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Asserts: break/crash program, fit to style guide; log.h->assert.h
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
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@ -146,13 +146,10 @@ static void ProcessShaderCode(VertexShaderState& state) {
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case Instruction::OpCodeType::Arithmetic:
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{
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bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
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if (is_inverted) {
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// TODO: We don't really support this properly: For instance, the address register
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// offset needs to be applied to SRC2 instead, etc.
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// For now, we just abort in this situation.
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LOG_CRITICAL(HW_GPU, "Bad condition...");
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exit(0);
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}
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// TODO: We don't really support this properly: For instance, the address register
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// offset needs to be applied to SRC2 instead, etc.
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// For now, we just abort in this situation.
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ASSERT_MSG(!is_inverted, "Bad condition...");
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const int address_offset = (instr.common.address_register_index == 0)
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? 0 : state.address_registers[instr.common.address_register_index - 1];
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@ -342,7 +339,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
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default:
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LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x",
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(int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
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_dbg_assert_(HW_GPU, 0);
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DEBUG_ASSERT(false);
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break;
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}
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