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Fix incorrect value for CC bit in IADD
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@ -41,7 +41,7 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b);
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SetInternalFlagsFromInteger(bb, value, instr.op_32.generates_cc);
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SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
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SetRegister(bb, instr.gpr0, value);
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break;
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}
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