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shader: Implement SR_Y_DIRECTION
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@ -379,6 +379,10 @@ U1 IREmitter::IsHelperInvocation() {
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return Inst<U1>(Opcode::IsHelperInvocation);
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}
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F32 IREmitter::YDirection() {
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return Inst<F32>(Opcode::YDirection);
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}
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U32 IREmitter::LaneId() {
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return Inst<U32>(Opcode::LaneId);
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}
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