DMA & InlineToMemory Engines Rework.

This commit is contained in:
bunnei
2022-08-14 02:36:36 -07:00
committed by Fernando Sahmkow
parent b2099fbdcc
commit f5fd6b5c86
21 changed files with 323 additions and 242 deletions

View File

@ -3,6 +3,7 @@
#pragma once
#include <span>
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
@ -33,7 +34,7 @@ struct Registers {
u32 width;
u32 height;
u32 depth;
u32 z;
u32 layer;
u32 x;
u32 y;
@ -62,11 +63,14 @@ public:
void ProcessExec(bool is_linear_);
void ProcessData(u32 data, bool is_last_call);
void ProcessData(const u32* data, size_t num_data);
/// Binds a rasterizer to this engine.
void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
private:
void ProcessData(std::span<const u8> read_buffer);
u32 write_offset = 0;
u32 copy_size = 0;
std::vector<u8> inner_buffer;