mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-27 02:17:56 -05:00
renderer_vulkan: Introduce separate cmd buffer for uploads
This commit is contained in:
committed by
Fernando Sahmkow
parent
767c4b5a99
commit
efc50485b8
@ -51,6 +51,8 @@ void ConfigureDebug::SetConfiguration() {
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ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
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ui->enable_renderdoc_hotkey->setEnabled(runtime_lock);
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ui->enable_renderdoc_hotkey->setChecked(Settings::values.enable_renderdoc_hotkey.GetValue());
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ui->disable_buffer_reorder->setEnabled(runtime_lock);
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ui->disable_buffer_reorder->setChecked(Settings::values.disable_buffer_reorder.GetValue());
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ui->enable_graphics_debugging->setEnabled(runtime_lock);
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ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
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ui->enable_shader_feedback->setEnabled(runtime_lock);
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@ -96,6 +98,7 @@ void ConfigureDebug::ApplyConfiguration() {
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Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
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Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
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Settings::values.enable_renderdoc_hotkey = ui->enable_renderdoc_hotkey->isChecked();
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Settings::values.disable_buffer_reorder = ui->disable_buffer_reorder->isChecked();
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Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
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Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
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Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
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@ -271,19 +271,6 @@
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</widget>
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</item>
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<item row="8" column="0">
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<widget class="QCheckBox" name="disable_macro_hle">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
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</property>
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<property name="text">
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<string>Disable Macro HLE</string>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<widget class="QCheckBox" name="dump_macros">
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<property name="enabled">
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<bool>true</bool>
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@ -306,59 +293,7 @@
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="enable_shader_feedback">
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<property name="toolTip">
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<string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
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</property>
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<property name="text">
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<string>Enable Shader Feedback</string>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QCheckBox" name="disable_macro_jit">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
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</property>
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<property name="text">
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<string>Disable Macro JIT</string>
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</property>
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</widget>
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</item>
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<item row="9" column="0">
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<spacer name="verticalSpacer_5">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Preferred</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>0</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="enable_graphics_debugging">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, the graphics API enters a slower debugging mode</string>
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</property>
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<property name="text">
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<string>Enable Graphics Debugging</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QCheckBox" name="dump_shaders">
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<property name="enabled">
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<bool>true</bool>
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@ -378,6 +313,81 @@
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<widget class="QCheckBox" name="disable_macro_jit">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
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</property>
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<property name="text">
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<string>Disable Macro JIT</string>
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</property>
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</widget>
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</item>
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<item row="9" column="0">
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<widget class="QCheckBox" name="disable_macro_hle">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
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</property>
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<property name="text">
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<string>Disable Macro HLE</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="enable_graphics_debugging">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, the graphics API enters a slower debugging mode</string>
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</property>
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<property name="text">
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<string>Enable Graphics Debugging</string>
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</property>
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</widget>
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</item>
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<item row="10" column="0">
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<spacer name="verticalSpacer_5">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Preferred</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>0</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="enable_shader_feedback">
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<property name="toolTip">
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<string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
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</property>
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<property name="text">
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<string>Enable Shader Feedback</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QCheckBox" name="disable_buffer_reorder">
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<property name="toolTip">
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<string><html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html></string>
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</property>
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<property name="text">
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<string>Disable Buffer Reorder</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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