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https://github.com/yuzu-emu/yuzu-android.git
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config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
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@ -85,8 +85,8 @@ void Config::ReadValues() {
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Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
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Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
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Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
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Settings::values.use_accurate_framebuffers =
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qt_config->value("use_accurate_framebuffers", false).toBool();
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Settings::values.use_accurate_gpu_emulation =
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qt_config->value("use_accurate_gpu_emulation", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
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@ -233,7 +233,7 @@ void Config::SaveValues() {
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qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
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qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
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qt_config->setValue("frame_limit", Settings::values.frame_limit);
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qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
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qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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@ -75,7 +75,7 @@ void ConfigureGraphics::setConfiguration() {
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static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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Settings::values.bg_blue);
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ui->bg_button->setStyleSheet(
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@ -87,7 +87,7 @@ void ConfigureGraphics::applyConfiguration() {
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ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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@ -50,9 +50,9 @@
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</layout>
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</item>
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<item>
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<widget class="QCheckBox" name="use_accurate_framebuffers">
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<widget class="QCheckBox" name="use_accurate_gpu_emulation">
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<property name="text">
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<string>Use accurate framebuffers (slow)</string>
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<string>Use accurate GPU emulation (slow)</string>
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</property>
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</widget>
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</item>
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