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shader: Implement FragDepth
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@ -25,7 +25,7 @@ void ExitFragment(TranslatorVisitor& v) {
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throw NotImplementedException("Sample mask");
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}
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if (sph.ps.omap.depth != 0) {
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throw NotImplementedException("Fragment depth");
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v.ir.SetFragDepth(v.F(src_reg + 1));
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}
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}
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} // Anonymous namespace
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