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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-23 04:27:57 -05:00
Fix compilation on linux gcc
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@ -148,9 +148,9 @@ class LobbyMember {
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public:
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LobbyMember() = default;
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LobbyMember(const LobbyMember& other) = default;
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explicit LobbyMember(QString username, QString nickname, u64 title_id, QString game_name)
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: username(std::move(username)), nickname(std::move(nickname)), title_id(title_id),
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game_name(std::move(game_name)) {}
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explicit LobbyMember(QString username_, QString nickname_, u64 title_id_, QString game_name_)
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: username(std::move(username_)), nickname(std::move(nickname_)), title_id(title_id_),
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game_name(std::move(game_name_)) {}
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~LobbyMember() = default;
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QString GetName() const {
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@ -19,10 +19,10 @@
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#include "yuzu/uisettings.h"
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#include "yuzu/util/clickable_label.h"
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MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model,
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QAction* leave_room, QAction* show_room)
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: QWidget(parent), game_list_model(game_list_model), leave_room(leave_room),
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show_room(show_room) {
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MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
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QAction* leave_room_, QAction* show_room_)
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: QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
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show_room(show_room_) {
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if (auto member = Network::GetRoomMember().lock()) {
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// register the network structs to use in slots and signals
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state_callback_handle = member->BindOnStateChanged(
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