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Maxwell3D: Rework the dirty system to be more consistant and scaleable
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committed by
FernandoS27
parent
223a535f3f
commit
f2e7b29c14
@ -22,7 +22,7 @@ void DmaPusher::DispatchCalls() {
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MICROPROFILE_SCOPE(DispatchCalls);
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// On entering GPU code, assume all memory may be touched by the ARM core.
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gpu.Maxwell3D().dirty_flags.OnMemoryWrite();
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gpu.Maxwell3D().dirty.OnMemoryWrite();
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dma_pushbuffer_subindex = 0;
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