area->setWidget(surface_picture_label);
save_surface = new QPushButton(QIcon::fromTheme("document-save"), tr("Save"));
// Connections
connect(this, SIGNAL(Update()), this, SLOT(OnUpdate()));
connect(surface_source_list, SIGNAL(currentIndexChanged(int)), this,
SLOT(OnSurfaceSourceChanged(int)));
connect(surface_address_control, SIGNAL(ValueChanged(qint64)), this,
SLOT(OnSurfaceAddressChanged(qint64)));
connect(surface_width_control, SIGNAL(valueChanged(int)), this,
SLOT(OnSurfaceWidthChanged(int)));
connect(surface_height_control, SIGNAL(valueChanged(int)), this,
SLOT(OnSurfaceHeightChanged(int)));
connect(surface_format_control, SIGNAL(currentIndexChanged(int)), this,
SLOT(OnSurfaceFormatChanged(int)));
connect(surface_picker_x_control, SIGNAL(valueChanged(int)), this,
SLOT(OnSurfacePickerXChanged(int)));
connect(surface_picker_y_control, SIGNAL(valueChanged(int)), this,
SLOT(OnSurfacePickerYChanged(int)));
connect(save_surface, SIGNAL(clicked()), this, SLOT(SaveSurface()));
auto main_widget = new QWidget;
auto main_layout = new QVBoxLayout;
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(new QLabel(tr("Source:")));
sub_layout->addWidget(surface_source_list);
main_layout->addLayout(sub_layout);
}
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(new QLabel(tr("Physical Address:")));
sub_layout->addWidget(surface_address_control);
main_layout->addLayout(sub_layout);
}
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(new QLabel(tr("Width:")));
sub_layout->addWidget(surface_width_control);
main_layout->addLayout(sub_layout);
}
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(new QLabel(tr("Height:")));
sub_layout->addWidget(surface_height_control);
main_layout->addLayout(sub_layout);
}
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(new QLabel(tr("Format:")));
sub_layout->addWidget(surface_format_control);
main_layout->addLayout(sub_layout);
}
main_layout->addWidget(scroll_area);
auto info_layout = new QHBoxLayout;
{
auto xy_layout = new QVBoxLayout;
{
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(new QLabel(tr("X:")));
sub_layout->addWidget(surface_picker_x_control);
xy_layout->addLayout(sub_layout);
}
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(new QLabel(tr("Y:")));
sub_layout->addWidget(surface_picker_y_control);
xy_layout->addLayout(sub_layout);
}
}
info_layout->addLayout(xy_layout);
surface_info_label->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
info_layout->addWidget(surface_info_label);
}
main_layout->addLayout(info_layout);
main_layout->addWidget(save_surface);
main_widget->setLayout(main_layout);
setWidget(main_widget);
// Load current data - TODO: Make sure this works when emulation is not running
if (debug_context && debug_context->at_breakpoint) {
emit Update();
widget()->setEnabled(debug_context->at_breakpoint);
} else {
widget()->setEnabled(false);
}
}
void GraphicsSurfaceWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
emit Update();
widget()->setEnabled(true);
}
void GraphicsSurfaceWidget::OnResumed() {
widget()->setEnabled(false);
}
void GraphicsSurfaceWidget::OnSurfaceSourceChanged(int new_value) {
surface_source = static_cast<Source>(new_value);
emit Update();
}
void GraphicsSurfaceWidget::OnSurfaceAddressChanged(qint64 new_value) {
if (surface_address != new_value) {
surface_address = static_cast<unsigned>(new_value);
surface_source_list->setCurrentIndex(static_cast<int>(Source::Custom));
emit Update();
}
}
void GraphicsSurfaceWidget::OnSurfaceWidthChanged(int new_value) {
if (surface_width != static_cast<unsigned>(new_value)) {
surface_width = static_cast<unsigned>(new_value);
surface_source_list->setCurrentIndex(static_cast<int>(Source::Custom));
emit Update();
}
}
void GraphicsSurfaceWidget::OnSurfaceHeightChanged(int new_value) {
if (surface_height != static_cast<unsigned>(new_value)) {
surface_height = static_cast<unsigned>(new_value);
surface_source_list->setCurrentIndex(static_cast<int>(Source::Custom));
emit Update();
}
}
void GraphicsSurfaceWidget::OnSurfaceFormatChanged(int new_value) {
if (surface_format != static_cast<Format>(new_value)) {
surface_format = static_cast<Format>(new_value);
surface_source_list->setCurrentIndex(static_cast<int>(Source::Custom));
emit Update();
}
}
void GraphicsSurfaceWidget::OnSurfacePickerXChanged(int new_value) {
if (surface_picker_x != new_value) {
surface_picker_x = new_value;
Pick(surface_picker_x, surface_picker_y);
}
}
void GraphicsSurfaceWidget::OnSurfacePickerYChanged(int new_value) {
if (surface_picker_y != new_value) {
surface_picker_y = new_value;
Pick(surface_picker_x, surface_picker_y);
}
}
void GraphicsSurfaceWidget::Pick(int x, int y) {
surface_picker_x_control->setValue(x);
surface_picker_y_control->setValue(y);
if (x < 0 || x >= static_cast<int>(surface_width) || y < 0 ||
y >= static_cast<int>(surface_height)) {
surface_info_label->setText(tr("Pixel out of bounds"));
surface_info_label->setAlignment(Qt::AlignLeft | Qt::AlignVCenter);
return;
}
u8* buffer = Memory::GetPhysicalPointer(surface_address);
if (buffer == nullptr) {
surface_info_label->setText(tr("(unable to access pixel data)"));
surface_info_label->setAlignment(Qt::AlignCenter);
return;
}
unsigned nibbles_per_pixel = GraphicsSurfaceWidget::NibblesPerPixel(surface_format);
unsigned stride = nibbles_per_pixel * surface_width / 2;
unsigned bytes_per_pixel;
bool nibble_mode = (nibbles_per_pixel == 1);
if (nibble_mode) {
// As nibbles are contained in a byte we still need to access one byte per nibble
bytes_per_pixel = 1;
} else {
bytes_per_pixel = nibbles_per_pixel / 2;
}
const u32 coarse_y = y & ~7;
u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
const u8* pixel = buffer + (nibble_mode ? (offset / 2) : offset);
auto GetText = [offset](Format format, const u8* pixel) {
switch (format) {
case Format::RGBA8: {
auto value = Color::DecodeRGBA8(pixel) / 255.0f;
return QString("Red: %1, Green: %2, Blue: %3, Alpha: %4")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2))
.arg(QString::number(value.a(), 'f', 2));
}
case Format::RGB8: {
auto value = Color::DecodeRGB8(pixel) / 255.0f;
return QString("Red: %1, Green: %2, Blue: %3")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2));
}
case Format::RGB5A1: {
auto value = Color::DecodeRGB5A1(pixel) / 255.0f;
return QString("Red: %1, Green: %2, Blue: %3, Alpha: %4")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2))
.arg(QString::number(value.a(), 'f', 2));
}
case Format::RGB565: {
auto value = Color::DecodeRGB565(pixel) / 255.0f;
return QString("Red: %1, Green: %2, Blue: %3")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2));
}
case Format::RGBA4: {
auto value = Color::DecodeRGBA4(pixel) / 255.0f;
return QString("Red: %1, Green: %2, Blue: %3, Alpha: %4")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2))
.arg(QString::number(value.a(), 'f', 2));
}
case Format::IA8:
return QString("Index: %1, Alpha: %2").arg(pixel[0]).arg(pixel[1]);
case Format::RG8: {
auto value = Color::DecodeRG8(pixel) / 255.0f;
return QString("Red: %1, Green: %2")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2));
}
case Format::I8:
return QString("Index: %1").arg(*pixel);
case Format::A8:
return QString("Alpha: %1").arg(QString::number(*pixel / 255.0f, 'f', 2));
case Format::IA4:
return QString("Index: %1, Alpha: %2").arg(*pixel & 0xF).arg((*pixel & 0xF0) >> 4);
case Format::I4: {
u8 i = (*pixel >> ((offset % 2) ? 4 : 0)) & 0xF;
return QString("Index: %1").arg(i);
}
case Format::A4: {
u8 a = (*pixel >> ((offset % 2) ? 4 : 0)) & 0xF;
return QString("Alpha: %1").arg(QString::number(a / 15.0f, 'f', 2));
}
case Format::ETC1:
case Format::ETC1A4:
// TODO: Display block information or channel values?
return QString("Compressed data");
case Format::D16: {
auto value = Color::DecodeD16(pixel);
return QString("Depth: %1").arg(QString::number(value / (float)0xFFFF, 'f', 4));
}
case Format::D24: {
auto value = Color::DecodeD24(pixel);
return QString("Depth: %1").arg(QString::number(value / (float)0xFFFFFF, 'f', 4));
}
case Format::D24X8:
case Format::X24S8: {
auto values = Color::DecodeD24S8(pixel);
return QString("Depth: %1, Stencil: %2")
.arg(QString::number(values[0] / (float)0xFFFFFF, 'f', 4))
.arg(values[1]);
}
case Format::Unknown:
return QString("Unknown format");
default:
return QString("Unhandled format");
}
return QString("");
};
QString nibbles = "";
for (unsigned i = 0; i < nibbles_per_pixel; i++) {
unsigned nibble_index = i;
if (nibble_mode) {
nibble_index += (offset % 2) ? 0 : 1;
}
u8 byte = pixel[nibble_index / 2];
u8 nibble = (byte >> ((nibble_index % 2) ? 0 : 4)) & 0xF;
nibbles.append(QString::number(nibble, 16).toUpper());
}
surface_info_label->setText(
QString("Raw: 0x%3\n(%4)").arg(nibbles).arg(GetText(surface_format, pixel)));
surface_info_label->setAlignment(Qt::AlignLeft | Qt::AlignVCenter);
}
void GraphicsSurfaceWidget::OnUpdate() {
QPixmap pixmap;
switch (surface_source) {
case Source::ColorBuffer: {
// TODO: Store a reference to the registers in the debug context instead of accessing them
// directly...
const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetColorBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.color_format) {
case Pica::FramebufferRegs::ColorFormat::RGBA8:
surface_format = Format::RGBA8;
break;
case Pica::FramebufferRegs::ColorFormat::RGB8:
surface_format = Format::RGB8;
break;
case Pica::FramebufferRegs::ColorFormat::RGB5A1:
surface_format = Format::RGB5A1;
break;
case Pica::FramebufferRegs::ColorFormat::RGB565:
surface_format = Format::RGB565;
break;
case Pica::FramebufferRegs::ColorFormat::RGBA4:
surface_format = Format::RGBA4;
break;
default:
surface_format = Format::Unknown;
break;
}
break;
}
case Source::DepthBuffer: {
const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.depth_format) {
case Pica::FramebufferRegs::DepthFormat::D16:
surface_format = Format::D16;
break;
case Pica::FramebufferRegs::DepthFormat::D24:
surface_format = Format::D24;
break;
case Pica::FramebufferRegs::DepthFormat::D24S8:
surface_format = Format::D24X8;
break;
default:
surface_format = Format::Unknown;
break;
}
break;
}
case Source::StencilBuffer: {
const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.depth_format) {
case Pica::FramebufferRegs::DepthFormat::D24S8:
surface_format = Format::X24S8;
break;
default:
surface_format = Format::Unknown;
break;
}
break;
}
case Source::Texture0:
case Source::Texture1:
case Source::Texture2: {
unsigned texture_index;
if (surface_source == Source::Texture0)
texture_index = 0;
else if (surface_source == Source::Texture1)
texture_index = 1;
else if (surface_source == Source::Texture2)
texture_index = 2;
else {
qDebug() << "Unknown texture source " << static_cast<int>(surface_source);
break;
}
const auto texture = Pica::g_state.regs.texturing.GetTextures()[texture_index];
auto info = Pica::Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
surface_address = info.physical_address;
surface_width = info.width;
surface_height = info.height;
surface_format = static_cast<Format>(info.format);
if (surface_format > Format::MaxTextureFormat) {
qDebug() << "Unknown texture format " << static_cast<int>(info.format);
}
break;
}
case Source::Custom: {
// Keep user-specified values
break;
}
default:
qDebug() << "Unknown surface source " << static_cast<int>(surface_source);
break;
}
surface_address_control->SetValue(surface_address);
surface_width_control->setValue(surface_width);
surface_height_control->setValue(surface_height);
surface_format_control->setCurrentIndex(static_cast<int>(surface_format));
// TODO: Implement a good way to visualize alpha components!
QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
u8* buffer = Memory::GetPhysicalPointer(surface_address);
if (buffer == nullptr) {
surface_picture_label->hide();
surface_info_label->setText(tr("(invalid surface address)"));
surface_info_label->setAlignment(Qt::AlignCenter);
surface_picker_x_control->setEnabled(false);
surface_picker_y_control->setEnabled(false);
save_surface->setEnabled(false);
return;
}
if (surface_format == Format::Unknown) {
surface_picture_label->hide();
surface_info_label->setText(tr("(unknown surface format)"));
surface_info_label->setAlignment(Qt::AlignCenter);
surface_picker_x_control->setEnabled(false);
surface_picker_y_control->setEnabled(false);
save_surface->setEnabled(false);
return;
}
surface_picture_label->show();
if (surface_format <= Format::MaxTextureFormat) {
// Generate a virtual texture
Pica::Texture::TextureInfo info;
info.physical_address = surface_address;
info.width = surface_width;
info.height = surface_height;
info.format = static_cast<Pica::TexturingRegs::TextureFormat>(surface_format);
info.SetDefaultStride();
for (unsigned int y = 0; y < surface_height; ++y) {
for (unsigned int x = 0; x < surface_width; ++x) {
Math::Vec4<u8> color = Pica::Texture::LookupTexture(buffer, x, y, info, true);
decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a()));
}
}
} else {
// We handle depth formats here because DebugUtils only supports TextureFormats
// TODO(yuriks): Convert to newer tile-based addressing
unsigned nibbles_per_pixel = GraphicsSurfaceWidget::NibblesPerPixel(surface_format);
unsigned stride = nibbles_per_pixel * surface_width / 2;
ASSERT_MSG(nibbles_per_pixel >= 2,
"Depth decoder only supports formats with at least one byte per pixel");
unsigned bytes_per_pixel = nibbles_per_pixel / 2;
for (unsigned int y = 0; y < surface_height; ++y) {
for (unsigned int x = 0; x < surface_width; ++x) {
const u32 coarse_y = y & ~7;
u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
const u8* pixel = buffer + offset;
Math::Vec4<u8> color = {0, 0, 0, 0};
switch (surface_format) {
case Format::D16: {
u32 data = Color::DecodeD16(pixel);
color.r() = data & 0xFF;
color.g() = (data >> 8) & 0xFF;
break;
}
case Format::D24: {
u32 data = Color::DecodeD24(pixel);
color.r() = data & 0xFF;
color.g() = (data >> 8) & 0xFF;
color.b() = (data >> 16) & 0xFF;
break;
}
case Format::D24X8: {
Math::Vec2<u32> data = Color::DecodeD24S8(pixel);
color.r() = data.x & 0xFF;
color.g() = (data.x >> 8) & 0xFF;
color.b() = (data.x >> 16) & 0xFF;
break;
}
case Format::X24S8: {
Math::Vec2<u32> data = Color::DecodeD24S8(pixel);
color.r() = color.g() = color.b() = data.y;
break;
}
default:
qDebug() << "Unknown surface format " << static_cast<int>(surface_format);
break;
}
decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), 255));
}
}
}
pixmap = QPixmap::fromImage(decoded_image);
surface_picture_label->setPixmap(pixmap);
surface_picture_label->resize(pixmap.size());
// Update the info with pixel data
surface_picker_x_control->setEnabled(true);
surface_picker_y_control->setEnabled(true);
Pick(surface_picker_x, surface_picker_y);
// Enable saving the converted pixmap to file
save_surface->setEnabled(true);
}
void GraphicsSurfaceWidget::SaveSurface() {
QString png_filter = tr("Portable Network Graphic (*.png)");
QString bin_filter = tr("Binary data (*.bin)");
QString selectedFilter;
QString filename = QFileDialog::getSaveFileName(
this, tr("Save Surface"),
QString("texture-0x%1.png").arg(QString::number(surface_address, 16)),
QString("%1;;%2").arg(png_filter, bin_filter), &selectedFilter);
if (filename.isEmpty()) {
// If the user canceled the dialog, don't save anything.
return;
}
if (selectedFilter == png_filter) {
const QPixmap* pixmap = surface_picture_label->pixmap();
ASSERT_MSG(pixmap != nullptr, "No pixmap set");
QFile file(filename);
file.open(QIODevice::WriteOnly);
if (pixmap)
pixmap->save(&file, "PNG");
} else if (selectedFilter == bin_filter) {
const u8* buffer = Memory::GetPhysicalPointer(surface_address);
ASSERT_MSG(buffer != nullptr, "Memory not accessible");
QFile file(filename);
file.open(QIODevice::WriteOnly);
int size = surface_width * surface_height * NibblesPerPixel(surface_format) / 2;
QByteArray data(reinterpret_cast<const char*>(buffer), size);
file.write(data);
} else {
UNREACHABLE_MSG("Unhandled filter selected");
}
}
unsigned int GraphicsSurfaceWidget::NibblesPerPixel(GraphicsSurfaceWidget::Format format) {
if (format <= Format::MaxTextureFormat) {
return Pica::TexturingRegs::NibblesPerPixel(
static_cast<Pica::TexturingRegs::TextureFormat>(format));
}
switch (format) {
case Format::D24X8:
case Format::X24S8:
return 4 * 2;
case Format::D24:
return 3 * 2;
case Format::D16:
return 2 * 2;
default:
UNREACHABLE_MSG("GraphicsSurfaceWidget::BytesPerPixel: this should not be reached as this "
"function should be given a format which is in "
"GraphicsSurfaceWidget::Format. Instead got %i",
static_cast<int>(format));
return 0;
}
}

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QLabel>
#include <QPushButton>
#include "citra_qt/debugger/graphics/graphics_breakpoint_observer.h"
class QComboBox;
class QSpinBox;
class CSpinBox;
class GraphicsSurfaceWidget;
class SurfacePicture : public QLabel {
Q_OBJECT
public:
explicit SurfacePicture(QWidget* parent = nullptr,
GraphicsSurfaceWidget* surface_widget = nullptr);
~SurfacePicture();
protected slots:
virtual void mouseMoveEvent(QMouseEvent* event);
virtual void mousePressEvent(QMouseEvent* event);
private:
GraphicsSurfaceWidget* surface_widget;
};
class GraphicsSurfaceWidget : public BreakPointObserverDock {
Q_OBJECT
using Event = Pica::DebugContext::Event;
enum class Source {
ColorBuffer = 0,
DepthBuffer = 1,
StencilBuffer = 2,
Texture0 = 3,
Texture1 = 4,
Texture2 = 5,
Custom = 6,
};
enum class Format {
// These must match the TextureFormat type!
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
IA8 = 5,
RG8 = 6, ///< @note Also called HILO8 in 3DBrew.
I8 = 7,
A8 = 8,
IA4 = 9,
I4 = 10,
A4 = 11,
ETC1 = 12, // compressed
ETC1A4 = 13,
MaxTextureFormat = 13,
D16 = 14,
D24 = 15,
D24X8 = 16,
X24S8 = 17,
Unknown = 18,
};
static unsigned int NibblesPerPixel(Format format);
public:
explicit GraphicsSurfaceWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent = nullptr);
void Pick(int x, int y);
public slots:
void OnSurfaceSourceChanged(int new_value);
void OnSurfaceAddressChanged(qint64 new_value);
void OnSurfaceWidthChanged(int new_value);
void OnSurfaceHeightChanged(int new_value);
void OnSurfaceFormatChanged(int new_value);
void OnSurfacePickerXChanged(int new_value);
void OnSurfacePickerYChanged(int new_value);
void OnUpdate();
private slots:
void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnResumed() override;
void SaveSurface();
signals:
void Update();
private:
QComboBox* surface_source_list;
CSpinBox* surface_address_control;
QSpinBox* surface_width_control;
QSpinBox* surface_height_control;
QComboBox* surface_format_control;
SurfacePicture* surface_picture_label;
QSpinBox* surface_picker_x_control;
QSpinBox* surface_picker_y_control;
QLabel* surface_info_label;
QPushButton* save_surface;
Source surface_source;
unsigned surface_address;
unsigned surface_width;
unsigned surface_height;
Format surface_format;
int surface_picker_x = 0;
int surface_picker_y = 0;
};

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <iterator>
#include <memory>
#include <QBoxLayout>
#include <QComboBox>
#include <QFileDialog>
#include <QMessageBox>
#include <QPushButton>
#include <boost/range/algorithm/copy.hpp>
#include "citra_qt/debugger/graphics/graphics_tracing.h"
#include "common/common_types.h"
#include "core/hw/gpu.h"
#include "core/hw/lcd.h"
#include "core/tracer/recorder.h"
#include "nihstro/float24.h"
#include "video_core/pica_state.h"
GraphicsTracingWidget::GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent)
: BreakPointObserverDock(debug_context, tr("CiTrace Recorder"), parent) {
setObjectName("CiTracing");
QPushButton* start_recording = new QPushButton(tr("Start Recording"));
QPushButton* stop_recording =
new QPushButton(QIcon::fromTheme("document-save"), tr("Stop and Save"));
QPushButton* abort_recording = new QPushButton(tr("Abort Recording"));
connect(this, SIGNAL(SetStartTracingButtonEnabled(bool)), start_recording,
SLOT(setVisible(bool)));
connect(this, SIGNAL(SetStopTracingButtonEnabled(bool)), stop_recording,
SLOT(setVisible(bool)));
connect(this, SIGNAL(SetAbortTracingButtonEnabled(bool)), abort_recording,
SLOT(setVisible(bool)));
connect(start_recording, SIGNAL(clicked()), this, SLOT(StartRecording()));
connect(stop_recording, SIGNAL(clicked()), this, SLOT(StopRecording()));
connect(abort_recording, SIGNAL(clicked()), this, SLOT(AbortRecording()));
stop_recording->setVisible(false);
abort_recording->setVisible(false);
auto main_widget = new QWidget;
auto main_layout = new QVBoxLayout;
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(start_recording);
sub_layout->addWidget(stop_recording);
sub_layout->addWidget(abort_recording);
main_layout->addLayout(sub_layout);
}
main_widget->setLayout(main_layout);
setWidget(main_widget);
}
void GraphicsTracingWidget::StartRecording() {
auto context = context_weak.lock();
if (!context)
return;
auto shader_binary = Pica::g_state.vs.program_code;
auto swizzle_data = Pica::g_state.vs.swizzle_data;
// Encode floating point numbers to 24-bit values
// TODO: Drop this explicit conversion once we store float24 values bit-correctly internally.
std::array<u32, 4 * 16> default_attributes;
for (unsigned i = 0; i < 16; ++i) {
for (unsigned comp = 0; comp < 3; ++comp) {
default_attributes[4 * i + comp] = nihstro::to_float24(
Pica::g_state.input_default_attributes.attr[i][comp].ToFloat32());
}
}
std::array<u32, 4 * 96> vs_float_uniforms;
for (unsigned i = 0; i < 96; ++i)
for (unsigned comp = 0; comp < 3; ++comp)
vs_float_uniforms[4 * i + comp] =
nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
CiTrace::Recorder::InitialState state;
std::copy_n((u32*)&GPU::g_regs, sizeof(GPU::g_regs) / sizeof(u32),
std::back_inserter(state.gpu_registers));
std::copy_n((u32*)&LCD::g_regs, sizeof(LCD::g_regs) / sizeof(u32),
std::back_inserter(state.lcd_registers));
std::copy_n((u32*)&Pica::g_state.regs, sizeof(Pica::g_state.regs) / sizeof(u32),
std::back_inserter(state.pica_registers));
boost::copy(default_attributes, std::back_inserter(state.default_attributes));
boost::copy(shader_binary, std::back_inserter(state.vs_program_binary));
boost::copy(swizzle_data, std::back_inserter(state.vs_swizzle_data));
boost::copy(vs_float_uniforms, std::back_inserter(state.vs_float_uniforms));
// boost::copy(TODO: Not implemented, std::back_inserter(state.gs_program_binary));
// boost::copy(TODO: Not implemented, std::back_inserter(state.gs_swizzle_data));
// boost::copy(TODO: Not implemented, std::back_inserter(state.gs_float_uniforms));
auto recorder = new CiTrace::Recorder(state);
context->recorder = std::shared_ptr<CiTrace::Recorder>(recorder);
emit SetStartTracingButtonEnabled(false);
emit SetStopTracingButtonEnabled(true);
emit SetAbortTracingButtonEnabled(true);
}
void GraphicsTracingWidget::StopRecording() {
auto context = context_weak.lock();
if (!context)
return;
QString filename = QFileDialog::getSaveFileName(this, tr("Save CiTrace"), "citrace.ctf",
tr("CiTrace File (*.ctf)"));
if (filename.isEmpty()) {
// If the user canceled the dialog, keep recording
return;
}
context->recorder->Finish(filename.toStdString());
context->recorder = nullptr;
emit SetStopTracingButtonEnabled(false);
emit SetAbortTracingButtonEnabled(false);
emit SetStartTracingButtonEnabled(true);
}
void GraphicsTracingWidget::AbortRecording() {
auto context = context_weak.lock();
if (!context)
return;
context->recorder = nullptr;
emit SetStopTracingButtonEnabled(false);
emit SetAbortTracingButtonEnabled(false);
emit SetStartTracingButtonEnabled(true);
}
void GraphicsTracingWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
widget()->setEnabled(true);
}
void GraphicsTracingWidget::OnResumed() {
widget()->setEnabled(false);
}
void GraphicsTracingWidget::OnEmulationStarting(EmuThread* emu_thread) {
// Disable tracing starting/stopping until a GPU breakpoint is reached
widget()->setEnabled(false);
}
void GraphicsTracingWidget::OnEmulationStopping() {
// TODO: Is it safe to access the context here?
auto context = context_weak.lock();
if (!context)
return;
if (context->recorder) {
auto reply =
QMessageBox::question(this, tr("CiTracing still active"),
tr("A CiTrace is still being recorded. Do you want to save it? "
"If not, all recorded data will be discarded."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (reply == QMessageBox::Yes) {
StopRecording();
} else {
AbortRecording();
}
}
// If the widget was disabled before, enable it now to allow starting
// tracing before starting the next emulation session
widget()->setEnabled(true);
}

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "citra_qt/debugger/graphics/graphics_breakpoint_observer.h"
class EmuThread;
class GraphicsTracingWidget : public BreakPointObserverDock {
Q_OBJECT
public:
explicit GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent = nullptr);
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private slots:
void StartRecording();
void StopRecording();
void AbortRecording();
void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnResumed() override;
signals:
void SetStartTracingButtonEnabled(bool enable);
void SetStopTracingButtonEnabled(bool enable);
void SetAbortTracingButtonEnabled(bool enable);
};

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <iomanip>
#include <sstream>
#include <QBoxLayout>
#include <QFileDialog>
#include <QFormLayout>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QSignalMapper>
#include <QSpinBox>
#include <QTreeView>
#include "citra_qt/debugger/graphics/graphics_vertex_shader.h"
#include "citra_qt/util/util.h"
#include "video_core/pica_state.h"
#include "video_core/shader/debug_data.h"
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h"
using nihstro::OpCode;
using nihstro::Instruction;
using nihstro::SourceRegister;
using nihstro::SwizzlePattern;
GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent)
: QAbstractTableModel(parent), par(parent) {}
int GraphicsVertexShaderModel::columnCount(const QModelIndex& parent) const {
return 3;
}
int GraphicsVertexShaderModel::rowCount(const QModelIndex& parent) const {
return static_cast<int>(par->info.code.size());
}
QVariant GraphicsVertexShaderModel::headerData(int section, Qt::Orientation orientation,
int role) const {
switch (role) {
case Qt::DisplayRole: {
if (section == 0) {
return tr("Offset");
} else if (section == 1) {
return tr("Raw");
} else if (section == 2) {
return tr("Disassembly");
}
break;
}
}
return QVariant();
}
static std::string SelectorToString(u32 selector) {
std::string ret;
for (int i = 0; i < 4; ++i) {
int component = (selector >> ((3 - i) * 2)) & 3;
ret += "xyzw"[component];
}
return ret;
}
// e.g. "-c92[a0.x].xyzw"
static void print_input(std::ostringstream& output, const SourceRegister& input, bool negate,
const std::string& swizzle_mask, bool align = true,
const std::string& address_register_name = std::string()) {
if (align)
output << std::setw(4) << std::right;
output << ((negate ? "-" : "") + input.GetName());
if (!address_register_name.empty())
output << '[' << address_register_name << ']';
output << '.' << swizzle_mask;
};
QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) const {
switch (role) {
case Qt::DisplayRole: {
switch (index.column()) {
case 0:
if (par->info.HasLabel(index.row()))
return QString::fromStdString(par->info.GetLabel(index.row()));
return QString("%1").arg(4 * index.row(), 4, 16, QLatin1Char('0'));
case 1:
return QString("%1").arg(par->info.code[index.row()].hex, 8, 16, QLatin1Char('0'));
case 2: {
std::ostringstream output;
output.flags(std::ios::uppercase);
// To make the code aligning columns of assembly easier to keep track of, this function
// keeps track of the start of the start of the previous column, allowing alignment
// based on desired field widths.
int current_column = 0;
auto AlignToColumn = [&](int col_width) {
// Prints spaces to the output to pad previous column to size and advances the
// column marker.
current_column += col_width;
int to_add = std::max(1, current_column - (int)output.tellp());
for (int i = 0; i < to_add; ++i) {
output << ' ';
}
};
const Instruction instr = par->info.code[index.row()];
const OpCode opcode = instr.opcode;
const OpCode::Info opcode_info = opcode.GetInfo();
const u32 operand_desc_id = opcode_info.type == OpCode::Type::MultiplyAdd
? instr.mad.operand_desc_id.Value()
: instr.common.operand_desc_id.Value();
const SwizzlePattern swizzle = par->info.swizzle_info[operand_desc_id].pattern;
// longest known instruction name: "setemit "
int kOpcodeColumnWidth = 8;
// "rXX.xyzw "
int kOutputColumnWidth = 10;
// "-rXX.xyzw ", no attempt is made to align indexed inputs
int kInputOperandColumnWidth = 11;
output << opcode_info.name;
switch (opcode_info.type) {
case OpCode::Type::Trivial:
// Nothing to do here
break;
case OpCode::Type::Arithmetic:
case OpCode::Type::MultiplyAdd: {
// Use custom code for special instructions
switch (opcode.EffectiveOpCode()) {
case OpCode::Id::CMP: {
AlignToColumn(kOpcodeColumnWidth);
// NOTE: CMP always writes both cc components, so we do not consider the dest
// mask here.
output << " cc.xy";
AlignToColumn(kOutputColumnWidth);
SourceRegister src1 = instr.common.GetSrc1(false);
SourceRegister src2 = instr.common.GetSrc2(false);
output << ' ';
print_input(output, src1, swizzle.negate_src1,
swizzle.SelectorToString(false).substr(0, 1), false,
instr.common.AddressRegisterName());
output << ' ' << instr.common.compare_op.ToString(instr.common.compare_op.x)
<< ' ';
print_input(output, src2, swizzle.negate_src2,
swizzle.SelectorToString(true).substr(0, 1), false);
output << ", ";
print_input(output, src1, swizzle.negate_src1,
swizzle.SelectorToString(false).substr(1, 1), false,
instr.common.AddressRegisterName());
output << ' ' << instr.common.compare_op.ToString(instr.common.compare_op.y)
<< ' ';
print_input(output, src2, swizzle.negate_src2,
swizzle.SelectorToString(true).substr(1, 1), false);
break;
}
case OpCode::Id::MAD:
case OpCode::Id::MADI: {
AlignToColumn(kOpcodeColumnWidth);
bool src_is_inverted = 0 != (opcode_info.subtype & OpCode::Info::SrcInversed);
SourceRegister src1 = instr.mad.GetSrc1(src_is_inverted);
SourceRegister src2 = instr.mad.GetSrc2(src_is_inverted);
SourceRegister src3 = instr.mad.GetSrc3(src_is_inverted);
output << std::setw(3) << std::right << instr.mad.dest.Value().GetName() << '.'
<< swizzle.DestMaskToString();
AlignToColumn(kOutputColumnWidth);
print_input(output, src1, swizzle.negate_src1,
SelectorToString(swizzle.src1_selector));
AlignToColumn(kInputOperandColumnWidth);
print_input(output, src2, swizzle.negate_src2,
SelectorToString(swizzle.src2_selector), true,
src_is_inverted ? "" : instr.mad.AddressRegisterName());
AlignToColumn(kInputOperandColumnWidth);
print_input(output, src3, swizzle.negate_src3,
SelectorToString(swizzle.src3_selector), true,
src_is_inverted ? instr.mad.AddressRegisterName() : "");
AlignToColumn(kInputOperandColumnWidth);
break;
}
default: {
AlignToColumn(kOpcodeColumnWidth);
bool src_is_inverted = 0 != (opcode_info.subtype & OpCode::Info::SrcInversed);
if (opcode_info.subtype & OpCode::Info::Dest) {
// e.g. "r12.xy__"
output << std::setw(3) << std::right << instr.common.dest.Value().GetName()
<< '.' << swizzle.DestMaskToString();
} else if (opcode_info.subtype == OpCode::Info::MOVA) {
output << " a0." << swizzle.DestMaskToString();
}
AlignToColumn(kOutputColumnWidth);
if (opcode_info.subtype & OpCode::Info::Src1) {
SourceRegister src1 = instr.common.GetSrc1(src_is_inverted);
print_input(output, src1, swizzle.negate_src1,
swizzle.SelectorToString(false), true,
src_is_inverted ? "" : instr.common.AddressRegisterName());
AlignToColumn(kInputOperandColumnWidth);
}
if (opcode_info.subtype & OpCode::Info::Src2) {
SourceRegister src2 = instr.common.GetSrc2(src_is_inverted);
print_input(output, src2, swizzle.negate_src2,
swizzle.SelectorToString(true), true,
src_is_inverted ? instr.common.AddressRegisterName() : "");
AlignToColumn(kInputOperandColumnWidth);
}
break;
}
}
break;
}
case OpCode::Type::Conditional:
case OpCode::Type::UniformFlowControl: {
output << ' ';
switch (opcode.EffectiveOpCode()) {
case OpCode::Id::LOOP:
output << 'i' << instr.flow_control.int_uniform_id << " (end on 0x"
<< std::setw(4) << std::right << std::setfill('0') << std::hex
<< (4 * instr.flow_control.dest_offset) << ")";
break;
default:
if (opcode_info.subtype & OpCode::Info::HasCondition) {
output << '(';
if (instr.flow_control.op != instr.flow_control.JustY) {
if (!instr.flow_control.refx)
output << '!';
output << "cc.x";
}
if (instr.flow_control.op == instr.flow_control.Or) {
output << " || ";
} else if (instr.flow_control.op == instr.flow_control.And) {
output << " && ";
}
if (instr.flow_control.op != instr.flow_control.JustX) {
if (!instr.flow_control.refy)
output << '!';
output << "cc.y";
}
output << ") ";
} else if (opcode_info.subtype & OpCode::Info::HasUniformIndex) {
if (opcode.EffectiveOpCode() == OpCode::Id::JMPU &&
(instr.flow_control.num_instructions & 1) == 1) {
output << '!';
}
output << 'b' << instr.flow_control.bool_uniform_id << ' ';
}
if (opcode_info.subtype & OpCode::Info::HasAlternative) {
output << "else jump to 0x" << std::setw(4) << std::right
<< std::setfill('0') << std::hex
<< (4 * instr.flow_control.dest_offset);
} else if (opcode_info.subtype & OpCode::Info::HasExplicitDest) {
output << "jump to 0x" << std::setw(4) << std::right << std::setfill('0')
<< std::hex << (4 * instr.flow_control.dest_offset);
} else {
// TODO: Handle other cases
output << "(unknown destination)";
}
if (opcode_info.subtype & OpCode::Info::HasFinishPoint) {
output << " (return on 0x" << std::setw(4) << std::right
<< std::setfill('0') << std::hex
<< (4 * instr.flow_control.dest_offset +
4 * instr.flow_control.num_instructions)
<< ')';
}
break;
}
break;
}
default:
output << " (unknown instruction format)";
break;
}
return QString::fromLatin1(output.str().c_str());
}
default:
break;
}
}
case Qt::FontRole:
return GetMonospaceFont();
case Qt::BackgroundRole: {
// Highlight current instruction
int current_record_index = par->cycle_index->value();
if (current_record_index < static_cast<int>(par->debug_data.records.size())) {
const auto& current_record = par->debug_data.records[current_record_index];
if (index.row() == static_cast<int>(current_record.instruction_offset)) {
return QColor(255, 255, 63);
}
}
// Use a grey background for instructions which have no debug data associated to them
for (const auto& record : par->debug_data.records)
if (index.row() == static_cast<int>(record.instruction_offset))
return QVariant();
return QBrush(QColor(192, 192, 192));
}
// TODO: Draw arrows for each "reachable" instruction to visualize control flow
default:
break;
}
return QVariant();
}
void GraphicsVertexShaderWidget::DumpShader() {
QString filename = QFileDialog::getSaveFileName(
this, tr("Save Shader Dump"), "shader_dump.shbin", tr("Shader Binary (*.shbin)"));
if (filename.isEmpty()) {
// If the user canceled the dialog, don't dump anything.
return;
}
auto& setup = Pica::g_state.vs;
auto& config = Pica::g_state.regs.vs;
Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup,
Pica::g_state.regs.rasterizer.vs_output_attributes);
}
GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(
std::shared_ptr<Pica::DebugContext> debug_context, QWidget* parent)
: BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
setObjectName("PicaVertexShader");
// Clear input vertex data so that it contains valid float values in case a debug shader
// execution happens before the first Vertex Loaded breakpoint.
// TODO: This makes a crash in the interpreter much less likely, but not impossible. The
// interpreter should guard against out-of-bounds accesses to ensure crashes in it aren't
// possible.
std::memset(&input_vertex, 0, sizeof(input_vertex));
auto input_data_mapper = new QSignalMapper(this);
// TODO: Support inputting data in hexadecimal raw format
for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) {
input_data[i] = new QLineEdit;
input_data[i]->setValidator(new QDoubleValidator(input_data[i]));
}
breakpoint_warning =
new QLabel(tr("(data only available at vertex shader invocation breakpoints)"));
// TODO: Add some button for jumping to the shader entry point
model = new GraphicsVertexShaderModel(this);
binary_list = new QTreeView;
binary_list->setModel(model);
binary_list->setRootIsDecorated(false);
binary_list->setAlternatingRowColors(true);
auto dump_shader = new QPushButton(QIcon::fromTheme("document-save"), tr("Dump"));
instruction_description = new QLabel;
cycle_index = new QSpinBox;
connect(dump_shader, SIGNAL(clicked()), this, SLOT(DumpShader()));
connect(cycle_index, SIGNAL(valueChanged(int)), this, SLOT(OnCycleIndexChanged(int)));
for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) {
connect(input_data[i], SIGNAL(textEdited(const QString&)), input_data_mapper, SLOT(map()));
input_data_mapper->setMapping(input_data[i], i);
}
connect(input_data_mapper, SIGNAL(mapped(int)), this, SLOT(OnInputAttributeChanged(int)));
auto main_widget = new QWidget;
auto main_layout = new QVBoxLayout;
{
auto input_data_group = new QGroupBox(tr("Input Data"));
// For each vertex attribute, add a QHBoxLayout consisting of:
// - A QLabel denoting the source attribute index
// - Four QLineEdits for showing and manipulating attribute data
// - A QLabel denoting the shader input attribute index
auto sub_layout = new QVBoxLayout;
for (unsigned i = 0; i < 16; ++i) {
// Create an HBoxLayout to store the widgets used to specify a particular attribute
// and store it in a QWidget to allow for easy hiding and unhiding.
auto row_layout = new QHBoxLayout;
// Remove unnecessary padding between rows
row_layout->setContentsMargins(0, 0, 0, 0);
row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2)));
for (unsigned comp = 0; comp < 4; ++comp)
row_layout->addWidget(input_data[4 * i + comp]);
row_layout->addWidget(input_data_mapping[i] = new QLabel);
input_data_container[i] = new QWidget;
input_data_container[i]->setLayout(row_layout);
input_data_container[i]->hide();
sub_layout->addWidget(input_data_container[i]);
}
sub_layout->addWidget(breakpoint_warning);
breakpoint_warning->hide();
input_data_group->setLayout(sub_layout);
main_layout->addWidget(input_data_group);
}
// Make program listing expand to fill available space in the dialog
binary_list->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::MinimumExpanding);
main_layout->addWidget(binary_list);
main_layout->addWidget(dump_shader);
{
auto sub_layout = new QFormLayout;
sub_layout->addRow(tr("Cycle Index:"), cycle_index);
main_layout->addLayout(sub_layout);
}
// Set a minimum height so that the size of this label doesn't cause the rest of the bottom
// part of the UI to keep jumping up and down when cycling through instructions.
instruction_description->setMinimumHeight(instruction_description->fontMetrics().lineSpacing() *
6);
instruction_description->setAlignment(Qt::AlignLeft | Qt::AlignTop);
main_layout->addWidget(instruction_description);
main_widget->setLayout(main_layout);
setWidget(main_widget);
widget()->setEnabled(false);
}
void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
if (event == Pica::DebugContext::Event::VertexShaderInvocation) {
Reload(true, data);
} else {
// No vertex data is retrievable => invalidate currently stored vertex data
Reload(true, nullptr);
}
widget()->setEnabled(true);
}
void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_data) {
model->beginResetModel();
if (replace_vertex_data) {
if (vertex_data) {
memcpy(&input_vertex, vertex_data, sizeof(input_vertex));
for (unsigned attr = 0; attr < 16; ++attr) {
for (unsigned comp = 0; comp < 4; ++comp) {
input_data[4 * attr + comp]->setText(
QString("%1").arg(input_vertex.attr[attr][comp].ToFloat32()));
}
}
breakpoint_warning->hide();
} else {
for (unsigned attr = 0; attr < 16; ++attr) {
for (unsigned comp = 0; comp < 4; ++comp) {
input_data[4 * attr + comp]->setText(QString("???"));
}
}
breakpoint_warning->show();
}
}
// Reload shader code
info.Clear();
auto& shader_setup = Pica::g_state.vs;
auto& shader_config = Pica::g_state.regs.vs;
for (auto instr : shader_setup.program_code)
info.code.push_back({instr});
int num_attributes = shader_config.max_input_attribute_index + 1;
for (auto pattern : shader_setup.swizzle_data)
info.swizzle_info.push_back({pattern});
u32 entry_point = Pica::g_state.regs.vs.main_offset;
info.labels.insert({entry_point, "main"});
// Generate debug information
Pica::Shader::InterpreterEngine shader_engine;
shader_engine.SetupBatch(shader_setup, entry_point);
debug_data = shader_engine.ProduceDebugInfo(shader_setup, input_vertex, shader_config);
// Reload widget state
for (int attr = 0; attr < num_attributes; ++attr) {
unsigned source_attr = shader_config.GetRegisterForAttribute(attr);
input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr));
input_data_container[attr]->setVisible(true);
}
// Only show input attributes which are used as input to the shader
for (unsigned int attr = num_attributes; attr < 16; ++attr) {
input_data_container[attr]->setVisible(false);
}
// Initialize debug info text for current cycle count
cycle_index->setMaximum(static_cast<int>(debug_data.records.size() - 1));
OnCycleIndexChanged(cycle_index->value());
model->endResetModel();
}
void GraphicsVertexShaderWidget::OnResumed() {
widget()->setEnabled(false);
}
void GraphicsVertexShaderWidget::OnInputAttributeChanged(int index) {
float value = input_data[index]->text().toFloat();
input_vertex.attr[index / 4][index % 4] = Pica::float24::FromFloat32(value);
// Re-execute shader with updated value
Reload();
}
void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
QString text;
auto& record = debug_data.records[index];
if (record.mask & Pica::Shader::DebugDataRecord::SRC1)
text += tr("SRC1: %1, %2, %3, %4\n")
.arg(record.src1.x.ToFloat32())
.arg(record.src1.y.ToFloat32())
.arg(record.src1.z.ToFloat32())
.arg(record.src1.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::SRC2)
text += tr("SRC2: %1, %2, %3, %4\n")
.arg(record.src2.x.ToFloat32())
.arg(record.src2.y.ToFloat32())
.arg(record.src2.z.ToFloat32())
.arg(record.src2.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::SRC3)
text += tr("SRC3: %1, %2, %3, %4\n")
.arg(record.src3.x.ToFloat32())
.arg(record.src3.y.ToFloat32())
.arg(record.src3.z.ToFloat32())
.arg(record.src3.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::DEST_IN)
text += tr("DEST_IN: %1, %2, %3, %4\n")
.arg(record.dest_in.x.ToFloat32())
.arg(record.dest_in.y.ToFloat32())
.arg(record.dest_in.z.ToFloat32())
.arg(record.dest_in.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::DEST_OUT)
text += tr("DEST_OUT: %1, %2, %3, %4\n")
.arg(record.dest_out.x.ToFloat32())
.arg(record.dest_out.y.ToFloat32())
.arg(record.dest_out.z.ToFloat32())
.arg(record.dest_out.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT)
text += tr("Address Registers: %1, %2\n")
.arg(record.address_registers[0])
.arg(record.address_registers[1]);
if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT)
text += tr("Compare Result: %1, %2\n")
.arg(record.conditional_code[0] ? "true" : "false")
.arg(record.conditional_code[1] ? "true" : "false");
if (record.mask & Pica::Shader::DebugDataRecord::COND_BOOL_IN)
text += tr("Static Condition: %1\n").arg(record.cond_bool ? "true" : "false");
if (record.mask & Pica::Shader::DebugDataRecord::COND_CMP_IN)
text += tr("Dynamic Conditions: %1, %2\n")
.arg(record.cond_cmp[0] ? "true" : "false")
.arg(record.cond_cmp[1] ? "true" : "false");
if (record.mask & Pica::Shader::DebugDataRecord::LOOP_INT_IN)
text += tr("Loop Parameters: %1 (repeats), %2 (initializer), %3 (increment), %4\n")
.arg(record.loop_int.x)
.arg(record.loop_int.y)
.arg(record.loop_int.z)
.arg(record.loop_int.w);
text +=
tr("Instruction offset: 0x%1").arg(4 * record.instruction_offset, 4, 16, QLatin1Char('0'));
if (record.mask & Pica::Shader::DebugDataRecord::NEXT_INSTR) {
text += tr(" -> 0x%2").arg(4 * record.next_instruction, 4, 16, QLatin1Char('0'));
} else {
text += tr(" (last instruction)");
}
instruction_description->setText(text);
// Emit model update notification and scroll to current instruction
QModelIndex instr_index = model->index(record.instruction_offset, 0);
emit model->dataChanged(instr_index,
model->index(record.instruction_offset, model->columnCount()));
binary_list->scrollTo(instr_index, QAbstractItemView::EnsureVisible);
}

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QAbstractTableModel>
#include <QTreeView>
#include "citra_qt/debugger/graphics/graphics_breakpoint_observer.h"
#include "nihstro/parser_shbin.h"
#include "video_core/shader/debug_data.h"
#include "video_core/shader/shader.h"
class QLabel;
class QSpinBox;
class GraphicsVertexShaderWidget;
class GraphicsVertexShaderModel : public QAbstractTableModel {
Q_OBJECT
public:
explicit GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent);
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const override;
private:
GraphicsVertexShaderWidget* par;
friend class GraphicsVertexShaderWidget;
};
class GraphicsVertexShaderWidget : public BreakPointObserverDock {
Q_OBJECT
using Event = Pica::DebugContext::Event;
public:
GraphicsVertexShaderWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent = nullptr);
private slots:
void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnResumed() override;
void OnInputAttributeChanged(int index);
void OnCycleIndexChanged(int index);
void DumpShader();
/**
* Reload widget based on the current PICA200 state
* @param replace_vertex_data If true, invalidate all current vertex data
* @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to
* specify that no valid vertex data can be retrieved currently. Only used if
* replace_vertex_data is true.
*/
void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
private:
QLabel* instruction_description;
QTreeView* binary_list;
GraphicsVertexShaderModel* model;
/// TODO: Move these into a single struct
std::array<QLineEdit*, 4 * 16>
input_data; // A text box for each of the 4 components of up to 16 vertex attributes
std::array<QWidget*, 16>
input_data_container; // QWidget containing the QLayout containing each vertex attribute
std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute
// which the vertex attribute maps to
// Text to be shown when input vertex data is not retrievable
QLabel* breakpoint_warning;
QSpinBox* cycle_index;
nihstro::ShaderInfo info;
Pica::Shader::DebugData<true> debug_data;
Pica::Shader::AttributeBuffer input_vertex;
friend class GraphicsVertexShaderModel;
};

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QAction>
#include <QLayout>
#include <QMouseEvent>
#include <QPainter>
#include <QString>
#include "citra_qt/debugger/profiler.h"
#include "citra_qt/util/util.h"
#include "common/common_types.h"
#include "common/microprofile.h"
// Include the implementation of the UI in this file. This isn't in microprofile.cpp because the
// non-Qt frontends don't need it (and don't implement the UI drawing hooks either).
#if MICROPROFILE_ENABLED
#define MICROPROFILEUI_IMPL 1
#include "common/microprofileui.h"
class MicroProfileWidget : public QWidget {
public:
MicroProfileWidget(QWidget* parent = nullptr);
protected:
void paintEvent(QPaintEvent* ev) override;
void showEvent(QShowEvent* ev) override;
void hideEvent(QHideEvent* ev) override;
void mouseMoveEvent(QMouseEvent* ev) override;
void mousePressEvent(QMouseEvent* ev) override;
void mouseReleaseEvent(QMouseEvent* ev) override;
void wheelEvent(QWheelEvent* ev) override;
void keyPressEvent(QKeyEvent* ev) override;
void keyReleaseEvent(QKeyEvent* ev) override;
private:
/// This timer is used to redraw the widget's contents continuously. To save resources, it only
/// runs while the widget is visible.
QTimer update_timer;
/// Scale the coordinate system appropriately when dpi != 96.
qreal x_scale = 1.0, y_scale = 1.0;
};
#endif
MicroProfileDialog::MicroProfileDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
setObjectName("MicroProfile");
setWindowTitle(tr("MicroProfile"));
resize(1000, 600);
// Remove the "?" button from the titlebar and enable the maximize button
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint | Qt::WindowMaximizeButtonHint);
#if MICROPROFILE_ENABLED
MicroProfileWidget* widget = new MicroProfileWidget(this);
QLayout* layout = new QVBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(widget);
setLayout(layout);
// Configure focus so that widget is focusable and the dialog automatically forwards focus to
// it.
setFocusProxy(widget);
widget->setFocusPolicy(Qt::StrongFocus);
widget->setFocus();
#endif
}
QAction* MicroProfileDialog::toggleViewAction() {
if (toggle_view_action == nullptr) {
toggle_view_action = new QAction(windowTitle(), this);
toggle_view_action->setCheckable(true);
toggle_view_action->setChecked(isVisible());
connect(toggle_view_action, SIGNAL(toggled(bool)), SLOT(setVisible(bool)));
}
return toggle_view_action;
}
void MicroProfileDialog::showEvent(QShowEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
QWidget::showEvent(ev);
}
void MicroProfileDialog::hideEvent(QHideEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
QWidget::hideEvent(ev);
}
#if MICROPROFILE_ENABLED
/// There's no way to pass a user pointer to MicroProfile, so this variable is used to make the
/// QPainter available inside the drawing callbacks.
static QPainter* mp_painter = nullptr;
MicroProfileWidget::MicroProfileWidget(QWidget* parent) : QWidget(parent) {
// Send mouse motion events even when not dragging.
setMouseTracking(true);
MicroProfileSetDisplayMode(1); // Timers screen
MicroProfileInitUI();
connect(&update_timer, SIGNAL(timeout()), SLOT(update()));
}
void MicroProfileWidget::paintEvent(QPaintEvent* ev) {
QPainter painter(this);
// The units used by Microprofile for drawing are based in pixels on a 96 dpi display.
x_scale = qreal(painter.device()->logicalDpiX()) / 96.0;
y_scale = qreal(painter.device()->logicalDpiY()) / 96.0;
painter.scale(x_scale, y_scale);
painter.setBackground(Qt::black);
painter.eraseRect(rect());
QFont font = GetMonospaceFont();
font.setPixelSize(MICROPROFILE_TEXT_HEIGHT);
painter.setFont(font);
mp_painter = &painter;
MicroProfileDraw(rect().width() / x_scale, rect().height() / y_scale);
mp_painter = nullptr;
}
void MicroProfileWidget::showEvent(QShowEvent* ev) {
update_timer.start(15); // ~60 Hz
QWidget::showEvent(ev);
}
void MicroProfileWidget::hideEvent(QHideEvent* ev) {
update_timer.stop();
QWidget::hideEvent(ev);
}
void MicroProfileWidget::mouseMoveEvent(QMouseEvent* ev) {
MicroProfileMousePosition(ev->x() / x_scale, ev->y() / y_scale, 0);
ev->accept();
}
void MicroProfileWidget::mousePressEvent(QMouseEvent* ev) {
MicroProfileMousePosition(ev->x() / x_scale, ev->y() / y_scale, 0);
MicroProfileMouseButton(ev->buttons() & Qt::LeftButton, ev->buttons() & Qt::RightButton);
ev->accept();
}
void MicroProfileWidget::mouseReleaseEvent(QMouseEvent* ev) {
MicroProfileMousePosition(ev->x() / x_scale, ev->y() / y_scale, 0);
MicroProfileMouseButton(ev->buttons() & Qt::LeftButton, ev->buttons() & Qt::RightButton);
ev->accept();
}
void MicroProfileWidget::wheelEvent(QWheelEvent* ev) {
MicroProfileMousePosition(ev->x() / x_scale, ev->y() / y_scale, ev->delta() / 120);
ev->accept();
}
void MicroProfileWidget::keyPressEvent(QKeyEvent* ev) {
if (ev->key() == Qt::Key_Control) {
// Inform MicroProfile that the user is holding Ctrl.
MicroProfileModKey(1);
}
QWidget::keyPressEvent(ev);
}
void MicroProfileWidget::keyReleaseEvent(QKeyEvent* ev) {
if (ev->key() == Qt::Key_Control) {
MicroProfileModKey(0);
}
QWidget::keyReleaseEvent(ev);
}
// These functions are called by MicroProfileDraw to draw the interface elements on the screen.
void MicroProfileDrawText(int x, int y, u32 hex_color, const char* text, u32 text_length) {
// hex_color does not include an alpha, so it must be assumed to be 255
mp_painter->setPen(QColor::fromRgb(hex_color));
// It's impossible to draw a string using a monospaced font with a fixed width per cell in a
// way that's reliable across different platforms and fonts as far as I (yuriks) can tell, so
// draw each character individually in order to precisely control the text advance.
for (u32 i = 0; i < text_length; ++i) {
// Position the text baseline 1 pixel above the bottom of the text cell, this gives nice
// vertical alignment of text for a wide range of tested fonts.
mp_painter->drawText(x, y + MICROPROFILE_TEXT_HEIGHT - 2, QChar(text[i]));
x += MICROPROFILE_TEXT_WIDTH + 1;
}
}
void MicroProfileDrawBox(int left, int top, int right, int bottom, u32 hex_color,
MicroProfileBoxType type) {
QColor color = QColor::fromRgba(hex_color);
QBrush brush = color;
if (type == MicroProfileBoxTypeBar) {
QLinearGradient gradient(left, top, left, bottom);
gradient.setColorAt(0.f, color.lighter(125));
gradient.setColorAt(1.f, color.darker(125));
brush = gradient;
}
mp_painter->fillRect(left, top, right - left, bottom - top, brush);
}
void MicroProfileDrawLine2D(u32 vertices_length, float* vertices, u32 hex_color) {
// Temporary vector used to convert between the float array and QPointF. Marked static to reuse
// the allocation across calls.
static std::vector<QPointF> point_buf;
for (u32 i = 0; i < vertices_length; ++i) {
point_buf.emplace_back(vertices[i * 2 + 0], vertices[i * 2 + 1]);
}
// hex_color does not include an alpha, so it must be assumed to be 255
mp_painter->setPen(QColor::fromRgb(hex_color));
mp_painter->drawPolyline(point_buf.data(), vertices_length);
point_buf.clear();
}
#endif

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QAbstractItemModel>
#include <QDockWidget>
#include <QTimer>
#include "common/microprofile.h"
class MicroProfileDialog : public QWidget {
Q_OBJECT
public:
explicit MicroProfileDialog(QWidget* parent = nullptr);
/// Returns a QAction that can be used to toggle visibility of this dialog.
QAction* toggleViewAction();
protected:
void showEvent(QShowEvent* ev) override;
void hideEvent(QHideEvent* ev) override;
private:
QAction* toggle_view_action = nullptr;
};

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QTreeWidgetItem>
#include "citra_qt/debugger/registers.h"
#include "citra_qt/util/util.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent) {
cpu_regs_ui.setupUi(this);
tree = cpu_regs_ui.treeWidget;
tree->addTopLevelItem(core_registers = new QTreeWidgetItem(QStringList(tr("Registers"))));
tree->addTopLevelItem(vfp_registers = new QTreeWidgetItem(QStringList(tr("VFP Registers"))));
tree->addTopLevelItem(vfp_system_registers =
new QTreeWidgetItem(QStringList(tr("VFP System Registers"))));
tree->addTopLevelItem(cpsr = new QTreeWidgetItem(QStringList("CPSR")));
for (int i = 0; i < 16; ++i) {
QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("R[%1]").arg(i)));
core_registers->addChild(child);
}
for (int i = 0; i < 32; ++i) {
QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("S[%1]").arg(i)));
vfp_registers->addChild(child);
}
QFont font = GetMonospaceFont();
CreateCPSRChildren();
CreateVFPSystemRegisterChildren();
// Set Registers to display in monospace font
for (int i = 0; i < core_registers->childCount(); ++i)
core_registers->child(i)->setFont(1, font);
for (int i = 0; i < vfp_registers->childCount(); ++i)
vfp_registers->child(i)->setFont(1, font);
for (int i = 0; i < vfp_system_registers->childCount(); ++i) {
vfp_system_registers->child(i)->setFont(1, font);
for (int x = 0; x < vfp_system_registers->child(i)->childCount(); ++x) {
vfp_system_registers->child(i)->child(x)->setFont(1, font);
}
}
// Set CSPR to display in monospace font
cpsr->setFont(1, font);
for (int i = 0; i < cpsr->childCount(); ++i) {
cpsr->child(i)->setFont(1, font);
for (int x = 0; x < cpsr->child(i)->childCount(); ++x) {
cpsr->child(i)->child(x)->setFont(1, font);
}
}
setEnabled(false);
}
void RegistersWidget::OnDebugModeEntered() {
if (!Core::System::GetInstance().IsPoweredOn())
return;
for (int i = 0; i < core_registers->childCount(); ++i)
core_registers->child(i)->setText(
1, QString("0x%1").arg(Core::CPU().GetReg(i), 8, 16, QLatin1Char('0')));
UpdateCPSRValues();
}
void RegistersWidget::OnDebugModeLeft() {}
void RegistersWidget::OnEmulationStarting(EmuThread* emu_thread) {
setEnabled(true);
}
void RegistersWidget::OnEmulationStopping() {
// Reset widget text
for (int i = 0; i < core_registers->childCount(); ++i)
core_registers->child(i)->setText(1, QString(""));
for (int i = 0; i < vfp_registers->childCount(); ++i)
vfp_registers->child(i)->setText(1, QString(""));
for (int i = 0; i < cpsr->childCount(); ++i)
cpsr->child(i)->setText(1, QString(""));
cpsr->setText(1, QString(""));
// FPSCR
for (int i = 0; i < vfp_system_registers->child(0)->childCount(); ++i)
vfp_system_registers->child(0)->child(i)->setText(1, QString(""));
// FPEXC
for (int i = 0; i < vfp_system_registers->child(1)->childCount(); ++i)
vfp_system_registers->child(1)->child(i)->setText(1, QString(""));
vfp_system_registers->child(0)->setText(1, QString(""));
vfp_system_registers->child(1)->setText(1, QString(""));
vfp_system_registers->child(2)->setText(1, QString(""));
vfp_system_registers->child(3)->setText(1, QString(""));
setEnabled(false);
}
void RegistersWidget::CreateCPSRChildren() {
cpsr->addChild(new QTreeWidgetItem(QStringList("M")));
cpsr->addChild(new QTreeWidgetItem(QStringList("T")));
cpsr->addChild(new QTreeWidgetItem(QStringList("F")));
cpsr->addChild(new QTreeWidgetItem(QStringList("I")));
cpsr->addChild(new QTreeWidgetItem(QStringList("A")));
cpsr->addChild(new QTreeWidgetItem(QStringList("E")));
cpsr->addChild(new QTreeWidgetItem(QStringList("IT")));
cpsr->addChild(new QTreeWidgetItem(QStringList("GE")));
cpsr->addChild(new QTreeWidgetItem(QStringList("DNM")));
cpsr->addChild(new QTreeWidgetItem(QStringList("J")));
cpsr->addChild(new QTreeWidgetItem(QStringList("Q")));
cpsr->addChild(new QTreeWidgetItem(QStringList("V")));
cpsr->addChild(new QTreeWidgetItem(QStringList("C")));
cpsr->addChild(new QTreeWidgetItem(QStringList("Z")));
cpsr->addChild(new QTreeWidgetItem(QStringList("N")));
}
void RegistersWidget::UpdateCPSRValues() {
const u32 cpsr_val = Core::CPU().GetCPSR();
cpsr->setText(1, QString("0x%1").arg(cpsr_val, 8, 16, QLatin1Char('0')));
cpsr->child(0)->setText(
1, QString("b%1").arg(cpsr_val & 0x1F, 5, 2, QLatin1Char('0'))); // M - Mode
cpsr->child(1)->setText(1, QString::number((cpsr_val >> 5) & 1)); // T - State
cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1)); // F - FIQ disable
cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1)); // I - IRQ disable
cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1)); // A - Imprecise abort
cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianness
cpsr->child(6)->setText(1,
QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM)
cpsr->child(7)->setText(1,
QString::number((cpsr_val >> 16) & 0xF)); // GE - Greater-than-or-Equal
cpsr->child(8)->setText(1, QString::number((cpsr_val >> 20) & 0xF)); // DNM - Do not modify
cpsr->child(9)->setText(1, QString::number((cpsr_val >> 24) & 1)); // J - Jazelle
cpsr->child(10)->setText(1, QString::number((cpsr_val >> 27) & 1)); // Q - Saturation
cpsr->child(11)->setText(1, QString::number((cpsr_val >> 28) & 1)); // V - Overflow
cpsr->child(12)->setText(1, QString::number((cpsr_val >> 29) & 1)); // C - Carry/Borrow/Extend
cpsr->child(13)->setText(1, QString::number((cpsr_val >> 30) & 1)); // Z - Zero
cpsr->child(14)->setText(1, QString::number((cpsr_val >> 31) & 1)); // N - Negative/Less than
}
void RegistersWidget::CreateVFPSystemRegisterChildren() {
QTreeWidgetItem* const fpscr = new QTreeWidgetItem(QStringList("FPSCR"));
fpscr->addChild(new QTreeWidgetItem(QStringList("IOC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("DZC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("OFC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("UFC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IXC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IDC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IOE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("DZE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("OFE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("UFE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IXE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IDE")));
fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Vector Length"))));
fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Vector Stride"))));
fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Rounding Mode"))));
fpscr->addChild(new QTreeWidgetItem(QStringList("FZ")));
fpscr->addChild(new QTreeWidgetItem(QStringList("DN")));
fpscr->addChild(new QTreeWidgetItem(QStringList("V")));
fpscr->addChild(new QTreeWidgetItem(QStringList("C")));
fpscr->addChild(new QTreeWidgetItem(QStringList("Z")));
fpscr->addChild(new QTreeWidgetItem(QStringList("N")));
QTreeWidgetItem* const fpexc = new QTreeWidgetItem(QStringList("FPEXC"));
fpexc->addChild(new QTreeWidgetItem(QStringList("IOC")));
fpexc->addChild(new QTreeWidgetItem(QStringList("OFC")));
fpexc->addChild(new QTreeWidgetItem(QStringList("UFC")));
fpexc->addChild(new QTreeWidgetItem(QStringList("INV")));
fpexc->addChild(new QTreeWidgetItem(QStringList(tr("Vector Iteration Count"))));
fpexc->addChild(new QTreeWidgetItem(QStringList("FP2V")));
fpexc->addChild(new QTreeWidgetItem(QStringList("EN")));
fpexc->addChild(new QTreeWidgetItem(QStringList("EX")));
vfp_system_registers->addChild(fpscr);
vfp_system_registers->addChild(fpexc);
vfp_system_registers->addChild(new QTreeWidgetItem(QStringList("FPINST")));
vfp_system_registers->addChild(new QTreeWidgetItem(QStringList("FPINST2")));
}
void RegistersWidget::UpdateVFPSystemRegisterValues() {
UNIMPLEMENTED();
}

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QDockWidget>
#include "ui_registers.h"
class QTreeWidget;
class QTreeWidgetItem;
class EmuThread;
class RegistersWidget : public QDockWidget {
Q_OBJECT
public:
explicit RegistersWidget(QWidget* parent = nullptr);
public slots:
void OnDebugModeEntered();
void OnDebugModeLeft();
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private:
void CreateCPSRChildren();
void UpdateCPSRValues();
void CreateVFPSystemRegisterChildren();
void UpdateVFPSystemRegisterValues();
Ui::ARMRegisters cpu_regs_ui;
QTreeWidget* tree;
QTreeWidgetItem* core_registers;
QTreeWidgetItem* vfp_registers;
QTreeWidgetItem* vfp_system_registers;
QTreeWidgetItem* cpsr;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ARMRegisters</class>
<widget class="QDockWidget" name="ARMRegisters">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>ARM Registers</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTreeWidget" name="treeWidget">
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<column>
<property name="text">
<string>Register</string>
</property>
</column>
<column>
<property name="text">
<string>Value</string>
</property>
</column>
</widget>
</item>
</layout>
</widget>
</widget>
<resources/>
<connections/>
</ui>

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/debugger/wait_tree.h"
#include "citra_qt/util/util.h"
#include "core/hle/kernel/condition_variable.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
#include "core/hle/kernel/wait_object.h"
WaitTreeItem::~WaitTreeItem() {}
QColor WaitTreeItem::GetColor() const {
return QColor(Qt::GlobalColor::black);
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeItem::GetChildren() const {
return {};
}
void WaitTreeItem::Expand() {
if (IsExpandable() && !expanded) {
children = GetChildren();
for (std::size_t i = 0; i < children.size(); ++i) {
children[i]->parent = this;
children[i]->row = i;
}
expanded = true;
}
}
WaitTreeItem* WaitTreeItem::Parent() const {
return parent;
}
const std::vector<std::unique_ptr<WaitTreeItem>>& WaitTreeItem::Children() const {
return children;
}
bool WaitTreeItem::IsExpandable() const {
return false;
}
std::size_t WaitTreeItem::Row() const {
return row;
}
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
const auto& threads = Kernel::GetThreadList();
std::vector<std::unique_ptr<WaitTreeThread>> item_list;
item_list.reserve(threads.size());
for (std::size_t i = 0; i < threads.size(); ++i) {
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
item_list.back()->row = i;
}
return item_list;
}
WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
QString WaitTreeText::GetText() const {
return text;
}
WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
bool WaitTreeExpandableItem::IsExpandable() const {
return true;
}
QString WaitTreeWaitObject::GetText() const {
return tr("[%1]%2 %3")
.arg(object.GetObjectId())
.arg(QString::fromStdString(object.GetTypeName()),
QString::fromStdString(object.GetName()));
}
std::unique_ptr<WaitTreeWaitObject> WaitTreeWaitObject::make(const Kernel::WaitObject& object) {
switch (object.GetHandleType()) {
case Kernel::HandleType::Event:
return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::Event&>(object));
case Kernel::HandleType::Mutex:
return std::make_unique<WaitTreeMutex>(static_cast<const Kernel::Mutex&>(object));
case Kernel::HandleType::ConditionVariable:
return std::make_unique<WaitTreeConditionVariable>(
static_cast<const Kernel::ConditionVariable&>(object));
case Kernel::HandleType::Timer:
return std::make_unique<WaitTreeTimer>(static_cast<const Kernel::Timer&>(object));
case Kernel::HandleType::Thread:
return std::make_unique<WaitTreeThread>(static_cast<const Kernel::Thread&>(object));
default:
return std::make_unique<WaitTreeWaitObject>(object);
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
const auto& threads = object.GetWaitingThreads();
if (threads.empty()) {
list.push_back(std::make_unique<WaitTreeText>(tr("waited by no thread")));
} else {
list.push_back(std::make_unique<WaitTreeThreadList>(threads));
}
return list;
}
QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
switch (reset_type) {
case Kernel::ResetType::OneShot:
return tr("one shot");
case Kernel::ResetType::Sticky:
return tr("sticky");
case Kernel::ResetType::Pulse:
return tr("pulse");
}
}
WaitTreeObjectList::WaitTreeObjectList(
const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
: object_list(list), wait_all(w_all) {}
QString WaitTreeObjectList::GetText() const {
if (wait_all)
return tr("waiting for all objects");
return tr("waiting for one of the following objects");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(object_list.size());
std::transform(object_list.begin(), object_list.end(), list.begin(),
[](const auto& t) { return WaitTreeWaitObject::make(*t); });
return list;
}
WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
QString WaitTreeThread::GetText() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
QString status;
switch (thread.status) {
case THREADSTATUS_RUNNING:
status = tr("running");
break;
case THREADSTATUS_READY:
status = tr("ready");
break;
case THREADSTATUS_WAIT_ARB:
status = tr("waiting for address 0x%1").arg(thread.wait_address, 8, 16, QLatin1Char('0'));
break;
case THREADSTATUS_WAIT_SLEEP:
status = tr("sleeping");
break;
case THREADSTATUS_WAIT_SYNCH_ALL:
case THREADSTATUS_WAIT_SYNCH_ANY:
status = tr("waiting for objects");
break;
case THREADSTATUS_DORMANT:
status = tr("dormant");
break;
case THREADSTATUS_DEAD:
status = tr("dead");
break;
}
QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
.arg(thread.context.pc, 8, 16, QLatin1Char('0'))
.arg(thread.context.cpu_registers[31], 8, 16, QLatin1Char('0'));
return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") ";
}
QColor WaitTreeThread::GetColor() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
switch (thread.status) {
case THREADSTATUS_RUNNING:
return QColor(Qt::GlobalColor::darkGreen);
case THREADSTATUS_READY:
return QColor(Qt::GlobalColor::darkBlue);
case THREADSTATUS_WAIT_ARB:
return QColor(Qt::GlobalColor::darkRed);
case THREADSTATUS_WAIT_SLEEP:
return QColor(Qt::GlobalColor::darkYellow);
case THREADSTATUS_WAIT_SYNCH_ALL:
case THREADSTATUS_WAIT_SYNCH_ANY:
return QColor(Qt::GlobalColor::red);
case THREADSTATUS_DORMANT:
return QColor(Qt::GlobalColor::darkCyan);
case THREADSTATUS_DEAD:
return QColor(Qt::GlobalColor::gray);
default:
return WaitTreeItem::GetColor();
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& thread = static_cast<const Kernel::Thread&>(object);
QString processor;
switch (thread.processor_id) {
case ThreadProcessorId::THREADPROCESSORID_DEFAULT:
processor = tr("default");
break;
case ThreadProcessorId::THREADPROCESSORID_0:
case ThreadProcessorId::THREADPROCESSORID_1:
case ThreadProcessorId::THREADPROCESSORID_2:
case ThreadProcessorId::THREADPROCESSORID_3:
processor = tr("core %1").arg(thread.processor_id);
break;
default:
processor = tr("Unknown processor %1").arg(thread.processor_id);
break;
}
list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
.arg(thread.current_priority)
.arg(thread.nominal_priority)));
list.push_back(std::make_unique<WaitTreeText>(
tr("last running ticks = %1").arg(thread.last_running_ticks)));
if (thread.held_mutexes.empty()) {
list.push_back(std::make_unique<WaitTreeText>(tr("not holding mutex")));
} else {
list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
}
if (thread.status == THREADSTATUS_WAIT_SYNCH_ANY ||
thread.status == THREADSTATUS_WAIT_SYNCH_ALL) {
list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
thread.IsSleepingOnWaitAll()));
}
return list;
}
WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
list.push_back(std::make_unique<WaitTreeText>(
tr("reset type = %1")
.arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).reset_type))));
return list;
}
WaitTreeMutex::WaitTreeMutex(const Kernel::Mutex& object) : WaitTreeWaitObject(object) {}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutex::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& mutex = static_cast<const Kernel::Mutex&>(object);
if (mutex.GetHasWaiters()) {
list.push_back(std::make_unique<WaitTreeText>(tr("locked by thread:")));
list.push_back(std::make_unique<WaitTreeThread>(*mutex.GetHoldingThread()));
} else {
list.push_back(std::make_unique<WaitTreeText>(tr("free")));
}
return list;
}
WaitTreeConditionVariable::WaitTreeConditionVariable(const Kernel::ConditionVariable& object)
: WaitTreeWaitObject(object) {}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeConditionVariable::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& condition_variable = static_cast<const Kernel::ConditionVariable&>(object);
list.push_back(std::make_unique<WaitTreeText>(
tr("available count = %1").arg(condition_variable.GetAvailableCount())));
return list;
}
WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& timer = static_cast<const Kernel::Timer&>(object);
list.push_back(std::make_unique<WaitTreeText>(
tr("reset type = %1").arg(GetResetTypeQString(timer.reset_type))));
list.push_back(
std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.initial_delay)));
list.push_back(
std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.interval_delay)));
return list;
}
WaitTreeMutexList::WaitTreeMutexList(
const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& list)
: mutex_list(list) {}
QString WaitTreeMutexList::GetText() const {
return tr("holding mutexes");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(mutex_list.size());
std::transform(mutex_list.begin(), mutex_list.end(), list.begin(),
[](const auto& t) { return std::make_unique<WaitTreeMutex>(*t); });
return list;
}
WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
: thread_list(list) {}
QString WaitTreeThreadList::GetText() const {
return tr("waited by thread");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(thread_list.size());
std::transform(thread_list.begin(), thread_list.end(), list.begin(),
[](const auto& t) { return std::make_unique<WaitTreeThread>(*t); });
return list;
}
WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
if (!hasIndex(row, column, parent))
return {};
if (parent.isValid()) {
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return createIndex(row, column, parent_item->Children()[row].get());
}
return createIndex(row, column, thread_items[row].get());
}
QModelIndex WaitTreeModel::parent(const QModelIndex& index) const {
if (!index.isValid())
return {};
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(index.internalPointer())->Parent();
if (!parent_item) {
return QModelIndex();
}
return createIndex(static_cast<int>(parent_item->Row()), 0, parent_item);
}
int WaitTreeModel::rowCount(const QModelIndex& parent) const {
if (!parent.isValid())
return static_cast<int>(thread_items.size());
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return static_cast<int>(parent_item->Children().size());
}
int WaitTreeModel::columnCount(const QModelIndex&) const {
return 1;
}
QVariant WaitTreeModel::data(const QModelIndex& index, int role) const {
if (!index.isValid())
return {};
switch (role) {
case Qt::DisplayRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetText();
case Qt::ForegroundRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetColor();
default:
return {};
}
}
void WaitTreeModel::ClearItems() {
thread_items.clear();
}
void WaitTreeModel::InitItems() {
thread_items = WaitTreeItem::MakeThreadItemList();
}
WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), parent) {
setObjectName("WaitTreeWidget");
view = new QTreeView(this);
view->setHeaderHidden(true);
setWidget(view);
setEnabled(false);
}
void WaitTreeWidget::OnDebugModeEntered() {
if (!Core::System::GetInstance().IsPoweredOn())
return;
model->InitItems();
view->setModel(model);
setEnabled(true);
}
void WaitTreeWidget::OnDebugModeLeft() {
setEnabled(false);
view->setModel(nullptr);
model->ClearItems();
}
void WaitTreeWidget::OnEmulationStarting(EmuThread* emu_thread) {
model = new WaitTreeModel(this);
view->setModel(model);
setEnabled(false);
}
void WaitTreeWidget::OnEmulationStopping() {
view->setModel(nullptr);
delete model;
setEnabled(false);
}

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QAbstractItemModel>
#include <QDockWidget>
#include <QTreeView>
#include <boost/container/flat_set.hpp>
#include "core/core.h"
#include "core/hle/kernel/kernel.h"
class EmuThread;
namespace Kernel {
class WaitObject;
class Event;
class Mutex;
class ConditionVariable;
class Thread;
class Timer;
}
class WaitTreeThread;
class WaitTreeItem : public QObject {
Q_OBJECT
public:
virtual bool IsExpandable() const;
virtual std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const;
virtual QString GetText() const = 0;
virtual QColor GetColor() const;
virtual ~WaitTreeItem();
void Expand();
WaitTreeItem* Parent() const;
const std::vector<std::unique_ptr<WaitTreeItem>>& Children() const;
std::size_t Row() const;
static std::vector<std::unique_ptr<WaitTreeThread>> MakeThreadItemList();
private:
std::size_t row;
bool expanded = false;
WaitTreeItem* parent = nullptr;
std::vector<std::unique_ptr<WaitTreeItem>> children;
};
class WaitTreeText : public WaitTreeItem {
Q_OBJECT
public:
explicit WaitTreeText(const QString& text);
QString GetText() const override;
private:
QString text;
};
class WaitTreeExpandableItem : public WaitTreeItem {
Q_OBJECT
public:
bool IsExpandable() const override;
};
class WaitTreeWaitObject : public WaitTreeExpandableItem {
Q_OBJECT
public:
explicit WaitTreeWaitObject(const Kernel::WaitObject& object);
static std::unique_ptr<WaitTreeWaitObject> make(const Kernel::WaitObject& object);
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
protected:
const Kernel::WaitObject& object;
static QString GetResetTypeQString(Kernel::ResetType reset_type);
};
class WaitTreeObjectList : public WaitTreeExpandableItem {
Q_OBJECT
public:
WaitTreeObjectList(const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list,
bool wait_all);
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
private:
const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& object_list;
bool wait_all;
};
class WaitTreeThread : public WaitTreeWaitObject {
Q_OBJECT
public:
explicit WaitTreeThread(const Kernel::Thread& thread);
QString GetText() const override;
QColor GetColor() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
class WaitTreeEvent : public WaitTreeWaitObject {
Q_OBJECT
public:
explicit WaitTreeEvent(const Kernel::Event& object);
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
class WaitTreeMutex : public WaitTreeWaitObject {
Q_OBJECT
public:
explicit WaitTreeMutex(const Kernel::Mutex& object);
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
class WaitTreeConditionVariable : public WaitTreeWaitObject {
Q_OBJECT
public:
explicit WaitTreeConditionVariable(const Kernel::ConditionVariable& object);
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
class WaitTreeTimer : public WaitTreeWaitObject {
Q_OBJECT
public:
explicit WaitTreeTimer(const Kernel::Timer& object);
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
class WaitTreeMutexList : public WaitTreeExpandableItem {
Q_OBJECT
public:
explicit WaitTreeMutexList(
const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& list);
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
private:
const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& mutex_list;
};
class WaitTreeThreadList : public WaitTreeExpandableItem {
Q_OBJECT
public:
explicit WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list);
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
private:
const std::vector<Kernel::SharedPtr<Kernel::Thread>>& thread_list;
};
class WaitTreeModel : public QAbstractItemModel {
Q_OBJECT
public:
explicit WaitTreeModel(QObject* parent = nullptr);
QVariant data(const QModelIndex& index, int role) const override;
QModelIndex index(int row, int column, const QModelIndex& parent) const override;
QModelIndex parent(const QModelIndex& index) const override;
int rowCount(const QModelIndex& parent) const override;
int columnCount(const QModelIndex& parent) const override;
void ClearItems();
void InitItems();
private:
std::vector<std::unique_ptr<WaitTreeThread>> thread_items;
};
class WaitTreeWidget : public QDockWidget {
Q_OBJECT
public:
explicit WaitTreeWidget(QWidget* parent = nullptr);
public slots:
void OnDebugModeEntered();
void OnDebugModeLeft();
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private:
QTreeView* view;
WaitTreeModel* model;
};

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QApplication>
#include <QFileInfo>
#include <QHeaderView>
#include <QKeyEvent>
#include <QMenu>
#include <QThreadPool>
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/loader/loader.h"
#include "game_list.h"
#include "game_list_p.h"
#include "ui_settings.h"
GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) {
this->gamelist = gamelist;
edit_filter_text_old = "";
}
// EventFilter in order to process systemkeys while editing the searchfield
bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
// If it isn't a KeyRelease event then continue with standard event processing
if (event->type() != QEvent::KeyRelease)
return QObject::eventFilter(obj, event);
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
int rowCount = gamelist->tree_view->model()->rowCount();
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
// If the searchfield's text hasn't changed special function keys get checked
// If no function key changes the searchfield's text the filter doesn't need to get reloaded
if (edit_filter_text == edit_filter_text_old) {
switch (keyEvent->key()) {
// Escape: Resets the searchfield
case Qt::Key_Escape: {
if (edit_filter_text_old.isEmpty()) {
return QObject::eventFilter(obj, event);
} else {
gamelist->search_field->edit_filter->clear();
edit_filter_text = "";
}
break;
}
// Return and Enter
// If the enter key gets pressed first checks how many and which entry is visible
// If there is only one result launch this game
case Qt::Key_Return:
case Qt::Key_Enter: {
QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
QModelIndex root_index = item_model->invisibleRootItem()->index();
QStandardItem* child_file;
QString file_path;
int resultCount = 0;
for (int i = 0; i < rowCount; ++i) {
if (!gamelist->tree_view->isRowHidden(i, root_index)) {
++resultCount;
child_file = gamelist->item_model->item(i, 0);
file_path = child_file->data(GameListItemPath::FullPathRole).toString();
}
}
if (resultCount == 1) {
// To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a diffrent game after closing one
gamelist->search_field->edit_filter->setText("");
edit_filter_text = "";
emit gamelist->GameChosen(file_path);
} else {
return QObject::eventFilter(obj, event);
}
break;
}
default:
return QObject::eventFilter(obj, event);
}
}
edit_filter_text_old = edit_filter_text;
return QObject::eventFilter(obj, event);
}
void GameList::SearchField::setFilterResult(int visible, int total) {
QString result_of_text = tr("of");
QString result_text;
if (total == 1) {
result_text = tr("result");
} else {
result_text = tr("results");
}
label_filter_result->setText(
QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
}
void GameList::SearchField::clear() {
edit_filter->setText("");
}
void GameList::SearchField::setFocus() {
if (edit_filter->isVisible()) {
edit_filter->setFocus();
}
}
GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
layout_filter = new QHBoxLayout;
layout_filter->setMargin(8);
label_filter = new QLabel;
label_filter->setText(tr("Filter:"));
edit_filter = new QLineEdit;
edit_filter->setText("");
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
edit_filter->installEventFilter(keyReleaseEater);
edit_filter->setClearButtonEnabled(true);
connect(edit_filter, SIGNAL(textChanged(const QString&)), parent,
SLOT(onTextChanged(const QString&)));
label_filter_result = new QLabel;
button_filter_close = new QToolButton(this);
button_filter_close->setText("X");
button_filter_close->setCursor(Qt::ArrowCursor);
button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: "
"#000000; font-weight: bold; background: #F0F0F0; }"
"QToolButton:hover{ border: none; padding: 0px; color: "
"#EEEEEE; font-weight: bold; background: #E81123}");
connect(button_filter_close, SIGNAL(clicked()), parent, SLOT(onFilterCloseClicked()));
layout_filter->setSpacing(10);
layout_filter->addWidget(label_filter);
layout_filter->addWidget(edit_filter);
layout_filter->addWidget(label_filter_result);
layout_filter->addWidget(button_filter_close);
setLayout(layout_filter);
}
/**
* Checks if all words separated by spaces are contained in another string
* This offers a word order insensitive search function
*
* @param String that gets checked if it contains all words of the userinput string
* @param String containing all words getting checked
* @return true if the haystack contains all words of userinput
*/
bool GameList::containsAllWords(QString haystack, QString userinput) {
QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
[haystack](QString s) { return haystack.contains(s); });
}
// Event in order to filter the gamelist after editing the searchfield
void GameList::onTextChanged(const QString& newText) {
int rowCount = tree_view->model()->rowCount();
QString edit_filter_text = newText.toLower();
QModelIndex root_index = item_model->invisibleRootItem()->index();
// If the searchfield is empty every item is visible
// Otherwise the filter gets applied
if (edit_filter_text.isEmpty()) {
for (int i = 0; i < rowCount; ++i) {
tree_view->setRowHidden(i, root_index, false);
}
search_field->setFilterResult(rowCount, rowCount);
} else {
QStandardItem* child_file;
QString file_path, file_name, file_title, file_programmid;
int result_count = 0;
for (int i = 0; i < rowCount; ++i) {
child_file = item_model->item(i, 0);
file_path = child_file->data(GameListItemPath::FullPathRole).toString().toLower();
file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
file_title = child_file->data(GameListItemPath::TitleRole).toString().toLower();
file_programmid =
child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
// Only items which filename in combination with its title contains all words
// that are in the searchfiel will be visible in the gamelist
// The search is case insensitive because of toLower()
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
// multiple conversions of edit_filter_text for each game in the gamelist
if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
tree_view->setRowHidden(i, root_index, false);
++result_count;
} else {
tree_view->setRowHidden(i, root_index, true);
}
search_field->setFilterResult(result_count, rowCount);
}
}
}
void GameList::onFilterCloseClicked() {
main_window->filterBarSetChecked(false);
}
GameList::GameList(GMainWindow* parent) : QWidget{parent} {
watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
this->main_window = parent;
layout = new QVBoxLayout;
tree_view = new QTreeView;
search_field = new SearchField(this);
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
tree_view->setAlternatingRowColors(true);
tree_view->setSelectionMode(QHeaderView::SingleSelection);
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
layout->addWidget(tree_view);
layout->addWidget(search_field);
setLayout(layout);
}
GameList::~GameList() {
emit ShouldCancelWorker();
}
void GameList::setFilterFocus() {
if (tree_view->model()->rowCount() > 0) {
search_field->setFocus();
}
}
void GameList::setFilterVisible(bool visibility) {
search_field->setVisible(visibility);
}
void GameList::clearFilter() {
search_field->clear();
}
void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items);
}
void GameList::ValidateEntry(const QModelIndex& item) {
// We don't care about the individual QStandardItem that was selected, but its row.
int row = item_model->itemFromIndex(item)->row();
QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
if (file_path.isEmpty())
return;
std::string std_file_path(file_path.toStdString());
if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
return;
// Users usually want to run a diffrent game after closing one
search_field->clear();
emit GameChosen(file_path);
}
void GameList::DonePopulating(QStringList watch_list) {
// Clear out the old directories to watch for changes and add the new ones
auto watch_dirs = watcher->directories();
if (!watch_dirs.isEmpty()) {
watcher->removePaths(watch_dirs);
}
// Workaround: Add the watch paths in chunks to allow the gui to refresh
// This prevents the UI from stalling when a large number of watch paths are added
// Also artificially caps the watcher to a certain number of directories
constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
constexpr int SLICE_SIZE = 25;
int len = std::min(watch_list.length(), LIMIT_WATCH_DIRECTORIES);
for (int i = 0; i < len; i += SLICE_SIZE) {
watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE));
QCoreApplication::processEvents();
}
tree_view->setEnabled(true);
int rowCount = tree_view->model()->rowCount();
search_field->setFilterResult(rowCount, rowCount);
if (rowCount > 0) {
search_field->setFocus();
}
}
void GameList::PopupContextMenu(const QPoint& menu_location) {
QModelIndex item = tree_view->indexAt(menu_location);
if (!item.isValid())
return;
int row = item_model->itemFromIndex(item)->row();
QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
QMenu context_menu;
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
open_save_location->setEnabled(program_id != 0);
connect(open_save_location, &QAction::triggered,
[&]() { emit OpenSaveFolderRequested(program_id); });
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
search_field->setFilterResult(0, 0);
return;
}
tree_view->setEnabled(false);
// Delete any rows that might already exist if we're repopulating
item_model->removeRows(0, item_model->rowCount());
emit ShouldCancelWorker();
GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
Qt::QueuedConnection);
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
// without delay.
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
Qt::DirectConnection);
QThreadPool::globalInstance()->start(worker);
current_worker = std::move(worker);
}
void GameList::SaveInterfaceLayout() {
UISettings::values.gamelist_header_state = tree_view->header()->saveState();
}
void GameList::LoadInterfaceLayout() {
auto header = tree_view->header();
if (!header->restoreState(UISettings::values.gamelist_header_state)) {
// We are using the name column to display icons and titles
// so make it as large as possible as default.
header->resizeSection(COLUMN_NAME, header->width());
}
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
}
const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "axf",
"cci", "cxi", "app"};
static bool HasSupportedFileExtension(const std::string& file_name) {
QFileInfo file = QFileInfo(file_name.c_str());
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
}
void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
search_field->clear();
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
return false; // Breaks the callback loop.
bool is_dir = FileUtil::IsDirectory(physical_name);
if (!is_dir && HasSupportedFileExtension(physical_name)) {
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
if (!loader)
return true;
std::vector<u8> smdh;
loader->ReadIcon(smdh);
u64 program_id = 0;
loader->ReadProgramId(program_id);
emit EntryReady({
new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),
});
} else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name));
AddFstEntriesToGameList(physical_name, recursion - 1);
}
return true;
};
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
}
void GameListWorker::run() {
stop_processing = false;
watch_list.append(dir_path);
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
emit Finished(watch_list);
}
void GameListWorker::Cancel() {
this->disconnect();
stop_processing = true;
}

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QFileSystemWatcher>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QModelIndex>
#include <QSettings>
#include <QStandardItem>
#include <QStandardItemModel>
#include <QString>
#include <QToolButton>
#include <QTreeView>
#include <QVBoxLayout>
#include <QWidget>
#include "main.h"
class GameListWorker;
class GameList : public QWidget {
Q_OBJECT
public:
enum {
COLUMN_NAME,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_COUNT, // Number of columns
};
class SearchField : public QWidget {
public:
void setFilterResult(int visible, int total);
void clear();
void setFocus();
explicit SearchField(GameList* parent = nullptr);
private:
class KeyReleaseEater : public QObject {
public:
explicit KeyReleaseEater(GameList* gamelist);
private:
GameList* gamelist = nullptr;
QString edit_filter_text_old;
protected:
bool eventFilter(QObject* obj, QEvent* event);
};
QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr;
QLabel* label_filter = nullptr;
QLineEdit* edit_filter = nullptr;
QLabel* label_filter_result = nullptr;
QToolButton* button_filter_close = nullptr;
};
explicit GameList(GMainWindow* parent = nullptr);
~GameList() override;
void clearFilter();
void setFilterFocus();
void setFilterVisible(bool visibility);
void PopulateAsync(const QString& dir_path, bool deep_scan);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
static const QStringList supported_file_extensions;
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenSaveFolderRequested(u64 program_id);
private slots:
void onTextChanged(const QString& newText);
void onFilterCloseClicked();
private:
void AddEntry(const QList<QStandardItem*>& entry_items);
void ValidateEntry(const QModelIndex& item);
void DonePopulating(QStringList watch_list);
void PopupContextMenu(const QPoint& menu_location);
void RefreshGameDirectory();
bool containsAllWords(QString haystack, QString userinput);
SearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
};

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <QImage>
#include <QRunnable>
#include <QStandardItem>
#include <QString>
#include "citra_qt/util/util.h"
#include "common/string_util.h"
/**
* Gets the default icon (for games without valid SMDH)
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
* @return QPixmap default icon
*/
static QPixmap GetDefaultIcon(bool large) {
int size = large ? 48 : 24;
QPixmap icon(size, size);
icon.fill(Qt::transparent);
return icon;
}
class GameListItem : public QStandardItem {
public:
GameListItem() : QStandardItem() {}
GameListItem(const QString& string) : QStandardItem(string) {}
virtual ~GameListItem() override {}
};
/**
* A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation
* of just the filename (with no extension) will be displayed to the user.
* If this class receives valid SMDH data, it will also display game icons and titles.
*/
class GameListItemPath : public GameListItem {
public:
static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2;
static const int ProgramIdRole = Qt::UserRole + 3;
GameListItemPath() : GameListItem() {}
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id)
: GameListItem() {
setData(game_path, FullPathRole);
setData(qulonglong(program_id), ProgramIdRole);
}
QVariant data(int role) const override {
if (role == Qt::DisplayRole) {
std::string filename;
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
nullptr);
QString title = data(TitleRole).toString();
return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title);
} else {
return GameListItem::data(role);
}
}
};
/**
* A specialization of GameListItem for size values.
* This class ensures that for every numerical size value it holds (in bytes), a correct
* human-readable string representation will be displayed to the user.
*/
class GameListItemSize : public GameListItem {
public:
static const int SizeRole = Qt::UserRole + 1;
GameListItemSize() : GameListItem() {}
GameListItemSize(const qulonglong size_bytes) : GameListItem() {
setData(size_bytes, SizeRole);
}
void setData(const QVariant& value, int role) override {
// By specializing setData for SizeRole, we can ensure that the numerical and string
// representations of the data are always accurate and in the correct format.
if (role == SizeRole) {
qulonglong size_bytes = value.toULongLong();
GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
GameListItem::setData(value, SizeRole);
} else {
GameListItem::setData(value, role);
}
}
/**
* This operator is, in practice, only used by the TreeView sorting systems.
* Override it so that it will correctly sort by numerical value instead of by string
* representation.
*/
bool operator<(const QStandardItem& other) const override {
return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
}
};
/**
* Asynchronous worker object for populating the game list.
* Communicates with other threads through Qt's signal/slot system.
*/
class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
GameListWorker(QString dir_path, bool deep_scan)
: QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {}
public slots:
/// Starts the processing of directory tree information.
void run() override;
/// Tells the worker that it should no longer continue processing. Thread-safe.
void Cancel();
signals:
/**
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
* to be added to the game list.
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
*/
void EntryReady(QList<QStandardItem*> entry_items);
/**
* After the worker has traversed the game directory looking for entries, this signal is emmited
* with a list of folders that should be watched for changes as well.
*/
void Finished(QStringList watch_list);
private:
QStringList watch_list;
QString dir_path;
bool deep_scan;
std::atomic_bool stop_processing;
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
};

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <map>
#include <QKeySequence>
#include <QShortcut>
#include <QtGlobal>
#include "citra_qt/hotkeys.h"
#include "citra_qt/ui_settings.h"
struct Hotkey {
Hotkey() : shortcut(nullptr), context(Qt::WindowShortcut) {}
QKeySequence keyseq;
QShortcut* shortcut;
Qt::ShortcutContext context;
};
typedef std::map<QString, Hotkey> HotkeyMap;
typedef std::map<QString, HotkeyMap> HotkeyGroupMap;
HotkeyGroupMap hotkey_groups;
void SaveHotkeys() {
UISettings::values.shortcuts.clear();
for (auto group : hotkey_groups) {
for (auto hotkey : group.second) {
UISettings::values.shortcuts.emplace_back(
UISettings::Shortcut(group.first + "/" + hotkey.first,
UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
hotkey.second.context)));
}
}
}
void LoadHotkeys() {
// Make sure NOT to use a reference here because it would become invalid once we call
// beginGroup()
for (auto shortcut : UISettings::values.shortcuts) {
QStringList cat = shortcut.first.split("/");
Q_ASSERT(cat.size() >= 2);
// RegisterHotkey assigns default keybindings, so use old values as default parameters
Hotkey& hk = hotkey_groups[cat[0]][cat[1]];
if (!shortcut.second.first.isEmpty()) {
hk.keyseq = QKeySequence::fromString(shortcut.second.first);
hk.context = (Qt::ShortcutContext)shortcut.second.second;
}
if (hk.shortcut)
hk.shortcut->setKey(hk.keyseq);
}
}
void RegisterHotkey(const QString& group, const QString& action, const QKeySequence& default_keyseq,
Qt::ShortcutContext default_context) {
if (hotkey_groups[group].find(action) == hotkey_groups[group].end()) {
hotkey_groups[group][action].keyseq = default_keyseq;
hotkey_groups[group][action].context = default_context;
}
}
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget) {
Hotkey& hk = hotkey_groups[group][action];
if (!hk.shortcut)
hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context);
return hk.shortcut;
}
GHotkeysDialog::GHotkeysDialog(QWidget* parent) : QWidget(parent) {
ui.setupUi(this);
for (auto group : hotkey_groups) {
QTreeWidgetItem* toplevel_item = new QTreeWidgetItem(QStringList(group.first));
for (auto hotkey : group.second) {
QStringList columns;
columns << hotkey.first << hotkey.second.keyseq.toString();
QTreeWidgetItem* item = new QTreeWidgetItem(columns);
toplevel_item->addChild(item);
}
ui.treeWidget->addTopLevelItem(toplevel_item);
}
// TODO: Make context configurable as well (hiding the column for now)
ui.treeWidget->setColumnCount(2);
ui.treeWidget->resizeColumnToContents(0);
ui.treeWidget->resizeColumnToContents(1);
}

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "ui_hotkeys.h"
class QDialog;
class QKeySequence;
class QSettings;
class QShortcut;
/**
* Register a hotkey.
*
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger")
* @param action Name of the action (e.g. "Start Emulation", "Load Image")
* @param default_keyseq Default key sequence to assign if the hotkey wasn't present in the settings
* file before
* @param default_context Default context to assign if the hotkey wasn't present in the settings
* file before
* @warning Both the group and action strings will be displayed in the hotkey settings dialog
*/
void RegisterHotkey(const QString& group, const QString& action,
const QKeySequence& default_keyseq = QKeySequence(),
Qt::ShortcutContext default_context = Qt::WindowShortcut);
/**
* Returns a QShortcut object whose activated() signal can be connected to other QObjects' slots.
*
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
* @param widget Parent widget of the returned QShortcut.
* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
* will be the same. Thus, you shouldn't rely on the caller really being the QShortcut's parent.
*/
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
/**
* Saves all registered hotkeys to the settings file.
*
* @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a
* settings group will be created to store the key sequence and the hotkey context.
*/
void SaveHotkeys();
/**
* Loads hotkeys from the settings file.
*
* @note Yet unregistered hotkeys which are present in the settings will automatically be
* registered.
*/
void LoadHotkeys();
class GHotkeysDialog : public QWidget {
Q_OBJECT
public:
explicit GHotkeysDialog(QWidget* parent = nullptr);
private:
Ui::hotkeys ui;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>hotkeys</class>
<widget class="QWidget" name="hotkeys">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>363</width>
<height>388</height>
</rect>
</property>
<property name="windowTitle">
<string>Hotkey Settings</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTreeWidget" name="treeWidget">
<property name="selectionBehavior">
<enum>QAbstractItemView::SelectItems</enum>
</property>
<property name="headerHidden">
<bool>false</bool>
</property>
<column>
<property name="text">
<string>Action</string>
</property>
</column>
<column>
<property name="text">
<string>Hotkey</string>
</property>
</column>
<column>
<property name="text">
<string>Context</string>
</property>
</column>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cinttypes>
#include <clocale>
#include <memory>
#include <thread>
#include <glad/glad.h>
#define QT_NO_OPENGL
#include <QDesktopWidget>
#include <QFileDialog>
#include <QMessageBox>
#include <QtGui>
#include <QtWidgets>
#include "citra_qt/bootmanager.h"
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_dialog.h"
#include "citra_qt/debugger/graphics/graphics.h"
#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
#include "citra_qt/debugger/graphics/graphics_surface.h"
#include "citra_qt/debugger/graphics/graphics_tracing.h"
#include "citra_qt/debugger/graphics/graphics_vertex_shader.h"
#include "citra_qt/debugger/profiler.h"
#include "citra_qt/debugger/registers.h"
#include "citra_qt/debugger/wait_tree.h"
#include "citra_qt/game_list.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/main.h"
#include "citra_qt/ui_settings.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
#include "common/microprofile.h"
#include "common/platform.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#ifdef QT_STATICPLUGIN
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#endif
/**
* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
* user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
*/
enum class CalloutFlag : uint32_t {
Telemetry = 0x1,
};
static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
if (UISettings::values.callout_flags & static_cast<uint32_t>(flag)) {
return;
}
UISettings::values.callout_flags |= static_cast<uint32_t>(flag);
QMessageBox msg;
msg.setText(message);
msg.setStandardButtons(QMessageBox::Ok);
msg.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
msg.setStyleSheet("QLabel{min-width: 900px;}");
msg.exec();
}
void GMainWindow::ShowCallouts() {
static const QString telemetry_message =
tr("To help improve Citra, the Citra Team collects anonymous usage data. No private or "
"personally identifying information is collected. This data helps us to understand how "
"people use Citra and prioritize our efforts. Furthermore, it helps us to more easily "
"identify emulation bugs and performance issues. This data includes:<ul><li>Information"
" about the version of Citra you are using</li><li>Performance data about the games you "
"play</li><li>Your configuration settings</li><li>Information about your computer "
"hardware</li><li>Emulation errors and crash information</li></ul>By default, this "
"feature is enabled. To disable this feature, click 'Emulation' from the menu and then "
"select 'Configure...'. Then, on the 'Web' tab, uncheck 'Share anonymous usage data with"
" the Citra team'. <br/><br/>By using this software, you agree to the above terms.<br/>"
"<br/><a href='https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/'>Learn "
"more</a>");
ShowCalloutMessage(telemetry_message, CalloutFlag::Telemetry);
}
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
Pica::g_debug_context = Pica::DebugContext::Construct();
setAcceptDrops(true);
ui.setupUi(this);
statusBar()->hide();
InitializeWidgets();
InitializeDebugWidgets();
InitializeRecentFileMenuActions();
InitializeHotkeys();
SetDefaultUIGeometry();
RestoreUIState();
ConnectMenuEvents();
ConnectWidgetEvents();
setWindowTitle(QString("Citra %1| %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
show();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
UpdateUITheme();
// Show one-time "callout" messages to the user
ShowCallouts();
QStringList args = QApplication::arguments();
if (args.length() >= 2) {
BootGame(args[1]);
}
}
GMainWindow::~GMainWindow() {
// will get automatically deleted otherwise
if (render_window->parent() == nullptr)
delete render_window;
Pica::g_debug_context.reset();
}
void GMainWindow::InitializeWidgets() {
render_window = new GRenderWindow(this, emu_thread.get());
render_window->hide();
game_list = new GameList(this);
ui.horizontalLayout->addWidget(game_list);
// Create status bar
message_label = new QLabel();
// Configured separately for left alignment
message_label->setVisible(false);
message_label->setFrameStyle(QFrame::NoFrame);
message_label->setContentsMargins(4, 0, 4, 0);
message_label->setAlignment(Qt::AlignLeft);
statusBar()->addPermanentWidget(message_label, 1);
emu_speed_label = new QLabel();
emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
"indicate emulation is running faster or slower than a 3DS."));
game_fps_label = new QLabel();
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
"This will vary from game to game and scene to scene."));
emu_frametime_label = new QLabel();
emu_frametime_label->setToolTip(
tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms."));
for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
statusBar()->addPermanentWidget(label, 0);
}
statusBar()->setVisible(true);
setStyleSheet("QStatusBar::item{border: none;}");
}
void GMainWindow::InitializeDebugWidgets() {
connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this,
&GMainWindow::OnCreateGraphicsSurfaceViewer);
QMenu* debug_menu = ui.menu_View_Debugging;
#if MICROPROFILE_ENABLED
microProfileDialog = new MicroProfileDialog(this);
microProfileDialog->hide();
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
registersWidget = new RegistersWidget(this);
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
registersWidget->hide();
debug_menu->addAction(registersWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, registersWidget,
&RegistersWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, registersWidget,
&RegistersWidget::OnEmulationStopping);
graphicsWidget = new GPUCommandStreamWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
graphicsWidget->hide();
debug_menu->addAction(graphicsWidget->toggleViewAction());
graphicsCommandsWidget = new GPUCommandListWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
graphicsCommandsWidget->hide();
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
graphicsVertexShaderWidget->hide();
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
graphicsTracingWidget->hide();
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget,
&GraphicsTracingWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget,
&GraphicsTracingWidget::OnEmulationStopping);
waitTreeWidget = new WaitTreeWidget(this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
&WaitTreeWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
&WaitTreeWidget::OnEmulationStopping);
}
void GMainWindow::InitializeRecentFileMenuActions() {
for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false);
connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
ui.menu_recent_files->addAction(actions_recent_files[i]);
}
UpdateRecentFiles();
}
void GMainWindow::InitializeHotkeys() {
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
SLOT(OnStartGame()));
connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
SLOT(OnSwapScreens()));
}
void GMainWindow::SetDefaultUIGeometry() {
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
const QRect screenRect = QApplication::desktop()->screenGeometry(this);
const int w = screenRect.width() * 2 / 3;
const int h = screenRect.height() / 2;
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
setGeometry(x, y, w, h);
}
void GMainWindow::RestoreUIState() {
restoreGeometry(UISettings::values.geometry);
restoreState(UISettings::values.state);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible);
#endif
game_list->LoadInterfaceLayout();
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
ToggleWindowMode();
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
}
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
SLOT(OnGameListOpenSaveFolder(u64)));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
}
void GMainWindow::ConnectMenuEvents() {
// File
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
// Emulation
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
// View
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
&GMainWindow::ToggleWindowMode);
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
&GMainWindow::OnDisplayTitleBars);
ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
}
void GMainWindow::OnDisplayTitleBars(bool show) {
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
if (show) {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(nullptr);
if (old != nullptr)
delete old;
}
} else {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(new QWidget());
if (old != nullptr)
delete old;
}
}
}
bool GMainWindow::LoadROM(const QString& filename) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
render_window->InitRenderTarget();
render_window->MakeCurrent();
if (!gladLoadGL()) {
QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"),
tr("Your GPU may not support OpenGL 3.3, or you do not "
"have the latest graphics driver."));
return false;
}
Core::System& system{Core::System::GetInstance()};
const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
if (result != Core::System::ResultStatus::Success) {
switch (result) {
case Core::System::ResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!",
filename.toStdString().c_str());
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
break;
case Core::System::ResultStatus::ErrorSystemMode:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("Could not determine the system mode."));
break;
case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: {
QMessageBox::critical(
this, tr("Error while loading ROM!"),
tr("The game that you are trying to load must be decrypted before being used with "
"Citra. A real 3DS is required.<br/><br/>"
"For more information on dumping and decrypting games, please see the following "
"wiki pages: <ul>"
"<li><a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>Dumping Game "
"Cartridges</a></li>"
"<li><a href='https://citra-emu.org/wiki/dumping-installed-titles/'>Dumping "
"Installed Titles</a></li>"
"</ul>"));
break;
}
case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
break;
case Core::System::ResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("An error occured in the video core."),
tr("Citra has encountered an error while running the video core, please see the "
"log for more details."
"For more information on accessing the log, please see the following page: "
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
"to "
"Upload the Log File</a>."
"Ensure that you have the latest graphics drivers for your GPU."));
break;
default:
QMessageBox::critical(
this, tr("Error while loading ROM!"),
tr("An unknown error occured. Please see the log for more details."));
break;
}
return false;
}
return true;
}
void GMainWindow::BootGame(const QString& filename) {
LOG_INFO(Frontend, "Citra starting...");
StoreRecentFile(filename); // Put the filename on top of the list
if (!LoadROM(filename))
return;
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(render_window);
emit EmulationStarting(emu_thread.get());
render_window->moveContext();
emu_thread->start();
connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
// Update the GUI
registersWidget->OnDebugModeEntered();
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();
}
status_bar_update_timer.start(2000);
render_window->show();
render_window->setFocus();
emulation_running = true;
OnStartGame();
}
void GMainWindow::ShutdownGame() {
emu_thread->RequestStop();
// Release emu threads from any breakpoints
// This belongs after RequestStop() and before wait() because if emulation stops on a GPU
// breakpoint after (or before) RequestStop() is called, the emulation would never be able
// to continue out to the main loop and terminate. Thus wait() would hang forever.
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
Pica::g_debug_context->ClearBreakpoints();
emit EmulationStopping();
// Wait for emulation thread to complete and delete it
emu_thread->wait();
emu_thread = nullptr;
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
// Update the GUI
ui.action_Start->setEnabled(false);
ui.action_Start->setText(tr("Start"));
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
render_window->hide();
game_list->show();
game_list->setFilterFocus();
// Disable status bar updates
status_bar_update_timer.stop();
message_label->setVisible(false);
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
emulation_running = false;
}
void GMainWindow::StoreRecentFile(const QString& filename) {
UISettings::values.recent_files.prepend(filename);
UISettings::values.recent_files.removeDuplicates();
while (UISettings::values.recent_files.size() > max_recent_files_item) {
UISettings::values.recent_files.removeLast();
}
UpdateRecentFiles();
}
void GMainWindow::UpdateRecentFiles() {
unsigned int num_recent_files =
std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
for (unsigned int i = 0; i < num_recent_files; i++) {
QString text = QString("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
actions_recent_files[i]->setVisible(true);
}
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
actions_recent_files[j]->setVisible(false);
}
// Grey out the recent files menu if the list is empty
if (num_recent_files == 0) {
ui.menu_recent_files->setEnabled(false);
} else {
ui.menu_recent_files->setEnabled(true);
}
}
void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
}
void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
UNIMPLEMENTED();
}
void GMainWindow::OnMenuLoadFile() {
QString extensions;
for (const auto& piece : game_list->supported_file_extensions)
extensions += "*." + piece + " ";
QString file_filter = tr("3DS Executable") + " (" + extensions + ")";
file_filter += ";;" + tr("All Files (*.*)");
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
UISettings::values.roms_path, file_filter);
if (!filename.isEmpty()) {
UISettings::values.roms_path = QFileInfo(filename).path();
BootGame(filename);
}
}
void GMainWindow::OnMenuSelectGameListRoot() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {
UISettings::values.gamedir = dir_path;
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
}
}
void GMainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);
QString filename = action->data().toString();
QFileInfo file_info(filename);
if (file_info.exists()) {
BootGame(filename);
} else {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"),
tr("File \"%1\" not found").arg(filename));
UISettings::values.recent_files.removeOne(filename);
UpdateRecentFiles();
}
}
void GMainWindow::OnStartGame() {
emu_thread->SetRunning(true);
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
qRegisterMetaType<std::string>("std::string");
connect(emu_thread.get(), SIGNAL(ErrorThrown(Core::System::ResultStatus, std::string)), this,
SLOT(OnCoreError(Core::System::ResultStatus, std::string)));
ui.action_Start->setEnabled(false);
ui.action_Start->setText(tr("Continue"));
ui.action_Pause->setEnabled(true);
ui.action_Stop->setEnabled(true);
}
void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
}
void GMainWindow::OnStopGame() {
ShutdownGame();
}
void GMainWindow::ToggleWindowMode() {
if (ui.action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setFocusPolicy(Qt::ClickFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->setFocus();
game_list->hide();
}
} else {
// Render in a separate window...
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setFocusPolicy(Qt::NoFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->RestoreGeometry();
game_list->show();
}
}
}
void GMainWindow::OnConfigure() {
ConfigureDialog configureDialog(this);
auto result = configureDialog.exec();
if (result == QDialog::Accepted) {
configureDialog.applyConfiguration();
UpdateUITheme();
config->Save();
}
}
void GMainWindow::OnToggleFilterBar() {
game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
if (ui.action_Show_Filter_Bar->isChecked()) {
game_list->setFilterFocus();
} else {
game_list->clearFilter();
}
}
void GMainWindow::OnSwapScreens() {
Settings::values.swap_screen = !Settings::values.swap_screen;
Settings::Apply();
}
void GMainWindow::OnCreateGraphicsSurfaceViewer() {
auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
// TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true);
graphicsSurfaceViewerWidget->show();
}
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr) {
status_bar_update_timer.stop();
return;
}
auto results = Core::System::GetInstance().GetAndResetPerfStats();
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
emu_speed_label->setVisible(true);
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
}
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
QMessageBox::StandardButton answer;
QString status_message;
const QString common_message =
tr("The game you are trying to load requires additional files from your 3DS to be dumped "
"before playing.<br/><br/>For more information on dumping these files, please see the "
"following wiki page: <a "
"href='https://citra-emu.org/wiki/"
"dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/'>Dumping System "
"Archives and the Shared Fonts from a 3DS Console</a>.<br/><br/>Would you like to quit "
"back to the game list? Continuing emulation may result in crashes, corrupted save "
"data, or other bugs.");
switch (result) {
case Core::System::ResultStatus::ErrorSystemFiles: {
QString message = "Citra was unable to locate a 3DS system archive";
if (!details.empty()) {
message.append(tr(": %1. ").arg(details.c_str()));
} else {
message.append(". ");
}
message.append(common_message);
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = "System Archive Missing";
break;
}
case Core::System::ResultStatus::ErrorSharedFont: {
QString message = tr("Citra was unable to locate the 3DS shared fonts. ");
message.append(common_message);
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = "Shared Font Missing";
break;
}
default:
answer = QMessageBox::question(
this, tr("Fatal Error"),
tr("Citra has encountered a fatal error, please see the log for more details. "
"For more information on accessing the log, please see the following page: "
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to "
"Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? "
"Continuing emulation may result in crashes, corrupted save data, or other bugs."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = "Fatal Error encountered";
break;
}
if (answer == QMessageBox::Yes) {
if (emu_thread) {
ShutdownGame();
}
} else {
// Only show the message if the game is still running.
if (emu_thread) {
message_label->setText(status_message);
message_label->setVisible(true);
}
}
}
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
return true;
QMessageBox::StandardButton answer =
QMessageBox::question(this, tr("Citra"), tr("Are you sure you want to close Citra?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}
void GMainWindow::closeEvent(QCloseEvent* event) {
if (!ConfirmClose()) {
event->ignore();
return;
}
UISettings::values.geometry = saveGeometry();
UISettings::values.state = saveState();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
#if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
UISettings::values.first_start = false;
game_list->SaveInterfaceLayout();
SaveHotkeys();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr)
ShutdownGame();
render_window->close();
QWidget::closeEvent(event);
}
static bool IsSingleFileDropEvent(QDropEvent* event) {
const QMimeData* mimeData = event->mimeData();
return mimeData->hasUrls() && mimeData->urls().length() == 1;
}
void GMainWindow::dropEvent(QDropEvent* event) {
if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
const QMimeData* mimeData = event->mimeData();
QString filename = mimeData->urls().at(0).toLocalFile();
BootGame(filename);
}
}
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
if (IsSingleFileDropEvent(event)) {
event->acceptProposedAction();
}
}
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
event->acceptProposedAction();
}
bool GMainWindow::ConfirmChangeGame() {
if (emu_thread == nullptr)
return true;
auto answer = QMessageBox::question(
this, tr("Citra"),
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}
void GMainWindow::filterBarSetChecked(bool state) {
ui.action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());
}
void GMainWindow::UpdateUITheme() {
if (UISettings::values.theme != UISettings::themes[0].second) {
QString theme_uri(":" + UISettings::values.theme + "/style.qss");
QFile f(theme_uri);
if (!f.exists()) {
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
} else {
f.open(QFile::ReadOnly | QFile::Text);
QTextStream ts(&f);
qApp->setStyleSheet(ts.readAll());
GMainWindow::setStyleSheet(ts.readAll());
}
} else {
qApp->setStyleSheet("");
GMainWindow::setStyleSheet("");
}
}
#ifdef main
#undef main
#endif
int main(int argc, char* argv[]) {
Log::Filter log_filter(Log::Level::Info);
Log::SetFilter(&log_filter);
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
// Init settings params
QCoreApplication::setOrganizationName("Citra team");
QCoreApplication::setApplicationName("Citra");
QApplication::setAttribute(Qt::AA_X11InitThreads);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when
// generating shaders
setlocale(LC_ALL, "C");
GMainWindow main_window;
// After settings have been loaded by GMainWindow, apply the filter
log_filter.ParseFilterString(Settings::values.log_filter);
main_window.show();
return app.exec();
}

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifndef _CITRA_QT_MAIN_HXX_
#define _CITRA_QT_MAIN_HXX_
#include <memory>
#include <QMainWindow>
#include <QTimer>
#include "core/core.h"
#include "ui_main.h"
class Config;
class EmuThread;
class GameList;
class GImageInfo;
class GPUCommandStreamWidget;
class GPUCommandListWidget;
class GraphicsBreakPointsWidget;
class GraphicsTracingWidget;
class GraphicsVertexShaderWidget;
class GRenderWindow;
class MicroProfileDialog;
class ProfilerWidget;
class RegistersWidget;
class WaitTreeWidget;
class GMainWindow : public QMainWindow {
Q_OBJECT
/// Max number of recently loaded items to keep track of
static const int max_recent_files_item = 10;
// TODO: Make use of this!
enum {
UI_IDLE,
UI_EMU_BOOTING,
UI_EMU_RUNNING,
UI_EMU_STOPPING,
};
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
GMainWindow();
~GMainWindow();
signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
* access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
private:
void InitializeWidgets();
void InitializeDebugWidgets();
void InitializeRecentFileMenuActions();
void InitializeHotkeys();
void SetDefaultUIGeometry();
void RestoreUIState();
void ConnectWidgetEvents();
void ConnectMenuEvents();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);
void ShutdownGame();
void ShowCallouts();
/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.
* After inserting the new entry, duplicates are removed meaning that if
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
* and remove from its previous position.
*
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
*
* @param filename the filename to store
*/
void StoreRecentFile(const QString& filename);
/**
* Updates the recent files menu.
* Menu entries are rebuilt from the configuration file.
* If there is no entry in the menu, the menu is greyed out.
*/
void UpdateRecentFiles();
/**
* If the emulation is running,
* asks the user if he really want to close the emulator
*
* @return true if the user confirmed
*/
bool ConfirmClose();
bool ConfirmChangeGame();
void closeEvent(QCloseEvent* event) override;
private slots:
void OnStartGame();
void OnPauseGame();
void OnStopGame();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenSaveFolder(u64 program_id);
void OnMenuLoadFile();
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
void OnMenuRecentFile();
void OnSwapScreens();
void OnConfigure();
void OnToggleFilterBar();
void OnDisplayTitleBars(bool);
void ToggleWindowMode();
void OnCreateGraphicsSurfaceViewer();
void OnCoreError(Core::System::ResultStatus, std::string);
private:
void UpdateStatusBar();
Ui::MainWindow ui;
GRenderWindow* render_window;
GameList* game_list;
// Status bar elements
QLabel* message_label = nullptr;
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QTimer status_bar_update_timer;
std::unique_ptr<Config> config;
// Whether emulation is currently running in Citra.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
RegistersWidget* registersWidget;
GPUCommandStreamWidget* graphicsWidget;
GPUCommandListWidget* graphicsCommandsWidget;
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
GraphicsTracingWidget* graphicsTracingWidget;
WaitTreeWidget* waitTreeWidget;
QAction* actions_recent_files[max_recent_files_item];
protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
};
#endif // _CITRA_QT_MAIN_HXX_

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1081</width>
<height>730</height>
</rect>
</property>
<property name="windowTitle">
<string>Citra</string>
</property>
<property name="windowIcon">
<iconset>
<normaloff>src/pcafe/res/icon3_64x64.ico</normaloff>src/pcafe/res/icon3_64x64.ico</iconset>
</property>
<property name="tabShape">
<enum>QTabWidget::Rounded</enum>
</property>
<property name="dockNestingEnabled">
<bool>true</bool>
</property>
<widget class="QWidget" name="centralwidget">
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1081</width>
<height>19</height>
</rect>
</property>
<widget class="QMenu" name="menu_File">
<property name="title">
<string>&amp;File</string>
</property>
<widget class="QMenu" name="menu_recent_files">
<property name="title">
<string>Recent Files</string>
</property>
</widget>
<addaction name="action_Load_File"/>
<addaction name="separator"/>
<addaction name="action_Select_Game_List_Root"/>
<addaction name="menu_recent_files"/>
<addaction name="separator"/>
<addaction name="action_Exit"/>
</widget>
<widget class="QMenu" name="menu_Emulation">
<property name="title">
<string>&amp;Emulation</string>
</property>
<addaction name="action_Start"/>
<addaction name="action_Pause"/>
<addaction name="action_Stop"/>
<addaction name="separator"/>
<addaction name="action_Configure"/>
</widget>
<widget class="QMenu" name="menu_View">
<property name="title">
<string>&amp;View</string>
</property>
<widget class="QMenu" name="menu_View_Debugging">
<property name="title">
<string>Debugging</string>
</property>
<addaction name="action_Create_Pica_Surface_Viewer"/>
<addaction name="separator"/>
</widget>
<addaction name="action_Single_Window_Mode"/>
<addaction name="action_Display_Dock_Widget_Headers"/>
<addaction name="action_Show_Filter_Bar"/>
<addaction name="action_Show_Status_Bar"/>
<addaction name="menu_View_Debugging"/>
</widget>
<widget class="QMenu" name="menu_Help">
<property name="title">
<string>&amp;Help</string>
</property>
<addaction name="action_About"/>
</widget>
<addaction name="menu_File"/>
<addaction name="menu_Emulation"/>
<addaction name="menu_View"/>
<addaction name="menu_Help"/>
</widget>
<action name="action_Load_File">
<property name="text">
<string>Load File...</string>
</property>
</action>
<action name="action_Load_Symbol_Map">
<property name="text">
<string>Load Symbol Map...</string>
</property>
</action>
<action name="action_Exit">
<property name="text">
<string>E&amp;xit</string>
</property>
</action>
<action name="action_Start">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>&amp;Start</string>
</property>
</action>
<action name="action_Pause">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>&amp;Pause</string>
</property>
</action>
<action name="action_Stop">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>&amp;Stop</string>
</property>
</action>
<action name="action_About">
<property name="text">
<string>About Citra</string>
</property>
</action>
<action name="action_Single_Window_Mode">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Single Window Mode</string>
</property>
</action>
<action name="action_Configure">
<property name="text">
<string>Configure...</string>
</property>
</action>
<action name="action_Display_Dock_Widget_Headers">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Display Dock Widget Headers</string>
</property>
</action>
<action name="action_Show_Filter_Bar">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Show Filter Bar</string>
</property>
</action>
<action name="action_Show_Status_Bar">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Show Status Bar</string>
</property>
</action>
<action name="action_Select_Game_List_Root">
<property name="text">
<string>Select Game Directory...</string>
</property>
<property name="toolTip">
<string>Selects a folder to display in the game list</string>
</property>
</action>
<action name="action_Create_Pica_Surface_Viewer">
<property name="text">
<string>Create Pica Surface Viewer</string>
</property>
</action>
</widget>
<resources/>
</ui>

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "ui_settings.h"
namespace UISettings {
Values values = {};
}

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include <QByteArray>
#include <QString>
#include <QStringList>
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
using Shortcut = std::pair<QString, ContextualShortcut>;
static const std::array<std::pair<QString, QString>, 2> themes = {
{std::make_pair(QString("Default"), QString("default")),
std::make_pair(QString("Dark"), QString("qdarkstyle"))}};
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
bool single_window_mode;
bool display_titlebar;
bool show_filter_bar;
bool show_status_bar;
bool confirm_before_closing;
bool first_start;
QString roms_path;
QString symbols_path;
QString gamedir;
bool gamedir_deepscan;
QStringList recent_files;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
uint32_t callout_flags;
};
extern Values values;
}

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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// Copyright 2014 Tony Wasserka
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the owner nor the names of its contributors may
// be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cstdlib>
#include <QLineEdit>
#include <QRegExpValidator>
#include "citra_qt/util/spinbox.h"
#include "common/assert.h"
CSpinBox::CSpinBox(QWidget* parent)
: QAbstractSpinBox(parent), min_value(-100), max_value(100), value(0), base(10), num_digits(0) {
// TODO: Might be nice to not immediately call the slot.
// Think of an address that is being replaced by a different one, in which case a lot
// invalid intermediate addresses would be read from during editing.
connect(lineEdit(), SIGNAL(textEdited(QString)), this, SLOT(OnEditingFinished()));
UpdateText();
}
void CSpinBox::SetValue(qint64 val) {
auto old_value = value;
value = std::max(std::min(val, max_value), min_value);
if (old_value != value) {
UpdateText();
emit ValueChanged(value);
}
}
void CSpinBox::SetRange(qint64 min, qint64 max) {
min_value = min;
max_value = max;
SetValue(value);
UpdateText();
}
void CSpinBox::stepBy(int steps) {
auto new_value = value;
// Scale number of steps by the currently selected digit
// TODO: Move this code elsewhere and enable it.
// TODO: Support for num_digits==0, too
// TODO: Support base!=16, too
// TODO: Make the cursor not jump back to the end of the line...
/*if (base == 16 && num_digits > 0) {
int digit = num_digits - (lineEdit()->cursorPosition() - prefix.length()) - 1;
digit = std::max(0, std::min(digit, num_digits - 1));
steps <<= digit * 4;
}*/
// Increment "new_value" by "steps", and perform annoying overflow checks, too.
if (steps < 0 && new_value + steps > new_value) {
new_value = std::numeric_limits<qint64>::min();
} else if (steps > 0 && new_value + steps < new_value) {
new_value = std::numeric_limits<qint64>::max();
} else {
new_value += steps;
}
SetValue(new_value);
UpdateText();
}
QAbstractSpinBox::StepEnabled CSpinBox::stepEnabled() const {
StepEnabled ret = StepNone;
if (value > min_value)
ret |= StepDownEnabled;
if (value < max_value)
ret |= StepUpEnabled;
return ret;
}
void CSpinBox::SetBase(int base) {
this->base = base;
UpdateText();
}
void CSpinBox::SetNumDigits(int num_digits) {
this->num_digits = num_digits;
UpdateText();
}
void CSpinBox::SetPrefix(const QString& prefix) {
this->prefix = prefix;
UpdateText();
}
void CSpinBox::SetSuffix(const QString& suffix) {
this->suffix = suffix;
UpdateText();
}
static QString StringToInputMask(const QString& input) {
QString mask = input;
// ... replace any special characters by their escaped counterparts ...
mask.replace("\\", "\\\\");
mask.replace("A", "\\A");
mask.replace("a", "\\a");
mask.replace("N", "\\N");
mask.replace("n", "\\n");
mask.replace("X", "\\X");
mask.replace("x", "\\x");
mask.replace("9", "\\9");
mask.replace("0", "\\0");
mask.replace("D", "\\D");
mask.replace("d", "\\d");
mask.replace("#", "\\#");
mask.replace("H", "\\H");
mask.replace("h", "\\h");
mask.replace("B", "\\B");
mask.replace("b", "\\b");
mask.replace(">", "\\>");
mask.replace("<", "\\<");
mask.replace("!", "\\!");
return mask;
}
void CSpinBox::UpdateText() {
// If a fixed number of digits is used, we put the line edit in insertion mode by setting an
// input mask.
QString mask;
if (num_digits != 0) {
mask += StringToInputMask(prefix);
// For base 10 and negative range, demand a single sign character
if (HasSign())
mask += "X"; // identified as "-" or "+" in the validator
// Uppercase digits greater than 9.
mask += ">";
// Match num_digits digits
// Digits irrelevant to the chosen number base are filtered in the validator
mask += QString("H").repeated(std::max(num_digits, 1));
// Switch off case conversion
mask += "!";
mask += StringToInputMask(suffix);
}
lineEdit()->setInputMask(mask);
// Set new text without changing the cursor position. This will cause the cursor to briefly
// appear at the end of the line and then to jump back to its original position. That's
// a bit ugly, but better than having setText() move the cursor permanently all the time.
int cursor_position = lineEdit()->cursorPosition();
lineEdit()->setText(TextFromValue());
lineEdit()->setCursorPosition(cursor_position);
}
QString CSpinBox::TextFromValue() {
return prefix + QString(HasSign() ? ((value < 0) ? "-" : "+") : "") +
QString("%1").arg(std::abs(value), num_digits, base, QLatin1Char('0')).toUpper() +
suffix;
}
qint64 CSpinBox::ValueFromText() {
unsigned strpos = prefix.length();
QString num_string = text().mid(strpos, text().length() - strpos - suffix.length());
return num_string.toLongLong(nullptr, base);
}
bool CSpinBox::HasSign() const {
return base == 10 && min_value < 0;
}
void CSpinBox::OnEditingFinished() {
// Only update for valid input
QString input = lineEdit()->text();
int pos = 0;
if (QValidator::Acceptable == validate(input, pos))
SetValue(ValueFromText());
}
QValidator::State CSpinBox::validate(QString& input, int& pos) const {
if (!prefix.isEmpty() && input.left(prefix.length()) != prefix)
return QValidator::Invalid;
int strpos = prefix.length();
// Empty "numbers" allowed as intermediate values
if (strpos >= input.length() - HasSign() - suffix.length())
return QValidator::Intermediate;
DEBUG_ASSERT(base <= 10 || base == 16);
QString regexp;
// Demand sign character for negative ranges
if (HasSign())
regexp += "[+\\-]";
// Match digits corresponding to the chosen number base.
regexp += QString("[0-%1").arg(std::min(base, 9));
if (base == 16) {
regexp += "a-fA-F";
}
regexp += "]";
// Specify number of digits
if (num_digits > 0) {
regexp += QString("{%1}").arg(num_digits);
} else {
regexp += "+";
}
// Match string
QRegExp num_regexp(regexp);
int num_pos = strpos;
QString sub_input = input.mid(strpos, input.length() - strpos - suffix.length());
if (!num_regexp.exactMatch(sub_input) && num_regexp.matchedLength() == 0)
return QValidator::Invalid;
sub_input = sub_input.left(num_regexp.matchedLength());
bool ok;
qint64 val = sub_input.toLongLong(&ok, base);
if (!ok)
return QValidator::Invalid;
// Outside boundaries => don't accept
if (val < min_value || val > max_value)
return QValidator::Invalid;
// Make sure we are actually at the end of this string...
strpos += num_regexp.matchedLength();
if (!suffix.isEmpty() && input.mid(strpos) != suffix) {
return QValidator::Invalid;
} else {
strpos += suffix.length();
}
if (strpos != input.length())
return QValidator::Invalid;
// At this point we can say for sure that the input is fine. Let's fix it up a bit though
input.replace(num_pos, sub_input.length(), sub_input.toUpper());
return QValidator::Acceptable;
}

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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// Copyright 2014 Tony Wasserka
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the owner nor the names of its contributors may
// be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include <QAbstractSpinBox>
#include <QtGlobal>
class QVariant;
/**
* A custom spin box widget with enhanced functionality over Qt's QSpinBox
*/
class CSpinBox : public QAbstractSpinBox {
Q_OBJECT
public:
explicit CSpinBox(QWidget* parent = nullptr);
void stepBy(int steps) override;
StepEnabled stepEnabled() const override;
void SetValue(qint64 val);
void SetRange(qint64 min, qint64 max);
void SetBase(int base);
void SetPrefix(const QString& prefix);
void SetSuffix(const QString& suffix);
void SetNumDigits(int num_digits);
QValidator::State validate(QString& input, int& pos) const override;
signals:
void ValueChanged(qint64 val);
private slots:
void OnEditingFinished();
private:
void UpdateText();
bool HasSign() const;
QString TextFromValue();
qint64 ValueFromText();
qint64 min_value, max_value;
qint64 value;
QString prefix, suffix;
int base;
int num_digits;
};

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <cmath>
#include "citra_qt/util/util.h"
QFont GetMonospaceFont() {
QFont font("monospace");
// Automatic fallback to a monospace font on on platforms without a font called "monospace"
font.setStyleHint(QFont::Monospace);
font.setFixedPitch(true);
return font;
}
QString ReadableByteSize(qulonglong size) {
static const std::array<const char*, 6> units = {"B", "KiB", "MiB", "GiB", "TiB", "PiB"};
if (size == 0)
return "0";
int digit_groups = std::min<int>(static_cast<int>(std::log10(size) / std::log10(1024)),
static_cast<int>(units.size()));
return QString("%L1 %2")
.arg(size / std::pow(1024, digit_groups), 0, 'f', 1)
.arg(units[digit_groups]);
}

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QFont>
#include <QString>
/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
QFont GetMonospaceFont();
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
QString ReadableByteSize(qulonglong size);