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glsl: Fix non-immediate buffer access
and many other misc implementations
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@ -90,6 +90,21 @@ public:
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Add<Type::F32x2>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::U32x3>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::F32x3>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::U32x4>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::F32x4>(format_str, inst, args...);
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