gl_texture_cache: Implement fermi copies

This commit is contained in:
ReinUsesLisp
2019-04-24 18:47:59 -03:00
parent 1b4503c571
commit fa59a7b4d8
5 changed files with 105 additions and 2 deletions

View File

@ -8,9 +8,13 @@
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class CachedSurfaceView;
class BindBuffersRangePushBuffer {
public:
BindBuffersRangePushBuffer(GLenum target);
@ -30,6 +34,19 @@ private:
std::vector<GLsizeiptr> sizes;
};
class SurfaceBlitter {
public:
explicit SurfaceBlitter();
~SurfaceBlitter();
void Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) const;
private:
OGLFramebuffer src_framebuffer;
OGLFramebuffer dst_framebuffer;
};
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
} // namespace OpenGL