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VideoCore: Split shader regs from Regs struct
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@ -66,7 +66,7 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, Attri
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return ret;
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}
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void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input) {
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void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) {
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const unsigned max_attribute = config.max_input_attribute_index;
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for (unsigned attr = 0; attr <= max_attribute; ++attr) {
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@ -75,7 +75,7 @@ void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffe
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}
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}
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void UnitState::WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output) {
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void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
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unsigned int output_i = 0;
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for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
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output.attr[output_i++] = registers.output[reg];
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@ -116,9 +116,9 @@ struct UnitState {
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* @param config Shader configuration registers corresponding to the unit.
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* @param input Attribute buffer to load into the input registers.
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*/
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void LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input);
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void LoadInput(const ShaderRegs& config, const AttributeBuffer& input);
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void WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output);
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void WriteOutput(const ShaderRegs& config, AttributeBuffer& output);
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};
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struct ShaderSetup {
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@ -669,7 +669,7 @@ void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const {
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DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
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const AttributeBuffer& input,
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const Regs::ShaderConfig& config) const {
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const ShaderRegs& config) const {
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UnitState state;
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DebugData<true> debug_data;
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@ -23,7 +23,7 @@ public:
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* @return Debug information for this shader with regards to the given vertex
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*/
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DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input,
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const Regs::ShaderConfig& config) const;
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const ShaderRegs& config) const;
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};
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} // namespace
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