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Project Mjölnir: Part 1
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
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39
src/yuzu/configuration/configure_debug_controller.cpp
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39
src/yuzu/configuration/configure_debug_controller.cpp
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "ui_configure_debug_controller.h"
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#include "yuzu/configuration/configure_debug_controller.h"
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ConfigureDebugController::ConfigureDebugController(QWidget* parent)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()) {
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ui->setupUi(this);
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debug_controller = new ConfigureInputPlayer(this, 9, nullptr, true);
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ui->controllerLayout->addWidget(debug_controller);
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connect(ui->clear_all_button, &QPushButton::clicked, this,
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[this] { debug_controller->ClearAll(); });
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connect(ui->restore_defaults_button, &QPushButton::clicked, this,
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[this] { debug_controller->RestoreDefaults(); });
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RetranslateUI();
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}
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ConfigureDebugController::~ConfigureDebugController() = default;
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void ConfigureDebugController::ApplyConfiguration() {
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debug_controller->ApplyConfiguration();
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}
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void ConfigureDebugController::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QDialog::changeEvent(event);
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}
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void ConfigureDebugController::RetranslateUI() {
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ui->retranslateUi(this);
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}
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