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Inline2Memory: Flush before writting buffer.
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@ -32,6 +32,7 @@ void State::ProcessData(const u32 data, const bool is_last_call) {
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}
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const GPUVAddr address{regs.dest.Address()};
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if (is_linear) {
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memory_manager.FlushRegion(address, copy_size);
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memory_manager.WriteBlock(address, inner_buffer.data(), copy_size);
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} else {
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UNIMPLEMENTED_IF(regs.dest.z != 0);
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