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https://github.com/yuzu-emu/yuzu-android.git
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yuzu-qt: Attempt to workaround broken Vulkan installations
This does a few things in order to make the default setting Vulkan workable. - When yuzu boots, it just opens the Vulkan library. - If it works, all good and we continue with Vulkan as the default. - If something breaks, a new file in the config directory will be left behind (this is deleted normally). - If Vulkan is not working, has_broken_vulkan is set to true. - The first time this happens, a warning is displayed to notify the user. - This forces use of OpenGL, and Vulkan cannot be selected. - The Shader Backend selector is made accessible for use in custom configurations. - To disable has_broken_vulkan, the user needs to press a button in Graphics Configuration to manually run the Vulkan device enumeration.
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@ -5,6 +5,7 @@
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// Include this early to include Vulkan headers how we want to
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include <exception>
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#include <QColorDialog>
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#include <QVulkanInstance>
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@ -17,6 +18,7 @@
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#include "video_core/vulkan_common/vulkan_library.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_graphics.h"
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#include "yuzu/uisettings.h"
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ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
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@ -57,6 +59,23 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
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UpdateBackgroundColorButton(new_bg_color);
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});
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connect(ui->button_check_vulkan, &QAbstractButton::clicked, this, [this] {
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UISettings::values.has_broken_vulkan = false;
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if (RetrieveVulkanDevices()) {
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ui->api->setEnabled(true);
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for (const auto& device : vulkan_devices) {
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ui->device->addItem(device);
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}
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} else {
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UISettings::values.has_broken_vulkan = true;
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}
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});
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ui->api->setEnabled(!UISettings::values.has_broken_vulkan.GetValue());
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ui->button_check_vulkan->setVisible(UISettings::values.has_broken_vulkan.GetValue());
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ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
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ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
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}
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@ -296,7 +315,7 @@ void ConfigureGraphics::UpdateAPILayout() {
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vulkan_device = Settings::values.vulkan_device.GetValue(true);
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shader_backend = Settings::values.shader_backend.GetValue(true);
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ui->device_widget->setEnabled(false);
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ui->backend_widget->setEnabled(false);
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ui->backend_widget->setEnabled(UISettings::values.has_broken_vulkan.GetValue());
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} else {
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vulkan_device = Settings::values.vulkan_device.GetValue();
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shader_backend = Settings::values.shader_backend.GetValue();
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@ -318,7 +337,11 @@ void ConfigureGraphics::UpdateAPILayout() {
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}
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}
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void ConfigureGraphics::RetrieveVulkanDevices() try {
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bool ConfigureGraphics::RetrieveVulkanDevices() try {
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if (UISettings::values.has_broken_vulkan) {
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return false;
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}
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using namespace Vulkan;
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vk::InstanceDispatch dld;
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@ -333,8 +356,13 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
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vulkan_devices.push_back(QString::fromStdString(name));
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}
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UISettings::values.has_broken_vulkan = false;
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ui->button_check_vulkan->setVisible(false);
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return true;
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} catch (const Vulkan::vk::Exception& exception) {
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LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
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return false;
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}
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Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
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@ -415,4 +443,11 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
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if (UISettings::values.has_broken_vulkan) {
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ui->backend_widget->setEnabled(true);
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ConfigurationShared::SetColoredComboBox(
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ui->backend, ui->backend_widget,
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static_cast<int>(Settings::values.shader_backend.GetValue(true)));
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}
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}
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