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VideoCore: Split shader regs from Regs struct
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@ -88,7 +88,7 @@ std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
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namespace DebugUtils {
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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void DumpShader(const std::string& filename, const ShaderRegs& config,
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const Shader::ShaderSetup& setup,
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const RasterizerRegs::VSOutputAttributes* output_attributes) {
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struct StuffToWrite {
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@ -182,7 +182,7 @@ namespace DebugUtils {
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#define PICA_DUMP_TEXTURES 0
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#define PICA_LOG_TEV 0
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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void DumpShader(const std::string& filename, const ShaderRegs& config,
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const Shader::ShaderSetup& setup,
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const RasterizerRegs::VSOutputAttributes* output_attributes);
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