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shader: Implement geometry shaders
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@ -77,10 +77,12 @@ public:
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[[nodiscard]] U1 GetFlowTestResult(FlowTest test);
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[[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
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void SetAttribute(IR::Attribute attribute, const F32& value);
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[[nodiscard]] F32 GetAttribute(IR::Attribute attribute, const U32& vertex);
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void SetAttribute(IR::Attribute attribute, const F32& value, const U32& vertex);
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[[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address);
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void SetAttributeIndexed(const U32& phys_address, const F32& value);
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[[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address, const U32& vertex);
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void SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex);
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void SetFragColor(u32 index, u32 component, const F32& value);
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void SetFragDepth(const F32& value);
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