kernel: Fix reference management for client/server session.

- Fixes shutdown crash and crash in Pokemon SwSh.
This commit is contained in:
bunnei
2019-11-25 18:17:08 -05:00
parent 6d23b045a0
commit f6b9b7910e
3 changed files with 18 additions and 20 deletions

View File

@ -16,20 +16,18 @@ ClientSession::ClientSession(KernelCore& kernel) : Object{kernel} {}
ClientSession::~ClientSession() {
// This destructor will be called automatically when the last ClientSession handle is closed by
// the emulated application.
if (parent->server) {
parent->server->ClientDisconnected();
if (auto server = parent->server.lock()) {
server->ClientDisconnected();
}
parent->client = nullptr;
}
ResultCode ClientSession::SendSyncRequest(Thread* thread) {
// Keep ServerSession alive until we're done working with it.
if (parent->server == nullptr)
return ERR_SESSION_CLOSED_BY_REMOTE;
// Signal the server session that new data is available
return parent->server->HandleSyncRequest(SharedFrom(thread));
if (auto server = parent->server.lock()) {
return server->HandleSyncRequest(SharedFrom(thread));
}
return ERR_SESSION_CLOSED_BY_REMOTE;
}
} // namespace Kernel