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Maxwell3D: Rework the dirty system to be more consistant and scaleable
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committed by
FernandoS27
parent
223a535f3f
commit
f2e7b29c14
@ -37,7 +37,7 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
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const bool is_last_call = method_call.IsLastCall();
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upload_state.ProcessData(method_call.argument, is_last_call);
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if (is_last_call) {
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system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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system.GPU().Maxwell3D().dirty.OnMemoryWrite();
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}
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break;
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}
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