config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.

- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
This commit is contained in:
bunnei
2018-10-16 17:02:29 -04:00
parent 91602de7f2
commit ee7c2dbf5a
10 changed files with 20 additions and 20 deletions

View File

@ -85,8 +85,8 @@ void Config::ReadValues() {
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
Settings::values.use_accurate_framebuffers =
qt_config->value("use_accurate_framebuffers", false).toBool();
Settings::values.use_accurate_gpu_emulation =
qt_config->value("use_accurate_gpu_emulation", false).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
@ -233,7 +233,7 @@ void Config::SaveValues() {
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
qt_config->setValue("frame_limit", Settings::values.frame_limit);
qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);

View File

@ -75,7 +75,7 @@ void ConfigureGraphics::setConfiguration() {
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue);
ui->bg_button->setStyleSheet(
@ -87,7 +87,7 @@ void ConfigureGraphics::applyConfiguration() {
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());

View File

@ -50,9 +50,9 @@
</layout>
</item>
<item>
<widget class="QCheckBox" name="use_accurate_framebuffers">
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text">
<string>Use accurate framebuffers (slow)</string>
<string>Use accurate GPU emulation (slow)</string>
</property>
</widget>
</item>