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gl_rasterizer: Emulate viewport flipping with ARB_clip_control
Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
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@ -817,6 +817,9 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() {
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if (!GLAD_GL_ARB_multi_bind) {
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unsupported_ext.append(QStringLiteral("ARB_multi_bind"));
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}
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if (!GLAD_GL_ARB_clip_control) {
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unsupported_ext.append(QStringLiteral("ARB_clip_control"));
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}
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// Extensions required to support some texture formats.
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if (!GLAD_GL_EXT_texture_compression_s3tc) {
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