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renderer_opengl: Better handling of framebuffer transform flags.
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@ -47,6 +47,8 @@ public:
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~BufferQueue() = default;
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enum class BufferTransformFlags : u32 {
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/// No transform flags are set
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Unset = 0x00,
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/// Flip source image horizontally (around the vertical axis)
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FlipH = 0x01,
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/// Flip source image vertically (around the horizontal axis)
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