mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-28 07:08:30 -05:00
vk_present_manager: Add toggle for async presentation
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@ -692,6 +692,7 @@ void Config::ReadRendererValues() {
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qt_config->beginGroup(QStringLiteral("Renderer"));
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ReadGlobalSetting(Settings::values.renderer_backend);
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ReadGlobalSetting(Settings::values.async_presentation);
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ReadGlobalSetting(Settings::values.renderer_force_max_clock);
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ReadGlobalSetting(Settings::values.vulkan_device);
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ReadGlobalSetting(Settings::values.fullscreen_mode);
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@ -1313,6 +1314,7 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
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static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
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Settings::values.renderer_backend.UsingGlobal());
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WriteGlobalSetting(Settings::values.async_presentation);
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WriteGlobalSetting(Settings::values.renderer_force_max_clock);
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WriteGlobalSetting(Settings::values.vulkan_device);
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WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
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@ -22,11 +22,13 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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void ConfigureGraphicsAdvanced::SetConfiguration() {
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const bool runtime_lock = !system.IsPoweredOn();
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ui->use_vsync->setEnabled(runtime_lock);
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ui->async_present->setEnabled(runtime_lock);
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ui->renderer_force_max_clock->setEnabled(runtime_lock);
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ui->async_astc->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
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@ -54,6 +56,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
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ui->async_present, async_present);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
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ui->renderer_force_max_clock,
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renderer_force_max_clock);
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@ -90,6 +94,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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// Disable if not global (only happens during game)
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
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ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
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ui->renderer_force_max_clock->setEnabled(
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Settings::values.renderer_force_max_clock.UsingGlobal());
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
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@ -107,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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return;
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}
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ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
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async_present);
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ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
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Settings::values.renderer_force_max_clock,
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renderer_force_max_clock);
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@ -36,6 +36,7 @@ private:
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std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
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ConfigurationShared::CheckState async_present;
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ConfigurationShared::CheckState renderer_force_max_clock;
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ConfigurationShared::CheckState use_vsync;
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ConfigurationShared::CheckState async_astc;
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>404</width>
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<height>321</height>
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<height>376</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -69,6 +69,13 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="async_present">
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<property name="text">
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<string>Enable asynchronous presentation (Vulkan only)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="renderer_force_max_clock">
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<property name="toolTip">
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@ -112,7 +119,7 @@
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<item>
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<widget class="QCheckBox" name="use_fast_gpu_time">
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<property name="toolTip">
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<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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</property>
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<property name="text">
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<string>Use Fast GPU Time (Hack)</string>
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@ -122,7 +129,7 @@
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<item>
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<widget class="QCheckBox" name="use_pessimistic_flushes">
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<property name="toolTip">
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<string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
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<string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
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</property>
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<property name="text">
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<string>Use pessimistic buffer flushes (Hack)</string>
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@ -132,7 +139,7 @@
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<item>
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<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
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<property name="toolTip">
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<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
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<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
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</property>
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<property name="text">
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<string>Use Vulkan pipeline cache</string>
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