mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 19:08:24 -05:00
shader: Implement geometry shaders
This commit is contained in:
@ -308,19 +308,27 @@ U1 IREmitter::GetFlowTestResult(FlowTest test) {
|
||||
}
|
||||
|
||||
F32 IREmitter::GetAttribute(IR::Attribute attribute) {
|
||||
return Inst<F32>(Opcode::GetAttribute, attribute);
|
||||
return GetAttribute(attribute, Imm32(0));
|
||||
}
|
||||
|
||||
void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value) {
|
||||
Inst(Opcode::SetAttribute, attribute, value);
|
||||
F32 IREmitter::GetAttribute(IR::Attribute attribute, const U32& vertex) {
|
||||
return Inst<F32>(Opcode::GetAttribute, attribute, vertex);
|
||||
}
|
||||
|
||||
void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value, const U32& vertex) {
|
||||
Inst(Opcode::SetAttribute, attribute, value, vertex);
|
||||
}
|
||||
|
||||
F32 IREmitter::GetAttributeIndexed(const U32& phys_address) {
|
||||
return Inst<F32>(Opcode::GetAttributeIndexed, phys_address);
|
||||
return GetAttributeIndexed(phys_address, Imm32(0));
|
||||
}
|
||||
|
||||
void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value) {
|
||||
Inst(Opcode::SetAttributeIndexed, phys_address, value);
|
||||
F32 IREmitter::GetAttributeIndexed(const U32& phys_address, const U32& vertex) {
|
||||
return Inst<F32>(Opcode::GetAttributeIndexed, phys_address, vertex);
|
||||
}
|
||||
|
||||
void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex) {
|
||||
Inst(Opcode::SetAttributeIndexed, phys_address, value, vertex);
|
||||
}
|
||||
|
||||
void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
|
||||
|
Reference in New Issue
Block a user