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Another missing copy connected to Bravely Default II
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
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@ -19,6 +19,7 @@ set(SHADER_FILES
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block_linear_unswizzle_2d.comp
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block_linear_unswizzle_3d.comp
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convert_abgr8_to_d24s8.frag
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convert_abgr8_to_d32f.frag
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convert_d32f_to_abgr8.frag
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convert_d32f_to_bgra8.frag
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convert_d24s8_to_abgr8.frag
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18
src/video_core/host_shaders/convert_abgr8_to_d32f.frag
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18
src/video_core/host_shaders/convert_abgr8_to_d32f.frag
Normal file
@ -0,0 +1,18 @@
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// SPDX-FileCopyrightText: Copyright 2023 Your Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout(binding = 0) uniform sampler2D color_texture;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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vec4 color = texelFetch(color_texture, coord, 0).abgr;
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uvec4 bytes = uvec4(color * (exp2(8) - 1.0f)) << uvec4(24, 16, 8, 0);
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uint depth_unorm = bytes.x | bytes.y | bytes.z | bytes.w;
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float depth_float = uintBitsToFloat(depth_unorm);
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gl_FragDepth = depth_float;
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}
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