Merge pull request #1360 from FearlessTobi/port-3979

Port citra-emu/citra#3979 game_list: move SearchField to game_list_p.h and fix untranslated text
This commit is contained in:
bunnei
2018-09-27 17:09:11 -04:00
committed by GitHub
3 changed files with 51 additions and 35 deletions

View File

@ -26,10 +26,10 @@
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"
GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
// EventFilter in order to process systemkeys while editing the searchfield
bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
// If it isn't a KeyRelease event then continue with standard event processing
if (event->type() != QEvent::KeyRelease)
return QObject::eventFilter(obj, event);
@ -88,21 +88,21 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
return QObject::eventFilter(obj, event);
}
void GameList::SearchField::setFilterResult(int visible, int total) {
void GameListSearchField::setFilterResult(int visible, int total) {
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
void GameList::SearchField::clear() {
void GameListSearchField::clear() {
edit_filter->setText("");
}
void GameList::SearchField::setFocus() {
void GameListSearchField::setFocus() {
if (edit_filter->isVisible()) {
edit_filter->setFocus();
}
}
GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
layout_filter = new QHBoxLayout;
layout_filter->setMargin(8);
@ -202,7 +202,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
this->main_window = parent;
layout = new QVBoxLayout;
tree_view = new QTreeView;
search_field = new SearchField(this);
search_field = new GameListSearchField(this);
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);