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shader: Implement SR_Y_DIRECTION
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@ -102,6 +102,7 @@ public:
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[[nodiscard]] U32 InvocationId();
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[[nodiscard]] U32 SampleId();
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[[nodiscard]] U1 IsHelperInvocation();
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[[nodiscard]] F32 YDirection();
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[[nodiscard]] U32 LaneId();
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