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https://github.com/yuzu-emu/yuzu-android.git
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common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the code consistent with the rest of our common code.
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@ -269,14 +269,14 @@ struct System::Impl {
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// Log last frame performance stats if game was loded
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if (perf_stats) {
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const auto perf_results = GetAndResetPerfStats();
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telemetry_session->AddField(Telemetry::FieldType::Performance,
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"Shutdown_EmulationSpeed",
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constexpr auto performance = Common::Telemetry::FieldType::Performance;
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telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
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perf_results.emulation_speed * 100.0);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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perf_results.game_fps);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
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telemetry_session->AddField(performance, "Shutdown_Frametime",
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perf_results.frametime * 1000.0);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
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telemetry_session->AddField(performance, "Mean_Frametime_MS",
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perf_stats->GetMeanFrametime());
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}
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@ -25,6 +25,8 @@
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namespace Core {
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namespace Telemetry = Common::Telemetry;
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static u64 GenerateTelemetryId() {
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u64 telemetry_id{};
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@ -52,7 +52,7 @@ public:
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* @param value Value for the field to add.
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*/
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template <typename T>
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void AddField(Telemetry::FieldType type, const char* name, T value) {
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void AddField(Common::Telemetry::FieldType type, const char* name, T value) {
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field_collection.AddField(type, name, std::move(value));
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}
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@ -63,7 +63,8 @@ public:
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bool SubmitTestcase();
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private:
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Telemetry::FieldCollection field_collection; ///< Tracks all added fields for the session
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/// Tracks all added fields for the session
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Common::Telemetry::FieldCollection field_collection;
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};
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/**
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