input_common: Implement SDL motion

This commit is contained in:
german77
2021-04-25 18:03:57 -05:00
parent 904584e4ba
commit f20f4587e6
5 changed files with 167 additions and 3 deletions

View File

@ -153,6 +153,10 @@ QString ButtonToText(const Common::ParamPackage& param) {
return QObject::tr("Button %1").arg(button_str);
}
if (param.Has("motion")) {
return QObject::tr("SDL Motion");
}
return {};
}
@ -1245,12 +1249,16 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
const auto& device = input_devices[ui->comboDevices->currentIndex()];
auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
auto motion_mapping = input_subsystem->GetMotionMappingForDevice(device);
for (std::size_t i = 0; i < buttons_param.size(); ++i) {
buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
}
for (std::size_t i = 0; i < analogs_param.size(); ++i) {
analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
}
for (std::size_t i = 0; i < motions_param.size(); ++i) {
motions_param[i] = motion_mapping[static_cast<Settings::NativeMotion::Values>(i)];
}
UpdateUI();
}