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shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
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@ -66,12 +66,14 @@ add_library(shader_recompiler STATIC
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frontend/maxwell/translate/impl/find_leading_one.cpp
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frontend/maxwell/translate/impl/floating_point_add.cpp
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frontend/maxwell/translate/impl/floating_point_compare.cpp
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frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp
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frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
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frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp
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frontend/maxwell/translate/impl/floating_point_min_max.cpp
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frontend/maxwell/translate/impl/floating_point_multi_function.cpp
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frontend/maxwell/translate/impl/floating_point_multiply.cpp
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frontend/maxwell/translate/impl/floating_point_range_reduction.cpp
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frontend/maxwell/translate/impl/floating_point_set_predicate.cpp
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frontend/maxwell/translate/impl/half_floating_point_add.cpp
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frontend/maxwell/translate/impl/impl.cpp
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frontend/maxwell/translate/impl/impl.h
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