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https://github.com/yuzu-emu/yuzu-android.git
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shader: Implement geometry shaders
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@ -44,10 +44,10 @@ OPCODE(GetCbufS16, U32, U32,
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OPCODE(GetCbufU32, U32, U32, U32, )
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OPCODE(GetCbufF32, F32, U32, U32, )
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OPCODE(GetCbufU32x2, U32x2, U32, U32, )
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OPCODE(GetAttribute, F32, Attribute, )
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OPCODE(SetAttribute, Void, Attribute, F32, )
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OPCODE(GetAttributeIndexed, F32, U32, )
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OPCODE(SetAttributeIndexed, Void, U32, F32, )
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OPCODE(GetAttribute, F32, Attribute, U32, )
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OPCODE(SetAttribute, Void, Attribute, F32, U32, )
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OPCODE(GetAttributeIndexed, F32, U32, U32, )
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OPCODE(SetAttributeIndexed, Void, U32, F32, U32, )
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OPCODE(SetFragColor, Void, U32, U32, F32, )
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OPCODE(SetFragDepth, Void, F32, )
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OPCODE(GetZFlag, U1, Void, )
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