mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-15 21:38:32 -05:00
host_shaders: Modify shader cmake integration to allow for larger shaders
using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation.
This commit is contained in:
@ -14,6 +14,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/div_ceil.h"
|
||||
#include "video_core/host_shaders/astc_decoder_comp.h"
|
||||
#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
|
||||
#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
|
||||
#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
|
||||
@ -62,17 +63,12 @@ size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
|
||||
} // Anonymous namespace
|
||||
|
||||
UtilShaders::UtilShaders(ProgramManager& program_manager_)
|
||||
: program_manager{program_manager_},
|
||||
: program_manager{program_manager_}, astc_decoder_program(MakeProgram(ASTC_DECODER_COMP)),
|
||||
block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
|
||||
block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
|
||||
pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
|
||||
copy_bgra_program(MakeProgram(OPENGL_COPY_BGRA_COMP)),
|
||||
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
|
||||
// TODO: Load shader string as a header
|
||||
std::string astc_path = "astc_decoder.comp";
|
||||
std::ifstream t(astc_path);
|
||||
std::string str((std::istreambuf_iterator<char>(t)), std::istreambuf_iterator<char>());
|
||||
astc_decoder_program = MakeProgram(str);
|
||||
MakeBuffers();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user