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renderer_opengl: Support rendering Switch framebuffer.
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@ -15,7 +15,10 @@ public:
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/// Used to reference a framebuffer
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enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
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/// Struct describing framebuffer metadata
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/**
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* Struct describing framebuffer metadata
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* TODO(bunnei): This struct belongs in the GPU code, but we don't have a good place for it yet.
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*/
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struct FramebufferInfo {
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enum class PixelFormat : u32 {
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ABGR8 = 1,
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@ -44,7 +47,7 @@ public:
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virtual ~RendererBase() {}
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/// Swap buffers (render frame)
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virtual void SwapBuffers() = 0;
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virtual void SwapBuffers(const FramebufferInfo& framebuffer_info) = 0;
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/**
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* Set the emulator window to use for renderer
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