yuzu-qt: Attempt to workaround broken Vulkan installations

This does a few things in order to make the default setting Vulkan
workable.

- When yuzu boots, it just opens the Vulkan library.
  - If it works, all good and we continue with Vulkan as the default.
  - If something breaks, a new file in the config directory will be left
    behind (this is deleted normally).
- If Vulkan is not working, has_broken_vulkan is set to true.
  - The first time this happens, a warning is displayed to notify the
    user.
  - This forces use of OpenGL, and Vulkan cannot be selected.
  - The Shader Backend selector is made accessible for use in custom
    configurations.
  - To disable has_broken_vulkan, the user needs to press a button in
    Graphics Configuration to manually run the Vulkan device
    enumeration.
This commit is contained in:
lat9nq
2022-05-28 02:33:23 -04:00
parent 67fa743414
commit f22867efc5
9 changed files with 166 additions and 46 deletions

View File

@ -5,6 +5,7 @@
// Include this early to include Vulkan headers how we want to
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include <exception>
#include <QColorDialog>
#include <QVulkanInstance>
@ -17,6 +18,7 @@
#include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h"
#include "yuzu/uisettings.h"
ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
@ -57,6 +59,23 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
UpdateBackgroundColorButton(new_bg_color);
});
connect(ui->button_check_vulkan, &QAbstractButton::clicked, this, [this] {
UISettings::values.has_broken_vulkan = false;
if (RetrieveVulkanDevices()) {
ui->api->setEnabled(true);
for (const auto& device : vulkan_devices) {
ui->device->addItem(device);
}
} else {
UISettings::values.has_broken_vulkan = true;
}
});
ui->api->setEnabled(!UISettings::values.has_broken_vulkan.GetValue());
ui->button_check_vulkan->setVisible(UISettings::values.has_broken_vulkan.GetValue());
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
}
@ -296,7 +315,7 @@ void ConfigureGraphics::UpdateAPILayout() {
vulkan_device = Settings::values.vulkan_device.GetValue(true);
shader_backend = Settings::values.shader_backend.GetValue(true);
ui->device_widget->setEnabled(false);
ui->backend_widget->setEnabled(false);
ui->backend_widget->setEnabled(UISettings::values.has_broken_vulkan.GetValue());
} else {
vulkan_device = Settings::values.vulkan_device.GetValue();
shader_backend = Settings::values.shader_backend.GetValue();
@ -318,7 +337,11 @@ void ConfigureGraphics::UpdateAPILayout() {
}
}
void ConfigureGraphics::RetrieveVulkanDevices() try {
bool ConfigureGraphics::RetrieveVulkanDevices() try {
if (UISettings::values.has_broken_vulkan) {
return false;
}
using namespace Vulkan;
vk::InstanceDispatch dld;
@ -333,8 +356,13 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
vulkan_devices.push_back(QString::fromStdString(name));
}
UISettings::values.has_broken_vulkan = false;
ui->button_check_vulkan->setVisible(false);
return true;
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
return false;
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
@ -415,4 +443,11 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
if (UISettings::values.has_broken_vulkan) {
ui->backend_widget->setEnabled(true);
ConfigurationShared::SetColoredComboBox(
ui->backend, ui->backend_widget,
static_cast<int>(Settings::values.shader_backend.GetValue(true)));
}
}