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renderer_opengl: Better handling of framebuffer transform flags.
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@ -27,10 +27,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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offset, width, height, stride, format);
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using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
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using Flags = NVFlinger::BufferQueue::BufferTransformFlags;
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const bool flip_vertical = static_cast<u32>(transform) & static_cast<u32>(Flags::FlipV);
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const Tegra::FramebufferConfig framebuffer{
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addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical};
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addr, offset, width, height, stride, static_cast<PixelFormat>(format), transform};
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Core::System::GetInstance().perf_stats.EndGameFrame();
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