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gl_graphics_pipeline: Add downscale factor to shader uniforms
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@ -211,8 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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}
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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UNIMPLEMENTED();
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ctx.Add("MOV.F {}.x,1;", inst);
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ctx.Add("MOV.F {}.x,program.env[0].x;", inst);
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}
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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