vk_present_manager: Add toggle for async presentation

This commit is contained in:
GPUCode
2023-05-01 23:12:28 +03:00
parent 1d7abac84b
commit f403d27941
10 changed files with 45 additions and 6 deletions

View File

@ -692,6 +692,7 @@ void Config::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
ReadGlobalSetting(Settings::values.renderer_backend);
ReadGlobalSetting(Settings::values.async_presentation);
ReadGlobalSetting(Settings::values.renderer_force_max_clock);
ReadGlobalSetting(Settings::values.vulkan_device);
ReadGlobalSetting(Settings::values.fullscreen_mode);
@ -1313,6 +1314,7 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
Settings::values.renderer_backend.UsingGlobal());
WriteGlobalSetting(Settings::values.async_presentation);
WriteGlobalSetting(Settings::values.renderer_force_max_clock);
WriteGlobalSetting(Settings::values.vulkan_device);
WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),

View File

@ -22,11 +22,13 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->async_astc->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
@ -54,6 +56,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
ui->async_present, async_present);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
ui->renderer_force_max_clock,
renderer_force_max_clock);
@ -90,6 +94,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
// Disable if not global (only happens during game)
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
@ -107,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
return;
}
ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
async_present);
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
Settings::values.renderer_force_max_clock,
renderer_force_max_clock);

View File

@ -36,6 +36,7 @@ private:
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
ConfigurationShared::CheckState async_present;
ConfigurationShared::CheckState renderer_force_max_clock;
ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState async_astc;

View File

@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>404</width>
<height>321</height>
<height>376</height>
</rect>
</property>
<property name="windowTitle">
@ -69,6 +69,13 @@
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="async_present">
<property name="text">
<string>Enable asynchronous presentation (Vulkan only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="renderer_force_max_clock">
<property name="toolTip">
@ -112,7 +119,7 @@
<item>
<widget class="QCheckBox" name="use_fast_gpu_time">
<property name="toolTip">
<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
</property>
<property name="text">
<string>Use Fast GPU Time (Hack)</string>
@ -122,7 +129,7 @@
<item>
<widget class="QCheckBox" name="use_pessimistic_flushes">
<property name="toolTip">
<string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
<string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
</property>
<property name="text">
<string>Use pessimistic buffer flushes (Hack)</string>
@ -132,7 +139,7 @@
<item>
<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
<property name="toolTip">
<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
</property>
<property name="text">
<string>Use Vulkan pipeline cache</string>