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VideoCore: Eliminate an unnecessary copy in the drawcall loop
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@ -251,7 +251,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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ASSERT(vertex != -1);
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bool vertex_cache_hit = false;
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Shader::OutputRegisters output_registers;
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if (is_indexed) {
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if (g_debug_context && Pica::g_debug_context->recorder) {
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@ -279,10 +278,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
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(void*)&input);
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g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes());
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output_registers = shader_unit.output_registers;
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// Retrieve vertex from register data
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output_vertex = output_registers.ToVertex(regs.vs);
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output_vertex = shader_unit.output_registers.ToVertex(regs.vs);
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if (is_indexed) {
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vertex_cache[vertex_cache_pos] = output_vertex;
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