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fermi_2d: Fix surface copy block height.
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@ -59,12 +59,12 @@ void Fermi2D::HandleSurfaceCopy() {
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// If the input is tiled and the output is linear, deswizzle the input and copy it over.
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Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
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dst_bytes_per_pixel, src_buffer, dst_buffer, true,
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regs.src.block_height);
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regs.src.BlockHeight());
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} else {
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// If the input is linear and the output is tiled, swizzle the input and copy it over.
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Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
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dst_bytes_per_pixel, dst_buffer, src_buffer, false,
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regs.dst.block_height);
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regs.dst.BlockHeight());
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}
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}
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