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shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
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@ -15,4 +15,10 @@ namespace Shader::Maxwell {
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const IR::U1& predicate_2, BooleanOp bop);
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[[nodiscard]] IR::U1 PredicateOperation(IR::IREmitter& ir, const IR::U32& result, PredicateOp op);
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[[nodiscard]] bool IsCompareOpOrdered(FPCompareOp op);
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[[nodiscard]] IR::U1 FloatingPointCompare(IR::IREmitter& ir, const IR::F32& operand_1,
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const IR::F32& operand_2, FPCompareOp compare_op,
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IR::FpControl control = {});
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} // namespace Shader::Maxwell
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