service/audio: Remove global system accessors

Trims out the lingering reliance on global state out of the audio code.
This commit is contained in:
Lioncash
2019-07-19 03:22:57 -04:00
parent 7653e4babc
commit ed0485c599
7 changed files with 54 additions and 34 deletions

View File

@ -19,16 +19,16 @@
namespace Service::Audio {
void InstallInterfaces(SM::ServiceManager& service_manager) {
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
std::make_shared<AudCtl>()->InstallAsService(service_manager);
std::make_shared<AudOutA>()->InstallAsService(service_manager);
std::make_shared<AudOutU>()->InstallAsService(service_manager);
std::make_shared<AudOutU>(system)->InstallAsService(service_manager);
std::make_shared<AudInA>()->InstallAsService(service_manager);
std::make_shared<AudInU>()->InstallAsService(service_manager);
std::make_shared<AudRecA>()->InstallAsService(service_manager);
std::make_shared<AudRecU>()->InstallAsService(service_manager);
std::make_shared<AudRenA>()->InstallAsService(service_manager);
std::make_shared<AudRenU>()->InstallAsService(service_manager);
std::make_shared<AudRenU>(system)->InstallAsService(service_manager);
std::make_shared<CodecCtl>()->InstallAsService(service_manager);
std::make_shared<HwOpus>()->InstallAsService(service_manager);