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shader/memory: Implement LD (generic memory)
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@ -529,6 +529,11 @@ union Instruction {
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BitField<39, 8, Register> gpr39;
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BitField<48, 16, u64> opcode;
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union {
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BitField<8, 8, Register> gpr;
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BitField<20, 24, s64> offset;
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} gmem;
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union {
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BitField<20, 16, u64> imm20_16;
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BitField<20, 19, u64> imm20_19;
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@ -812,13 +817,11 @@ union Instruction {
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union {
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BitField<48, 3, UniformType> type;
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BitField<46, 2, u64> cache_mode;
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BitField<20, 24, s64> immediate_offset;
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} ldg;
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union {
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BitField<48, 3, UniformType> type;
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BitField<46, 2, u64> cache_mode;
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BitField<20, 24, s64> immediate_offset;
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} stg;
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union {
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@ -827,6 +830,11 @@ union Instruction {
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BitField<20, 11, u64> address;
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} al2p;
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union {
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BitField<53, 3, UniformType> type;
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BitField<52, 1, u64> extended;
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} generic;
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union {
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BitField<0, 3, u64> pred0;
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BitField<3, 3, u64> pred3;
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@ -1387,10 +1395,12 @@ public:
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LD_L,
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LD_S,
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LD_C,
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LD, // Load from generic memory
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LDG, // Load from global memory
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ST_A,
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ST_L,
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ST_S,
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LDG, // Load from global memory
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ST, // Store in generic memory
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STG, // Store in global memory
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AL2P, // Transforms attribute memory into physical memory
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TEX,
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@ -1658,10 +1668,11 @@ private:
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INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
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INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
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INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
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INST("100-------------", Id::LD, Type::Memory, "LD"),
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INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
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INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
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INST("1110111101011---", Id::ST_S, Type::Memory, "ST_S"),
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INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
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INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
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INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
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