shader_ir: Implement ST_S

This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL.
This commit is contained in:
ReinUsesLisp
2019-07-30 00:21:46 -03:00
parent 953d49810a
commit f17415d431
4 changed files with 45 additions and 11 deletions

View File

@ -208,6 +208,8 @@ private:
Node GetInternalFlag(InternalFlag flag, bool negated = false);
/// Generates a node representing a local memory address
Node GetLocalMemory(Node address);
/// Generates a node representing a shared memory address
Node GetSharedMemory(Node address);
/// Generates a temporary, internally it uses a post-RZ register
Node GetTemporary(u32 id);
@ -217,8 +219,10 @@ private:
void SetPredicate(NodeBlock& bb, u64 dest, Node src);
/// Sets an internal flag. src value must be a bool-evaluated node
void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
/// Sets a local memory address. address and value must be a number-evaluated node
/// Sets a local memory address with a value.
void SetLocalMemory(NodeBlock& bb, Node address, Node value);
/// Sets a shared memory address with a value.
void SetSharedMemory(NodeBlock& bb, Node address, Node value);
/// Sets a temporary. Internally it uses a post-RZ register
void SetTemporary(NodeBlock& bb, u32 id, Node value);