qt: ensure worker cancellation is complete before clearing

This commit is contained in:
Liam
2023-10-12 21:07:49 -04:00
parent 519c12da15
commit faa6c35e78
3 changed files with 11 additions and 6 deletions

View File

@ -293,7 +293,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir) {
const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
if (stop_processing) {
if (stop_requested) {
// Breaks the callback loop.
return false;
}
@ -399,7 +399,6 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
void GameListWorker::run() {
stop_processing = false;
provider->ClearAllEntries();
for (UISettings::GameDir& game_dir : game_dirs) {
@ -427,9 +426,11 @@ void GameListWorker::run() {
}
emit Finished(watch_list);
processing_completed.Set();
}
void GameListWorker::Cancel() {
this->disconnect();
stop_processing = true;
stop_requested.store(true);
processing_completed.Wait();
}